OpenTTD

OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

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OpenTTD - 12.0-beta2

Published by michicc about 3 years ago

Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo (#9457)
Fix: Wrong town window refreshed when building an airport with noise levels enabled (#9497)
Fix: Improve wording of network-related messages (#9494, #9495, #9500)
Fix: [Network] Report reuse of invite-code (#9487)
Fix: [Network] Connecting with the same client name thrice hangs the server (#9485)

OpenTTD - 12.0-beta1

Published by TrueBrain about 3 years ago

Feature: [Network] Remove lobby window; pressing "Join Game" now immediately joins a server (#9467)
Feature: [Network] Synchronize server name to clients and display in Online Players window (#9472)
Feature: [Network] Mention you are a spectator in the status bar (#9471)
Feature: [Network] No longer require port-forwarding to host a server (#9443, #9447)
Feature: [Network] Allow setting your server visibility to "invite-only" (#9434)
Feature: [Network] Join servers based on their invite code (#9432)
Feature: Raise the maximum NewGRF limit to 255 (#9428)
Feature: Persistent rotation of numbered auto/netsave after restart (#9395, #9397)
Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346)
Feature: Move sensitive information to secrets.cfg and private information to private.cfg (#9298)
Feature: Signed Windows builds (#9294)
Feature: [NewGRF] Define refittability of default vehicles using cargo classes (#9148)
Feature: Configurable subsidy duration, up to 5000 years (#9081)
Feature: [Network] Rework in-game Online Players window (#9067)
Feature: [Network] Show previous chat history when the chat message box is open (#9025)
Feature: Button to reset game settings to their default values (#8958)
Feature: Press Ctrl to build diagonal rivers in Scenario Editor (#8880)
Feature: Set wagon replacement per group when using autoreplace (#7441)
Add: [Network] Open Online Players window on starting/joining a server (#9479)
Add: [Script] Basic information about loaded NewGRFs for scripts (#9464)
Add: [AI] Get the number of vehicles in a given group (#9462)
Add: [Network] Inform network clients what game-script a server is running (#9441)
Add: Hindi translation (#9086)
Add: [Network] Ensure players fill in a name instead of defaulting to "Player" (#9080)
Change: Allow pause/unpause console command in single player (#9342)
Change: Make savegame format self-descriptive and consistent across all objects (#9322, #9335, #9338, #9339)
Change: By default, make "unload all" leave stations empty (#9301)
Change: Reworked the debug levels and messages for network logs (#9230, #9251)
Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191)
Change: Use neutral pronouns for various strings (#9189, #9203, #9228)
Change: Make the town directory horizontally resizable (#9157)
Change: Allow non-ASCII currency separators (#9121)
Change: [NewGRF] Display a pop-up window for Errors with severity ERROR (#9119)
Change: Treat languages as finished, if translations are 75% completed (#9019, #9086)
Change: Disable NewGRF window apply button if no change was made (#8934)
Fix: [Script] Crash when iterating lists of which the key is larger than 32bit (#9465)
Fix: [Network] Desync due to use of unstable sort when distributing cargo production (#9460)
Fix #9440: Negative cargo payments not being handled correctly (#9455)
Fix: [Network] Crash when joining a server again after a TCP disconnect (#9453)
Fix: Don't enable rename button for network clients in build vehicle window (#9452)
Fix: Money could underflow and wrap around (#9451)
Fix: Parse the console settings the same way as config settings (#9438)
Fix: Ensure no more than the allowed number of NewGRFs are loaded from the configuration (#9430)
Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423)
Fix: Integers for scripts are 64bit, but saved as 32bit (#9415)
Fix #9392: [Script] Return a valid value with GetBuildWithRefitCapacity even when AIs are maxed out in vehicles (#9393)
Fix #8169: Crash when autoreplacing vehicle with no orders (#9387)
Fix: Wrong cargo line position in IndustryCargo window (#9383)
Fix: Race-condition during startup of NewGRF scan (#9382)
Fix: Don't propagate Shift/Ctrl state till next game-tick (#9381)
Fix: Prevent palette updates during copying to the video driver (#9379)
Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372)
Fix #9358: Don't skip empty files in tar archives (#9367)
Fix: For old savegames, station bus/truck station cache was not updated (#9366)
Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356)
Fix: Respect the autosave_on_exit setting for Null video driver (#9343)
Fix: Compatible NewGRFs in crash-log reported wrong MD5 hash (#9340)
Fix: [Script] Ensure the saved script strings are properly validated and terminated (#9336)
Fix #9316: Town bridge length limit check incorrect above 250k inhabitants (#9318)
Fix: Limit heightmap sizes to 8192x8192 (#9307)
Fix #9281: Money generating exploit when buying out a company (#9300)
Fix: Part of a tile might not be redrawn when terraforming (#9296)
Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer (#9282)
Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280)
Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing (#9278)
Fix #9267: [Script] Crash during garbage collection (#9275)
Fix: Encountering two-way red signals could prune unrelated Pathfinder branches (#9271)
Fix #9255: [Network] Crash when hostname is not found (#9259)
Fix #9256: Invalid read after free when replacing train chains (#9258)
Fix: [Emscripten] Force secure WebSockets over HTTPS (#9248)
Fix #9242: Tree tick handler did not scale by map size (#9246)
Fix: [Network] Mark server as offline when no longer reachable (#9244)
Fix: [Network] Don't rebuild the host-list during iterating the list (#9240)
Fix: [Network] Don't mark the last-joined server as a manually added server (#9239)
Fix: [Network] Clients leaving because of broken connections was not broadcasted (#9238)
Fix: [Network] Check on CIDR for netmask check considered everything valid (#9235)
Fix: Creating screenshots on dedicated servers failed (#9232)
Fix: Leaking file descriptors for downloaded content (#9229)
Fix: Spelling of several town names (#9222)
Fix #9209: Game hangs when resizing highscore/news window if the screen is too small (#9210)
Fix: [Network] Optimize creating network connections for clients using IPv4 and IPv6 (#9199)
Fix #9186: Fix incorrect bounding box height causing station sprite glitch (#9187)
Fix: Truncating strings in settings could leave invalid UTF-8 characters (#9121)
Fix: Many issues related to window scaling (#9087, #9219)
Fix: Invalidate cached vehicle colourmaps when changing liveries setting (#9006)
Fix #8981: Don't attempt to re-reserve path if already entering/entered depot (#9000)
Fix: Missing 'Town names:' colon in map gen GUI (#8986)
Fix: Sorting and filtering industries that produce/accept many cargoes (#8468)
Remove: [Network] COMPANY_INFO packets (#9475)
Remove: [Network] A server can no longer set a limit to the amount of spectators allowed (#9466)
Remove: Arbitrary limit on number of statically loaded NewGRFs (#9431)
Remove: [Network] Language and map-name from server information (#9070)

OpenTTD - 1.11.2

Published by TrueBrain over 3 years ago

Change: [Win32] Limit hardware accelerated video driver to OpenGL 3.2 or higher (#9077)
Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183)
Fix: Query windows could be partially drawn (#9184)
Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182)
Fix #9117: [Fluidsynth] Hang when changing song (#9181)
Fix: String validation could leave invalid UTF-8 encoded strings (#9096)
Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176)
Fix: Crash when extra viewport with zero height has sign in view (#9175)
Fix #9147: Crash when taking screenshots (#9169)
Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163)
Fix #9152: Screenshot success popup window was treated as an error (#9159)
Fix: Fast-forward stuttering when vsync is enabled (#9140)
Fix: [Network, Win32] Network errors were handled badly (#9116)
Fix: [Network] Savegame transfer could stall in rare cases (#9106)
Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098)
Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088)
Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088)
Fix: Do not include regression test AI in bundle (#9068, #9164)
Fix #9062: [Win32] Version in executable was not set to current release version (#9066, #9154)

OpenTTD -

Published by LordAro over 3 years ago

Feature: Toggle to enable/disable vsync (#8997)
Feature: Volume controls in the Game Options window, and better defaults (#8943)
Add: Hotkey to focus object and rail filters (#8908)
Add: Better plural support for Romanian (#8936)
Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
Change: [Win32] Use user UI language setting for initial language selection (#8974)
Change: Make effect volume scale more intuitively (#8945, #8950)
Change: Improve padding of Object & Rail station windows (#8929)
Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016)
Fix #9008: Validate starting year given on the command line (-t) (#9014)
Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
Fix: Credits scrolled too slowly with larger font sizes (#8994)
Fix #8977: Crash when altering max sprite resolution (#8993)
Fix #8956: Industry disaster news messages showed the wrong location (#8992)
Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990)
Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976)
Fix: [Network] Potential stale client entries in client list (#8959)
Fix: Graphical issues when dragging measurement tooltips (#8951)
Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
Fix #8935: [macOS] Crash on save (#8944)
Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
Fix: Compiling on armhf (Raspberry Pi) (#8924)

OpenTTD - 1.11.0

Published by TrueBrain over 3 years ago

Feature: Allow setting a custom terrain type to define highest peak (#8891)
Feature: Auto-detect map height limit based on generated map (#8891)
Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
Add: Allow setting the highest mountain for heightmaps (#8891)
Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
Change: Remove "maximum map height" from the New Game GUI (#8891)
Fix #8803: Only auto-remove signals when rail can be built (#8904)
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
Fix: Placing random trees in SE crashes the game (#8892)
Fix #8875: Filter string in station window breaks flow in user interface (#8885)
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
Fix: OpenGL performance with some AMD GPUs (#8876)
Fix: Recompute road/railtype availability after disabling the engine (#8872)
Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)

OpenTTD - 1.11.0-RC1

Published by TrueBrain over 3 years ago

Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
Feature: Option to set display refresh rate (#8813)
Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
Feature: Allow filtering on name in rail station window (#8706)
Feature: Setting for highest resolution of sprites to use (#8604)
Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
Add: Malaysia Ringgit as Currency (#8783)
Add: "Engines only" filter in build train window (#8733)
Change: De-limit framerate window's framerate (#8772)
Change: Clarify what effect town interactions have (#8744)
Change: Don't show global goals in company goal windows (#8709)
Change: Recolour graph windows to brown (#8700)
Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
Fix: Scale padding between elements the same as other padding (#8829)
Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
Fix #8817: Keep NewGRF order for object class sorting (#8818)
Fix #8809: Crash when removing airport when hangar window open (#8815)
Fix #8799: Crash when Search Internet in Multiplayer (#8801)
Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
Fix: [OSX] Hide dock when entering fullscreen (#8789)
Fix: Bootstrap fails to start on clean install (#8788)
Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)

OpenTTD - 1.11.0-beta2

Published by LordAro over 3 years ago

Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740)
Feature: Configurable display refresh-rate, default to 60fps (#8680)
Feature: Automatically upload releases to Steam (#8644)
Feature: Generic Linux builds (#8641)
Feature: [GS] Allow non-question type windows to have no buttons (#8638)
Feature: [macOS] ZIP build (#8614)
Feature: Object class selection string filtering (#8603)
Feature: 'Remove all industries' button in scenario editor (#8550)
Feature: Automatic UI and font zoom levels when supported by the OS (#8537)
Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519)
Feature: OpenGL video driver (#7744)
Add: Indonesia Rupiah currency (#8616)
Change: Improve graph period markings (#8732)
Change: Make pathfinder account for maximum order speed, if set (#8722)
Change: Darken graph grid lines for legibility (#8690)
Change: Make order window hotkeys toggle for load & unload variants (#8669)
Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667)
Change: Convert .md to .rtf for Windows/Mac packages (#8617)
Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566)
Change: Move town name generator selection to mapgen GUI (#8566)
Change: [macOS] Native font rendering (#8518)
Fix: Don't desync if client leaves before you finish downloading map (#8755)
Fix: Allow estimating vehicle clone cost even if short on money (#8748)
Fix: Don't notify twice that a client left because of a timeout (#8746)
Fix: Vehicle cursor size did not account for the interface zoom level (#8739)
Fix #8123: Trams on half-tiles couldn't find depots (#8738)
Fix #8276: [NewGRF] Crash when an object's size was not set (#8719)
Fix #8349: Close depot vehicle list windows when closing the depot window (#8717)
Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710)
Fix: Whole status bar instead of money widget refreshed on money change (#8692)
Fix: Unnecessary status bar redraws when there is no news to show (#8691)
Fix: New orders are non-stop by default (#8689)
Fix: Framerate window showed a slightly higher rate than actually measured (#8682)
Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681)
Fix #8625: Wrong ending year was displayed in highscore table (#8672)
Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671)
Fix: [Win32] Set minimum resolution for timers to 1ms (#8660)
Fix: Mention our websites with https:// (instead of http://) (#8657)
Fix: [Emscripten] Open links in browser (#8655)
Fix: Don't crash when towns upgrade road tiles during expansion (#8651)
Fix #8029: [SDL2] Blank display when under Wayland (#8648)
Fix: Default Network Server List sorter put compatible servers in wrong order (#8626)
Fix: Use non-pulsating red highlight for coverage (#8622)
Fix: Center text and image in vehicle statusbar vertically (#8602)
Fix: Don't walk out of the map when trying to build tunnels (#8600)
Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588)
Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587)
Fix: Stopped ships shouldn't block depots (#8578)

OpenTTD - 1.11.0-beta1

Published by TrueBrain over 3 years ago

Feature: [GS] Ability to set some extra text in the industry window (#8576)
Feature: Show rainforest under vegetation on smallmap (#8562)
Feature: Automatically determine window size on new install (#8536)
Feature: Towns can build tunnels (#8473)
Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
Feature: Add an option to disable tree growth completely (#8415)
Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
Feature: Show group name as part of the default vehicle name (#8307)
Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
Feature: New velocity unit "tiles/day" (#8278)
Feature: Option to automatically remove signals when placing rail (#8274)
Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
Feature: Indian Rupee (INR) currency (#8136)
Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
Feature: Improve rendering of large viewports (#7962)
Feature: [GS] Influence industry production changes from GameScript (#7912)
Feature: [GS] Push-buttons on storybook pages (#7896)
Feature: Option to group vehicle lists by shared orders (#7028)
Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
Add: "reload" console command to reload the current scenario or heightmap (#8527)
Add: [NewGRF] Flag to test if inflation is on or off (#8427)
Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
Change: [SDL2] Start game on the screen where the cursor is (#8572)
Change: Use a dark background for all profit graphs to increase contrast (#8557)
Change: Reword warning in cheat window (#8538)
Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
Change: Move "give money" from client-list to company window (#8500)
Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
Change: Make engine reliability independent of introduction date (#8470)
Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
Change: Converting town-owned road types now requires a positive town rating (#8457)
Change: Rework server list buttons for searching LAN/internet servers (#8426)
Change: Add some styling to GS question windows depending on the type (#8422)
Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
Change: Prevent towns from building dead-end road bridges (#8401)
Change: Send network error to the server before making an emergency save (#8387)
Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
Change: Don't display OS name when exiting the game (#8366)
Change: Save openttd.cfg immediately on changing a setting (#8358)
Change: Autorenew now defaults to on (#8352)
Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
Change: Service at depot also resets breakdown chance (#8317)
Change: Use key names instead of characters in hotkey.cfg (#8291)
Change: Allow command cost-estimation while paused (#8222)
Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
Change: Use CMake for build system (#7270)
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
Fix: Improve connection retries for the content server in cases of broken networking (#8530)
Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
Fix: Error when trying to clone a vehicle with invalid orders (#8515)
Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
Fix #8068: Allow selling tram track regardless of bank balance (#8509)
Fix #7604: Prevent houses from wandering away from roads (#8507)
Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
Fix: [MacOS] Loading custom fonts (#8484)
Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
Fix #8462: Stop towns from trying to build roads on water (#8471)
Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
Fix #6468: Don't store the version of AIs that are started via console (#8430)
Fix: Don't lower tree density if spreading is not enabled (#8413)
Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
Fix: Change the working-dir searchpath when using '-c' (#8367)
Fix: Useless warning with -snull and no BaseSounds available (#8361)
Fix: Crash trying to load TTO/TTD savegames. (#8356)
Fix: [Script] Don't echo script exceptions to console (#8331)
Fix: Slovak ownname was using the wrong form (#8326)
Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
Fix: Only check houses for cargo when generating subsidies with towns (#8305)
Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
Fix: Spell 'Viewport' consistently (#8260)
Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
Remove: In-game console command "content select all" (#8363)
Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)

OpenTTD -

Published by LordAro about 4 years ago

  • Change: Also make roadside trees match the tree transparency option (#8245)
  • Fix: Center text and icons in the status bar vertically (#8273)
  • Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
  • Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263)
  • Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
  • Fix #8162: [NRT] Improve error message when converting town owned road (#8247)
  • Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)
  • Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243)
  • Fix #8221: Use more specific error message when a bridge is too long (#8240)
  • Fix #8230: Resolve ".." when opening files in .tar (#8231)
  • Fix: A few race conditions in netcode (#8227, #8228, #8229)
  • Fix #7838: Crash relating to group creation and renaming (#8223)
  • Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
  • Fix: Display banlist's indexes correctly (#8209)
  • Fix: Possible desync with subsidy creation (#8159)
  • Fix #8131: Draw small bridges pillars in more places (#8149)
OpenTTD -

Published by LordAro over 4 years ago

  • Add: Ubuntu 20.04 packages (#8127)
  • Fix: [OSX] Possible crash on failure to set colourspace (#8181)
  • Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
  • Fix #8024: Make Online Content GUI more responsive while loading (#8179)
  • Fix #7970: Disable event loop when generating crash dump (#8176)
  • Fix: [Build] Compatibility with modern Visual Studio (#8170)
  • Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
  • Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
  • Fix: Desync after house replacement (#8151)
  • Fix #8137: New clients can't join (desync) after funding an industry (#8140)
  • Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
  • Fix: Stop gamelog when recovering from a savegame load error (#8133)
  • Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
  • Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
  • Fix #8117: Memory leak for incoming admin port packets (#8122)
  • Fix: Non-roadbridges potentially had roadtype information set (#8111)
  • Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
  • Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
  • Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
OpenTTD - 1.10.1

Published by LordAro over 4 years ago

  • Fix #8081: Crash when placing a ship depot next to a dock (#8082)
  • Fix: [GS] A Goal's QuestionID was getting truncated (#8072)
  • Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065)
  • Fix #8060: Restore admin network API compatibility (#8061)
  • Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058)
OpenTTD - 1.10.0

Published by LordAro over 4 years ago

  • Change: Open company window when clicking on a company goal (#8033)
  • Change: [SDL2] Support pasting from clipboard on Linux (#8004)
  • Fix: [Script] Random deviation upper bound range should be inclusive (#8052)
  • Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044)
  • Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040)
  • Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036)
  • Fix: Ignore clicks on non-applicable global goals (#8035)
  • Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026)
  • Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023)
  • Fix #8020: Add missing docking tiles around industry neutral stations (#8021)
  • Fix: GUI tramway icon only contained a single set of tram tracks (#8015)
  • Fix: Station with multiple docks had the wrong tile area (#8014)
  • Fix #8011: Crash when loading TTD scenario containing a dock (#8012)
  • Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010)
  • Fix: Crash when attempting to draw a string containing nonprintable characters (#8005)
  • Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003)
  • Fix #7958: Custom catenary missing on road bridges (#7991)
  • Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946)
OpenTTD - 1.10.0-RC1

Published by LordAro over 4 years ago

  • Feature: Allow server to supply a reason to kicked/banned clients (#7859)
  • Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
  • Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
  • Feature: Highlight the item under mouse cursor in file browser (#7900)
  • Feature: [GS] Methods to change town rating of companies (#7898)
  • Feature: [NewGRF] Callback profiling command (#7868)
  • Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
  • Feature: Ability to filter industry directory window by cargo (#7843)
  • Feature: Minimap screenshot type (#7817)
  • Feature: [GS] Methods to control engine availability of a specific company (#7791)
  • Feature: Configurable game ending year (#7747)
  • Feature: Separate window for taking screenshots (#7550)
  • Change: Move autorenew setting to basic category (#7984)
  • Change: Improved algorithm for transfer feeder payments (#7935)
  • Change: Show volume sliders with wedges instead of boxy slider (#7902)
  • Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688)
  • Change: Improve readability of integer lists saved to config files (#7396)
  • Fix #7976: Crash when attempting to kick the host via rcon (#7985)
  • Fix #7592: Road vehicles no longer balanced between multiple road stop stations (#7979)
  • Fix: Station rating effects affecting too large area (#7977)
  • Fix #7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975)
  • Fix #7969: Crash when executing a recursive console alias (#7973)
  • Fix #6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968)
  • Fix #7952: Crash when switching input languages (#7953)
  • Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934)
  • Fix #7925: Corrupt savegames could lead to corruption of the titlegame (#7932)
  • Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930)
  • Fix: Invalid string usage within music window (#7928)
  • Fix: Non-deterministic name sorting in industry directory window (#7915)
  • Fix #7899: Various issues with town list window sorting (#7906, #7916)
  • Fix #7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894)
  • Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894)
  • Fix: Possible crash when post road-works cleanup removes all road pieces (#7903)
  • Fix #7891: Fix crash when loading save from 1.7.2 (#7892)
  • Fix #7887: Missing sound effects for some main toolbar buttons (#7888)
  • Fix #6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884)
  • Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882)
  • Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878)
  • Fix: Missing keycodes for hotkeys.cfg (#7850)
  • Fix #7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628)
  • Fix #7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094)
OpenTTD - 1.10.0-beta2

Published by LordAro almost 5 years ago

  • Feature: [Script] More error mappings (#7857)
  • Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
  • Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
  • Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
  • Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
  • Fix: Custom sea level default value is now equal to minimum value (#7866)
  • Fix: [NewGRF] Various tracktype fixes (#7863)
  • Fix: Infrastructure total update when removing tram road stop (#7856)
  • Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
  • Fix #7836: Check coherency of NewGRF parameter min/max (#7840)
  • Fix #7673: [Script] Allow removal of custom town text (#7834)
  • Fix: Crash when displaying an error message at map edges (#7833)
  • Fix #7783, #7816: [SDL2] Fix input handling in edit context (#7825)
  • Fix #7697: Tile query on HQs did not display cargo correctly (#7824)
  • Fix #7820: Possible game crash when removing oil rig (#7821)
  • Fix #7606: Rare crash when trying to clean up a crashed script (#7819)
  • Fix #7784: [SDL2] up/down/home/end key behaviour (#7815)
  • Fix #7631: 16 out cargo support for industry directory (#7809)
  • Fix #7646: Crash on random map generation failure (#7805)
  • Fix #7430: Only reset time since pickup when train visits station if it has room to load (#7595)
  • Fix #5405: Aircraft could route to depots outside their range (#7104)
OpenTTD - 1.10.0-beta1

Published by LordAro almost 5 years ago

  • Feature: Configurable minimum age for companies before allowing share trading (#7780)
  • Feature: Filter on town list window (#7621)
  • Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
  • Feature: Show coverage area for stations and towns (#7446)
  • Feature: Collapsible vehicle groups (#7417)
  • Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
  • Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
  • Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
  • Feature: Improved performance for road vehicle pathfinding (#7261)
  • Feature: Option to show local authority boundary of towns (#7025)
  • Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
  • Feature: [NewGRF] RoadTypes (NRT) (#6811)
  • Add: [Win32] Select MIDI device by port name (#7666)
  • Add: 'getsysdate' console command (#7658)
  • Add: Currencies NTD, CNY, HKD (#7596)
  • Add: Icons to vehicle construction drop down lists (#7358, #7485)
  • Add: Security warning to players that company passwords are not truly secure (#7351)
  • Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
  • Add: SDL2 video driver (#7086)
  • Change: Inactive industries do not make sound effects (#7752)
  • Change: [Win32] Use native GDI engine for rendering fonts (#7572)
  • Change: Scale oil refinery edge distance limit by map size (#7514)
  • Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
  • Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
  • Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
  • Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
  • Change: Keep town growth rate in sync with house count (#6777)
  • Fix #6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710)
  • Fix #6407: Show snowy ground sprites for train depots (#7671)
  • Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561)
  • Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450)
  • Fix: [SDL] Do not offer video smaller than 640x480 (#7442)
  • Fix: Incorrect display of industry production around tiles (#7426)
  • Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349)
  • Fix: Remove redundant and broken file lookups when loading base sets (#7348)
  • Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316)
  • Fix #7043, #7274: Improve performance when creating towns during world creation (#7284)
  • Fix #7062: Remove ship max order distance (#7279)
  • Fix #7189: Fluidsynth volume gain too high (#7253)
  • Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234)
  • Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092)
  • Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388)
  • Remove: Original Path Finder (#7245)
OpenTTD - 1.9.3

Published by nielsmh about 5 years ago

  • Change: Use natural sort when sorting the file list (#7727)
  • Fix #7479: Don't close construction windows when changing client name (#7728)
  • Fix #7731: Files sorting by modification time on Windows XP (#7731)
  • Fix #7644: [OSX] Better solution for colourspace/performance issues (#7741)
OpenTTD -

Published by LordAro about 5 years ago

  • Add: Can now click industries to make orders to their neutral station (e.g. oil rig) (#7709)
  • Fix #7644: [OSX] Poor framerate on certain systems (#7721)
  • Fix #7702: Highscore screen UI scaling (#7714)
  • Fix #7704: [OSX] Handle malformed UTF8 strings, leading to crashes in server browser (#7705)
  • Fix #7188: [AI] Possible crash when reloading an AI in multiplayer games (#7701, #7725)
  • Fix: RemoveAirport function now returns 'Aircraft in the way' error message when occupied (#7690)
  • Fix: Spelling in running costs setting help text (#7686)
  • Fix #7655: 'Decrease' buttons in cheat window not working properly with UI scaling (#7669)
  • Fix: [GS] Could not create elements on Storybook pages with ID > 255 (#7657)
  • Fix #7626: Allow building road stops over town-owned one-way roads, instead of crashing (#7627)
OpenTTD -

Published by michicc over 5 years ago

  • Change: Set default setting in server browser of "Advertised" to "Yes" (#7568)
  • Change: Allow building road stops over self-owned one-way/blocked road (#7547)
  • Fix #7463: Promote scroll mode setting to basic category (#7586)
  • Fix: Inconsistent GUI scaling (#7539)
  • Fix #7491: Send company update admin message when bankruptcy counter changes (#7492)
  • Fix #7553: Check bounds when loading strings (#7554)
  • Fix: Really increase the maximum number of GameScript texts to 64k (#7555)
  • Fix: Crash when attempting to load old save game with GRFs set (#7546)
  • Fix #6507: Don't try to load invalid depots from older savegames (#7546)
  • Fix: Railtype bits were moved too late, leading to rails under bridges losing their type (#7546)
  • Fix: Bounds check access to railtype_map (#7529)
  • Fix: Spurious errors when using more than 32 railtypes (#7533)
  • Fix #7633: Allow zero-cost track conversion to succeed (#7634)
  • Fix #7577: Check if linkgraph station index is valid before dereferencing (#7583)
  • Fix #7224: Drag and drop vehicle group creation does not work correctly (#7581)
  • Fix #7570: Show Github URL in the crashlog window (#7571)
  • Fix: Clicking on scrollbar 'thumb' moved position up instantly (#7549)
  • Fix #7255: Prevent crashlog corruption by only printing the 32 most recent news messages (#7542)
  • Fix #5685: Check for free wagons in ScriptVehicleList (#7617)
  • Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16 (#7560)
  • Fix #6666: Mismatched parentheses in RTL languages (#7480)
  • Fix: [Windows] Various reliability and correctness improvements to MIDI on Windows (#7620)
OpenTTD - 1.9.1

Published by PeterN over 5 years ago

  • Fix #6564: Enforce types of arguments for station name strings (#7419)
  • Fix #7433: Don't use AirportSpec substitute if it's not enabled (#7435)
  • Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449)
  • Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460)
  • Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465)
  • Fix: [Windows] Incorrect error handling could lead to cascading error windows (#7482)
  • Fix #7478: Don't remove NewGRF objects on company take-over. (#7483)
OpenTTD - 1.9.0

Published by nielsmh over 5 years ago

  • Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)