Wolf, a raycasting engine for pseudo 3D games.
OTHER License
Wolf is a raycasting engine for 2.5D games, like Wolfenstein 3D and others from the 1990s!
The engine uses OpenGL for rendering with GPUs but operates on 2D maps under the hood. The player is is thus not able to move up or down and walls always have 90-degree angles between them.
The design of the engine is similar to the iPhone port of Wolfenstein 3D.
First install prerequisites:
$ sudo yum install SDL2-devel SDL2_image-devel
To build Wolf:
$ make
Then, to start up the demo:
$ ./wolf
Copyright © 2014 Pekka Enberg
Wolf is distributed under the 2-clause BSD license.
The texture assets are taken from Crystal Space.