aobench in OpenGL compute shader!
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
OpenGL 4.3 required
Live shader coding tool and Shader Showdown workhorse
A collection of tools, libraries, and tests for Vulkan shader compilation.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
OpenCL-OpenGL Interop examples
Automatically exported from code.google.com/p/qshaderedit
A bare-bones scenegraph demo using OpenGL.
Entity-Component Based Graphics Engine rendered by WebGPU(Dawn)
Optimized ogar project with WebGL rendering and native C++ parallelization.
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimiza...
A Vulkan compute shader implementation of a fictional retro GPU
An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.
配合我的知乎专栏写的项目