An open-source reimplementation of Adrenaline Gamer's client library.
OTHER License
hud_strafeguide
) by @Schlufi in https://github.com/YaLTeR/OpenAG/pull/149
hud_jumpspeed
) by @chinese-soup in https://github.com/YaLTeR/OpenAG/pull/136, by @SmileyAG in https://github.com/YaLTeR/OpenAG/pull/144 and by @yhoiluhi in https://github.com/YaLTeR/OpenAG/pull/146
cl_killsound
and cl_killsound_path
which plays a sound when you kill a player by @SmileyAG in https://github.com/YaLTeR/OpenAG/pull/157
cl_bob_angled
by @execut4ble in https://github.com/YaLTeR/OpenAG/pull/121
cl_viewmodel_disable_idle
and cl_viewmodel_disable_equip
to disable viewmodel animations by @chinese-soup in https://github.com/YaLTeR/OpenAG/pull/124 and by @SmileyAG in https://github.com/YaLTeR/OpenAG/pull/147
cl_draw_messages_always
to draw messages with hud_draw 0
by @SmileyAG in https://github.com/YaLTeR/OpenAG/pull/145
cl_ignore_spawn_messages
and cl_ignore_damage_messages
by @fireblizzard in https://github.com/YaLTeR/OpenAG/pull/150
cl_hide_center_messages
by @SmileyAG in https://github.com/YaLTeR/OpenAG/pull/152
showtriggers
support by @SmileyAG in https://github.com/YaLTeR/OpenAG/pull/153
r_drawentities 5
by @SmileyAG in https://github.com/YaLTeR/OpenAG/pull/154
cl_team_sounds_volume
by @chinese-soup in https://github.com/YaLTeR/OpenAG/pull/158
hud_saytext_sound_path
by @SmileyAG in https://github.com/YaLTeR/OpenAG/pull/157
+ducktap
to allow manually holding +duck
while it's enabled by @yhoiluhi in https://github.com/YaLTeR/OpenAG/pull/155
hud_deathnotice_time
and hud_drawhistory_time
save into config.cfg by @chinese-soup in https://github.com/YaLTeR/OpenAG/pull/127
dem_forcehltv 1
by @chinese-soup in https://github.com/YaLTeR/OpenAG/pull/142
+showscores
is held by @chinese-soup in https://github.com/YaLTeR/OpenAG/pull/120
cl_righthand
causing glitches by @chinese-soup in https://github.com/YaLTeR/OpenAG/pull/129
viewdemo
by @chinese-soup in https://github.com/YaLTeR/OpenAG/pull/148
Full Changelog: https://github.com/YaLTeR/OpenAG/compare/jun-3-2021...may-22-2022
Published by YaLTeR over 3 years ago
Published by YaLTeR almost 4 years ago
Published by YaLTeR almost 4 years ago
+ducktap
. It takes priority over autojump when holding both +jump
and +ducktap
(thanks @mxpph).cl_hidecorpses
to hide dead corpses (thanks @rtxa).hud_speedometer
to draw even when hud_draw
is 0
(thanks @TheSmiley47).Published by YaLTeR over 4 years ago
cl_autostop
for stopping demo recording after match end (thanks @execut4ble).cl_viewheight_mode
for fixing view height on old HLSDK servers (thanks @fireblizzard).cl_viewrollangle
and cl_viewrollspeed
for configuring view roll (thanks @barney-heatwave).