Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
BSD-2-CLAUSE License
CMake toolchain for integration with Conan using cmake-conan
Flow is a software framework focused on ease of use while maximizing performance in closed close...
Infrastructure for solid modeling
Configuration-free utility for building, testing and packaging executables written in C++. Can au...
The continuing development of the legendary VBA gameboy advance emulator.
Template C++ project using CMake, CTest, Catch, and a SuperBuild for dependencies such as Boost, ...
Use Emacs as a C/C++ IDE
An Open-Source subdivision surface library.
a language for fast, portable data-parallel computation
Minimalist code necessary for using porting C++ functions/classes using OpenCV's "Mat" type in fu...
Piccolo (formerly Pilot) – mini game engine for games104
A cross-platform Qt IDE
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly ...
Source code for the book Real-Time C++, by Christopher Kormanyos