Port of Freespace 1 & 2 for PSVITA
Port based on ptitSeb's Pandora port.
Thanks to Once13one for the Livearea assets and CatoTheYounger for extensively testing the port and providing feedbacks to improve it further.
NOTE: Check this link for the controls mapping scheme: https://gist.github.com/CatoTheYounger97/612ec59aa5dab4aefe1e09e34b5b1ddf
Installation instructions
For Freespace 2 Demo:
For Freespace 1 (Full Game):
For Freespace 2 (Full Game):
Freespace 2 (http://www.freespace2.com) - A game by Volition, Inc. (http://www.volition-inc.com)
This project is NOT supported by Volition or Interplay.
http://www.icculus.org/freespace2/
Based on the Freespace 2 source code: Copyright (C) Volition, Inc. 1999. All rights reserved.
By default, the PANDORA version of Freespace 2 will be compiled. just type
make
To build:
ODROID=true
PANDORA=false
DEMO=true
FS1=true
Multiple option can be combined. So for example to build a release FreeSpace 1 version for ODroid, use
make ODROID=true FS1=true
On Linux, you can use the Windows Good Old Game (GoG) version to extract the datas. You will innoextract for that. It should be availbale in your distro, or just compile from sources. Just put all vp and MEV/mve files in the same folder as the freespace binary.
To extract FreeSpace - The Great War in current folder, use this script:
innoextract -I app setup_freespace_*.exe
mv app/*.vp .
mv app/Data/*.vp .
mv app/Data/movies/*.mve .
mv app/Data/movies/*.MVE .
mv app/data1/Data/*.vp .
mv app/data2/data/movies/* .
rm app/data2/data/movies -rf
mv app/data2/data/*.vp .
rm app -rf
For the FreeSpace 2 data, you can use this one:
innoextract -I app setup_freespace2_*.exe
mv app/*.vp .
mv app/data2/*.vp .
mv app/data2/*.MVE .
mv app/data3/*.vp .
mv app/data3/*.MVE .
rm app -rf
06/18/2002
Current status:
You need data files to run this. You can use the Freespace 2 demo or install the full game with wine. If your commercial version of Freespace 2 is not the Game of the Year edition, you'll need to update to the latest patch before copying the data files over.
It currently uses SDL (http://www.libsdl.org) and OpenAL (http://opensource.creative.com)
The OpenGL code is complete minus one or two things, but it is unoptimized.
Keyboard, mouse, and joystick work.
Lots of debug messages. Recompile with NDEBUG defined to get rid of them.
The build currently defaults to the full version. To build the demo version, edit the Makefile by changing the DEMO flag from "false" to "true". Mods, etc. have not been tested.
Networking (TCP) seems to work OK. Linux<->Linux works great, Lin<->Win tested a little (with Linux client acting as the server, Windows server may cause problems with filenames and transferred files).
Sound code is only partially implemented.
Currently all files (*.vp) need to be in the current working directory.
The Windows version might still compile, but wasn't tested. (The Linux-specific code is separated by a PLAT_UNIX define). Fred2, etc., were not touched.
This code builds on MacOS X. Get the latest toolchain from Apple. Flip the MACOSX flag in the Makefile to "true" and run "make" from a terminal in the root of the source directory. Note that the game compiles and links, but will NOT run at this time, due to byte ordering bugs in the source.
For more information about the game and its source code: http://www.freespace2.com/ http://www.volitionwatch.com/ http://fs2source.warpcore.org/