A single header C++ wasm frontend library leveraging Emscripten
MIT License
Livid is a single header C++ wasm frontend library leveraging Emscripten.
The code looks something like this:
#include "livid/livid.hpp"
#include <string>
using namespace livid;
static int COUNT = 0;
int main() {
// This sets the document title
Document::title("Hello");
auto div = Div();
auto result = Div();
// We set the id to conveniently access the HTMLElement by id
// in the callback
result.id("result");
result.text("0");
result.style(Style::FontSize, "22px");
auto btn1 = Button();
// This sets the textContent element property
btn1.text("Increment!");
// We set the style color to green
btn1.style(Style::Color, "green");
// This signals that clicks call the inc function
btn1.handle(EventType::Click, [=](auto) mutable {
COUNT += 1;
Console::log("%d", COUNT);
result.text(std::to_string(COUNT));
});
// HTMLElements are automatically appended to body, here we
// want to append to the div
div.append(btn1);
auto btn2 = Button();
btn2.text("Decrement!");
btn2.style(Style::Color, "red");
btn2.handle(EventType::Click, [=](auto) mutable {
COUNT -= 1;
Console::log("%d", COUNT);
result.text(std::to_string(COUNT));
});
div.append(btn2);
// we get all elements by tagName BUTTON
auto elems = Document::elems_by_tag("BUTTON");
for (auto &elem : elems) {
// set their fontSize to 22 pixesl
elem.style(Style::FontSize, "22px");
}
}
An alternate way of handling events is to use emscripten's html5 machinery:
#include <emscripten/html5.h> // necessary header
int main() {
// some code
auto btn1 = Button().id("btn1");
emscripten_set_click_callback(
// id
"#btn1",
// user_data: void *
nullptr,
// use captures: EM_BOOL
0,
// callback: (int eventtype, const EmscriptenMouseEvent *me, void *user_data) -> EM_BOOL
[](int, const auto *mouseevent, void *) -> auto {
COUNT += 1;
Console::log("%d", COUNT);
auto result = HTMLElement::from_id("result");
result.text(std::to_string(COUNT));
return 1;
}
);
// other code
}
You can also use a builder pattern:
#include "livid/livid.hpp"
#include <string>
using namespace livid;
int main() {
Form().klass("box").append(
Div()
.klass("field")
.append(Label().klass("label").text("Email"))
.append(Div().klass("control").append(
Input()
.klass("input")
.attr("type", "email")
.attr("placeholder", "[email protected]")
))
.append(
Div()
.klass("field")
.append(Label().klass("label").text(
"Password"
))
.append(Div().klass("control").append(
Input()
.klass("input")
.attr("type", "password")
.attr("placeholder", "*******")
))
)
.append(Button()
.klass("button is-primary")
.text("Sign in"))
);
}
This uses Bulma for css styling.
You can also use an elmish architecture for your application:
#include "livid/livid.hpp"
#include <string>
using namespace livid;
class AppState {
static inline int counter = 0;
public:
static void increment(Event) {
counter++;
update();
}
static void decrement(Event) {
counter--;
update();
}
static void update() {
HTMLElement::from_id("result").text(std::to_string(counter));
}
static void view() {
Div()
.append(Button().text("+").handle(EventType::Click, increment))
.append(Button().text("-").handle(EventType::Click, decrement))
.append(Div().id("result").text(std::to_string(counter)));
}
};
int main() {
AppState::view();
}
Assuming you have a working installation of Emscripten:
If you clone this repo, from the root you can directly invoke em++ to build any of the examples:
$ em++ -s WASM=1 --bind -std=c++20 -O3 -Iinclude examples/counter.cpp -o index.html --shell-file my_shell.html
With CMake: You need a CMakeLists.txt file with contents similar to:
cmake_minimum_required(VERSION 3.15)
project(cmake_livid_example)
include(FetchContent)
FetchContent_Declare(
LIVID
GIT_REPOSITORY https://github.com/MoAlyousef/livid
GIT_TAG main
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(LIVID)
add_executable(index main.cpp)
target_compile_features(index PRIVATE cxx_std_20)
set_target_properties(index PROPERTIES SUFFIX .html LINK_FLAGS "-s WASM=1 --bind --shell-file ${CMAKE_CURRENT_LIST_DIR}/my_shell.html")
target_link_libraries(index PRIVATE livid::livid)
Then configure with emcmake cmake -Bbin -DCMAKE_BUILD_TYPE=Release
, and build with cmake --build bin
.
There's also a Makefile in the examples directory (under make_proj) if you prefer to use make.
The build usually outputs 3 files, an html, wasm and js files, you need all 3 to run your program.
Building in release mode (-O3
or -DCMAKE_BUILD_TYPE=Release
), the total size of a simple project is around 30kb.
Opening the html file directly in the browser won't work. To run, you need a server to serve the generated html file:
$ python3 -m http.server --directory .
Or you can use emrun
which is provided by emscripten.
emrun opens a browser automatically, if you use another server program, you need to open your wasm-capable browser to the provided url, which is usually something like 127.0.0.1:8000
You'll notice that the repo has a minimal shell which you can use, it's passed as an argument to emscripten. You can replace it with whatever shell you prefer, and include css etc:
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>My app</title>
</head>
<body>
{{{ SCRIPT }}}
</body>
</html>
If you have an existing web application that you want to modify via livid. You can expose your C++ functions as C functions:
#include "livid/livid.hpp"
using namespace livid;
__attribute__((used))
extern "C" void set_title() {
// This sets the document title
Document::title("Hello");
}
__attribute__((used))
extern "C" void draw_on_canvas() {
auto canvas = Canvas(HTMLElement::from_id("mycanvas"));
auto ctx = canvas.get_context("2d");
const auto width = canvas.width();
const auto height = canvas.height();
ctx.call<void>("clearRect", 0, 0, width, height);
// rect
ctx.set("fillStyle", "green");
ctx.call<void>("fillRect", 0, 0, width, height);
// line
ctx.set("strokeStyle", "black");
ctx.call<void>("moveTo", 0, 0);
ctx.call<void>("lineTo", width, height);
ctx.call<void>("stroke");
// text
ctx.set("fillStyle", "black");
ctx.set("font", "bold 48px serif");
ctx.call<void, std::string>(
"fillText", "Hello World!", width / 2, height / 2
);
}
Notice how we expose these functions as C functions. It's preferable to build this with the MODULARIZE shell option:
em++ -s WASM=1 --bind -std=c++17 -O3 -Iinclude examples/nomain.cpp -o index.js -s MODULARIZE -s EXPORT_ES6=1
You can also use CMake similar to the following:
cmake_minimum_required(VERSION 3.15)
project(cmake_livid_example)
include(FetchContent)
FetchContent_Declare(
LIVID
GIT_REPOSITORY https://github.com/MoAlyousef/livid
GIT_TAG main
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(LIVID)
add_executable(index nomain.cpp)
target_compile_features(index PRIVATE cxx_std_20)
set_target_properties(index PROPERTIES SUFFIX .js LINK_FLAGS "-s WASM=1 --bind -s MODULARIZE -s EXPORT_ES6=1")
target_link_libraries(index PRIVATE livid::livid)
To use your set_title() and draw_on_canvas() function from the javascript side:
<!doctype html>
<html lang=en-us>
<head>
<meta charset=utf-8>
<meta content="text/html; charset=utf-8" http-equiv=Content-Type>
<meta content="width=device-width,initial-scale=1" name=viewport>
<title>My app</title>
</head>
<body>
<!-- Other html code -->
<button onclick="my_set_title()">Set title</button>
<canvas width="600" height="400" id="mycanvas"></canvas>
<script type="module">
import Module from "./index.js";
window.onload = async() => {
const mod = await Module();
window.my_set_title = mod._set_title;
mod._draw_on_canvas();
};
</script>
</body>
</html>
Notice how we create a new variable under window called my_set_title
, we assign our exported function set_title
(notice the prefixed _). Then in the button's onclick we call my_set_title
since it was made global by attaching it to the window.
Also note that draw_on_canvas() is called during the window's onload event.
If you're used to enabling CMAKE_EXPORT_COMPILE_COMMANDS with CMake, Using the emscripten sdk with CMake generates .rsp (response files), which can cause issues with clangd. The .rsp file also doesn't list the sysroot includes for clangd to find the necessary headers. This can be worked around by creating a .clangd file in your project directory:
CompileFlags:
Add: [-xc++, -Iinclude, -std=c++20, --target=wasm32-unknown-emscripten, --sysroot=path/to/emsdk/upstream/emscripten/cache/sysroot]
Note that this requires you to pass the absolute path of the emscripten sysroot (no path expanders like ~, .., $HOME or $EMSDK won't work). The above uses -Iinclude
but you'll want to point that to where livid is installed.
Still a work in progress, you can generate it using doxygen livid.dox
.