Horde3D

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

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Horde3D - Horde3D version 2.0.2 Latest Release

Published by algts over 2 years ago

Minor release that addresses compile issues.

  • Fix compiling with GLFW on new compilers and linux distros (fix library going to lib64 instead of lib during build).
  • Add mingw64 compiler support. Change library order for samples, so that mingw can compile them (other compilers compile with both library orders).
Horde3D - Horde3D version 2.0.1

Published by algts almost 3 years ago

Patch release. There are following updates and bug fixes:

  • Fixed shadow issue with one light, when shadow disappears if camera is near shadow casting object or at a specific angle.
  • Fixed shadow issue with multiple lights, when shadow disappeared for one of the lights when shadow casting object is not visible by current camera.
  • Fixed compiling under Linux with GCC 10.
  • Fixed compiling with MinGW.
  • Terrain sample now respects 'HORDE3D_BUILD_EXAMPLES' define.
  • Collada converter now allows using material id instead of material name.
Horde3D - Horde3D version 2.0.0

Published by horde3d over 3 years ago

Release highlights:

  • Added support for OpenGL ES 3.
  • Added support for Android and iOS operating systems.
  • Added support for KTX texture format.
  • Added support for more compressed texture formats - BPTC (BC6-7), ETC1, ETC2, ASTC.
  • Reworked frustum culling - now everything is culled and render queues are generated in the beginning of the frame. Up to 2x performance on scenes with many objects.
  • Deferred shaders now support rendering particles.
  • Added support for custom pipeline actions. Overlays are now moved to extension.
  • Material class processing optimized (up to 15-20% fps increase on material heavy scenes).

More changes can be found in the changelog file in the documentation

Horde3D - Horde3D version 1.0.0

Published by horde3d about 7 years ago

After a long period of beta versions, we finally release the first official Horde3D version. It brings a lot of new features for OpenGL 4 compatible graphic cards, like compute shaders, tessellation and more.
The new version relies completly on CMake for project compilation and also integrates the Horde3D editor (disabled in CMake by default).

Horde3D - 1.0.0 Beta 5

Published by horde3d about 11 years ago

Matches SourceForge SVN Release 1.0.0 Beta 5

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