OpenAG

An open-source reimplementation of Adrenaline Gamer's client library.

OTHER License

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OpenAG - May 22 2022 Latest Release

Published by YaLTeR over 2 years ago

What's Changed

New Contributors

Full Changelog: https://github.com/YaLTeR/OpenAG/compare/jun-3-2021...may-22-2022

OpenAG - Jun 3 2021

Published by YaLTeR over 3 years ago

  • Added cl_old_scoreboard (thanks chinese-soup).
  • Added rainbow HUD, set hud_rainbow to 1 to enable (thanks tmp64).
  • Added the customtimer command (thanks chinese-soup).
  • Added the writemap command that writes the current map name into saved_maps.txt (thanks czarsonszef).
  • Added cl_viewmodel_fov and cl_viewmodel_ofs_* CVars to adjust viewmodel rendering (thanks chinese-soup).
  • Fixed wrong crosshair when spectating (thanks chinese-soup).
  • Fixed cl_forceteammatemodel when spectating (thanks chinese-soup).
  • Disabled thirdperson in multiplayer (thanks chinese-soup).
  • Fixed ammo below 10 being misaligned on the HUD (thanks chinese-soup).
  • Changed chat messages to appear instantly in the console and made hud_saytext_time save into config.cfg (thanks chinese-soup).
  • Made default_fov save into config.cfg (thanks tmp64).
  • Fixed HLTV ignoring default_fov (thanks chinese-soup).
  • A few bugfixes on the spectator VGUI controls (thanks chinese-soup).
  • A few other bugfixes (thanks tmp64).
OpenAG - Nov 1 2020

Published by YaLTeR almost 4 years ago

  • Fixed a Linux crash on joining servers (thanks @tmp64).
OpenAG - Oct 30 2020

Published by YaLTeR almost 4 years ago

  • Added automatic perfect duck tapping (also known as duckroll, duckspam, etc.) activated by +ducktap. It takes priority over autojump when holding both +jump and +ducktap (thanks @mxpph).
  • Added cl_hidecorpses to hide dead corpses (thanks @rtxa).
  • Changed scoreboard text rendering to support more character sets (e.g. correct Cyrillic rendering) and scale better with higher resolutions (thanks @tmp64).
  • Changed hud_speedometer to draw even when hud_draw is 0 (thanks @TheSmiley47).
  • Fixed dead corpses not disappearing on high FPS (thanks @rtxa).
  • Fixed a crash when playing demos.
  • Fixed a crash in the spectator overview code (thanks @tmp64).
OpenAG - Jun 4 2020

Published by YaLTeR over 4 years ago

  • Added cl_autostop for stopping demo recording after match end (thanks @execut4ble).
  • Added client-side surf bug fix, automatically active on servers where the bug is fixed (thanks @fireblizzard).
  • Added cl_viewheight_mode for fixing view height on old HLSDK servers (thanks @fireblizzard).
  • Added multilayer overview support (thanks @fireblizzard).
  • Added cl_viewrollangle and cl_viewrollspeed for configuring view roll (thanks @barney-heatwave).
  • Fixed slight viewmodel bob tilt not working (thanks @barney-heatwave).