GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
OTHER License
Making it easier to work with shaders
A low-level Vulkan compute emulation of the N64 RDP
A lightweight game engine written in modern C++
配合我的知乎专栏写的项目
Code repository of all OpenGL chapters from the book and its accompanying website https://learnop...
A compiler front end for the C++ language
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Configuration-free utility for building, testing and packaging executables written in C++. Can au...
slop (Select Operation) is an application that queries for a selection from the user and prints t...
Tiny but powerful single file wavefront obj loader
A collection of tools, libraries, and tests for Vulkan shader compilation.
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Live shader coding tool and Shader Showdown workhorse
My personal Vulkan renderer
A standalone, distilled codebase of parallel-rdp. Autogenerated.