Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
APACHE-2.0 License
A low-level Vulkan compute emulation of the N64 RDP
NanoRT, single header only modern ray tracing kernel.
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file...
High performance physically based renderer in C++11
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a who...
My personal Vulkan renderer
An efficient C++17 GPU numerical computing library with Python-like syntax
A standalone, distilled codebase of parallel-rdp. Autogenerated.
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Code release for Local Light Field Fusion at SIGGRAPH 2019
BRDF Explorer
RT64 is an N64 graphics renderer for playing with enhancements in emulators and native ports.
Basis Universal GPU Texture Codec
Ray Tracing on Metal / macOS