The icculus.org port of Duke Nukem 3D.
A reconstruction of the source code of Cosmo's Cosmic Adventure.
GTA: SA Vita
Reverse engineering Supaplex
NVIDIA’s implementation of RTX ray-tracing in Quake II
Reverse engineering the 1997 game "Carmageddon"
My experiment at creating a 3D game without libraries for doing 3D stuff
Port of lilium-voyager (Star Trek Voyager: Elite Force Holomatch multiplayer) for PSVITA.
ioquake3 port for PSVITA (Currently supporting Quake III: Arena, Quake III: Team Arena, OpenArena...
Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripte...
Lunar lander type game with computational fluid dynamics
Port of Quake for Playstation Vita
Opensource full-motion video game engine for PSVITA compatible with Wales Interactive games.
Patch to provide server-side demos for OpenArena and ioquake3 (including mods/standalone games ba...
QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.