Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
MIT License
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
A collection of open source c/c++ libraries for gamedev
A fast entity component system (ECS) for C & C++
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
EntityX - A fast, type-safe C++ Entity-Component system
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more