Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
MIT License
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
A fast C++20 3D game engine for modern devices, with wide platform support
The Persistence of Vision Raytracer: http://www.povray.org/
Raytracing test that shows how primary rays are dispatched on the GPU.
NVIDIA PhysX SDK 3.4
One stop solution for all Vulkan samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive ...
Ray Tracing on Metal / macOS
A highly optimised C++ library for mathematical applications and neural networks.
NVIDIA PhysX SDK
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX e...
GPU implementation of a Full Search Block Matching Motion Estimation Algorithm
Ray tracing examples and tutorials using VK_KHR_ray_tracing
A simple Vulkan ray tracer using compute shaders
CUDA C++ Core Libraries