gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

GPL-3.0 License

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gzdoom - GZDoom 2.2.0

Published by alexey-lysiuk about 8 years ago

A new version is available. This one merges the legacy support back into the mainline so there is no corresponding 1.x version anymore.

  • Fully functioning Line and Sector Portals
  • Roll Sprites
  • Flat Sprites
  • Sprites Facing Camera
  • Bloom
  • Multisampling
  • Stereo 3D VR
  • Quad Stereo
  • Tonemap Setting
  • Lens Distortion Effect
  • DECORATE Anonymous Functions
  • Lots of new ZDoom development features
gzdoom - GZDoom 1.9.1

Published by alexey-lysiuk over 8 years ago

This release coincides with ZDoom 2.8.1 and brings the same fixes.

gzdoom - GZDoom 2.1.1

Published by alexey-lysiuk over 8 years ago

This release coincides with ZDoom 2.8.1 and brings the same fixes. In addition 2.1.1 also fixes the broken fake contrast feature in 2.1.0.

gzdoom - GZDoom 2.1.0

Published by alexey-lysiuk over 8 years ago

The version that coincides with ZDoom 2.8.0

gzdoom - GZDoom 1.9.0

Published by alexey-lysiuk over 8 years ago

The version that coincides with ZDoom 2.8.0

gzdoom - GZDoom 2.0.05

Published by alexey-lysiuk over 8 years ago

gzdoom - GZDoom 1.8.10

Published by alexey-lysiuk over 8 years ago

gzdoom - GZDoom 1.8.6

Published by alexey-lysiuk almost 9 years ago

This is just a bugfix release that addresses one critical issue with loading of 7z files.

The complete list of changes from 1.8.5:

  • 7z loader could crash on some files due to memory corruption while converting lump names
  • fixed a problem with using Thing_Raise on monsters using the 'canraise' state flag.
  • made interpolation of angle changes via ACS and DECORATE an opt-in feature instead of forcing it unconditionally, restoring default behavior to what it was before 1.8.5.