Build:
Kinc/make -g direct3d12
Compile shader (Windows):
.\dxc.exe -Zpr -Fo .\simple.cso -T lib_6_3 .\simple.hlsl
Reference: https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12Raytracing
Build:
Kinc/make -g vulkan
Compile shader (Linux):
./dxc -Zpr -Fo ./simple.spv -T lib_6_4 ./simple.hlsl -spirv -fvk-use-scalar-layout -fspv-target-env="vulkan1.2" -fvk-u-shift 1 all -fvk-b-shift 2 all
Build:
Kinc/make -g metal