Clj3D is a Clojure graphic library for manipulating 3D and 2D objects. It aims to be the Clojure standard in 3D and 2D rendering.
.. image:: https://github.com/adinapoli/clj3D/raw/makai/imgs/screen2.jpg .. image:: https://github.com/adinapoli/clj3D/raw/makai/imgs/screen4.jpg .. image:: https://github.com/adinapoli/clj3D/raw/makai/imgs/leonard.jpg .. image:: https://github.com/adinapoli/clj3D/raw/makai/imgs/skyscraper.jpg
I'm not going to update the library, at least for the moment. By the way, if you are interested in contributing, you should be sure to make che library compatible for the coming 1.3 stable version of Clojure. In order to accomplish that, we should follow the instruction given us from the Clojure Google Group, that I'll report here:
It seems to be a lot of work to do, but I have no time. I report this disclaimer here hoping that someone soon or later will contribute. Thanks, Alfredo
The second screencast is out! Watch it here <http://www.youtube.com/watch?v=Xg2gZpWU6AE>
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The first screencast is out! Watch it here <http://www.youtube.com/watch?v=_fLgBzRdddU>
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You should consider using Clj3D for a few reasons..
Clj3D is massively based on the excellent jMonkeyEngine <http://jmonkeyengine.org/>
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and it tooks the best of it. PLaSM <http://www.dia.uniroma3.it/~paoluzzi/plasm502/>
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is a "design language" for geometric and solid parametric design, developed by the
CAD Group at the Universities "La Sapienza" and "Roma Tre".\
No external dependencies, no modules to install. Just a single jar: ::
[org.clojars.charles-stain/clj3d "0.0.4"]
Import it into a Leiningen project and you are ready to go. Displaying something is dead-easy: ::
(use '(clj3D math fl fenvs viewer) :reload)
(view (cube 1))
Clj3D is shipped with some interesting library and features, like the powerful
Incanter <http://incanter.org/>
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of this library directly injected into the namespace. Forget external ":use" or
":require". You can even use some Incanter methods:
::
(view (matrix [[0 1 2] [3 4 5]]))
Clojure is not (unfortunately) written in C, but Java can be relatively fast. Clj3D tries to be as fast as Java native code, using vectors as primary data structures and Incanter's matrix when they needs.
Clj3D is free and it's hosted on Github <https://github.com/CharlesStain/clj3D>
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I will provide monthly jar on Clojars. These standalone jars can be imported directly into a leiningen project. Alternatively, you can clone this repo and create the jar from scratch. You can even play with clj3D in the usual way: ::
git clone lein deps lein compile lein repl ;=>PLAY! HAVE FUN!
For usage consult the Wiki <https://github.com/CharlesStain/clj3D/wiki>
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Copyright (C) 2011 Alfredo Di Napoli
Distributed under the MIT License. JMonkey3 is released under the BSD License. See Wiki.