Implementation of Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation
可编程渲染管线实现,帮助初学者学习渲染
Manipulating, rendering and interacting with volumetric data
Off-line Shadertoy renderer using web-API
naive pure c++ path-tracer
A Vulkan compute shader implementation of a fictional retro GPU
An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.
A proof-of-concept experimental global illumination raytracer
Ray tracing examples and tutorials using VK_KHR_ray_tracing