pixelsim

Squishy pixel-art spaceships on the GPU

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About

This project implements a parallel mass-spring-damper system to make squishy pixel-art spaceships. All of the calculations are done by GLSL shaders on the GPU.

For more information, look at this project page.

Copyright

(c) Matthew Keeter, 2013.

License

This work may be reproduced, modified, distributed, performed, and displayed for any purpose. Copyright is retained and must be preserved. The work is provided as is; no warranty is provided, and users accept all liability.