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Published by AnotherFoxGuy over 2 years ago
Changelog:
putMessage()
clean upPublished by AnotherFoxGuy almost 3 years ago
Changelog
Published by AnotherFoxGuy over 3 years ago
Changelog:
nocast
keyword in ODEF file format, resolves PSSM shadow glitchesdefault_diesel_force.wav
not being modulated, would cause remote players to experience loud engine soundsOK
and cancel
selector buttons are now larger, making it easier to clickMulti player
has been changed to Multiplayer
, which is grammatically correctESC
in multiplayer will no longer freeze the player, along with some enhancements to the pause and main menuPublished by AnotherFoxGuy over 3 years ago
Some of the changes include:
Thank you to all those who have contributed.
Published by AnotherFoxGuy over 4 years ago
After three years and five release candidates, version 0.4.8.0 2020.01 has been released!
Highlights:
✨ Basic savegame functionality (with quick- & autosave)
✨ New version format - Versions will now be labeled .
✨ New Windows user directory - Documents\My Games\Rigs of Rods
✨ Redesigned chatbox and player list
✨ New loading backgrounds
✨ New setting to enable classic 0.38-era material shaders, available at Settings -> Graphics tab
✨ Added Discord Rich Presence
✨Character vs. submesh collisions: RoRBot now can walk over trailers and cars
✨ Revival of the classic overview map: The overview map now has its icons back
✨ Teleport on map: Click anywhere on the overview map to teleport to that location
✨ Transfer cases: Now you can add a transfer case on a vehicle (See https://rigsofrods.cf/vehicle-creation/fileformat-truck/#transfercase)
✨ Inter-axle differentials: Now you can define inter-axle differentials on a vehicle, allowing more accurate distribution of torque among the axles (See https://rigsofrods.cf/vehicle-creation/fileformat-truck/#interaxles)
✨ Revived the top speed indicator
✨ Revived the max g-forces visualization
✨ Added a rotators debug view mode
✨ Revamped the static camera
✨ Optimized search for duplicate cache entries
✨ Added submesh debug view mode
✨ Added real-time top menu settings
✨ Added (basic) multiplayer collision
✨ Added analogue input smoothing/sensitivity settings
✨ New FOV reset shortcut (Default: SHIFT+NUMPAD7)
✨ Realistic forward commands (New setting that allows you to disable the 'close proximity' forward command logic. Realistic Forward commands -> you can only 'remote control' trucks which are connected in some way)
✨ Added Soft reset (The new soft reset allows you to translate and rotate entire groups of actors without doing an actual reset. Default: 'EXPL+APOSTROPHE')
✨ Added new pause mode(The new pause mode allows you to 'freeze/unfreeze' the physics of individual actors. Default: 'END')
🔧 Updated to Ogre 1.11.6
🔧 Removed RoRConfig: All settings can now be changed inside RoR
🐛 Submesh friction fix: Vehicles should no longer slide of trailers
🐛 A couple of thousand bug fixes and other changes
Published by AnotherFoxGuy almost 8 years ago
The complete changelog can be found here: http://dl.rigsofrods.org/0.4.7/CHANGELOG.html
Highlights:
game.showMessageBox()
game.spawnTruck()
beam.getVehicleAI()
Enjoy!
Published by vorot93 about 9 years ago
Changelog:
Published by Max98 about 9 years ago
First major release by a new development team. All post-0.4.0.7 changes found in this version, all other versions after 0.4.0.7 are skipped.
Features:
Fixes:
Deprecations and obsoletions