supertux

SuperTux source code

GPL-3.0 License

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supertux - SuperTux 0.6.3 Latest Release

Published by tobbi almost 3 years ago

The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. This release introduces many new features; perhaps the most new features in a long time!

Some of the most significant changes include:

  • WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris)
  • Added swimming (thanks to Daniel and Zwatotem)
  • Added walljumping (thanks to Daniel)
  • Autotiles (thanks to Semphris)
  • Updated animations (thanks to Alzter, Daniel and RustyBox)
  • Refreshed many contrib worldmaps (thanks to Servalot)
  • Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris)
  • Remade the crystal tileset (thanks to Alzter and RustyBox)
  • Many new snow tiles (thanks to Daniel)
  • Many new objects, like the sideways bumper and falling blocks (thanks to Daniel)
  • Custom particles (thanks to Semphris)
  • A new rublight object (thanks to HybridDog)
  • Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris)
  • Added in-game progress statistics (thanks to Semphris)
  • New color picker based on OKLab (thanks to HybridDog)
  • Add-on creator, to easily create add-on packages with your world (thanks to Semphris)
  • Rework of the Revenge in Redmond worldmap (thanks to RustyBox)
  • Added timeshift ambience in the worldmap (thanks to Semphris)
  • Skippable cutscenes (thanks to Semphris)
  • Editor auto-saves at regular intervals (thanks to Semphris)
  • Optional integration with Discord (thanks to Semphris)
  • Updated translations, of course (thanks to translators)

And these are just the most significant changes; there are plenty of other small features and bugfixes for you all to explore :)

Thank you, Merry Christmas, and happy SuperTuxing!!

supertux - SuperTux 0.6.3 beta 1

Published by tobbi almost 3 years ago

The SuperTux Team is happy to announce the first beta version of the upcoming 0.6.3.

It includes the following changes:

  • WASM compilation! SuperTux nightlies can now be played directly in the browser, thanks to Semphris!
  • Added swimming, thanks to Daniel and Zwatotem!
  • Added walljumping, thanks to Daniel!
  • Autotiles, thanks to Semphris!
  • Updated animations, thanks to Alzter, Daniel and RustyBox!
  • Refreshed many contrib worldmaps, thanks to Servalot!
  • Many updates to paths, with easing, bezier curves, path sharing between objects, and more, thanks to Semphris!
  • Remade the crystal tileset, thanks to Alzter and RustyBox!
  • Many new snow tiles, thanks to Daniel!
  • Many new objects, like the sideways bumper and falling blocks, thanks to Daniel!
  • Custom particles, thanks to Semphris!
  • A new rublight object, thanks to HybridDog!
  • Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch, thanks to Semphris!
  • Added in-game progress statistics, thanks to Semphris!
  • New color picker based on OKLab, thanks to HybridDog!
  • Add-on creator, to easily create add-on packages with your world, thanks to Semphris!
  • Rework of the Revenge in Redmond worldmap, thanks to RustyBox!
  • Added timeshift ambience in the worldmap, thanks to Semphris!
  • Skippable cutscenes, thanks to Semphris!
  • Editor auto-saves at regular intervals, thanks to Semphris!
  • Optional integration with Discord, thanks to Semphris!

And as usual, plenty of small features and bugfixes everywhere :)

supertux - SuperTux 0.6.2

Published by tobbi over 4 years ago

The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.

Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supposed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!

Changes:

  • A new worldmap, "Revenge In Redmond" celebrating SuperTux's 20th anniversary, which includes new enemies and sprites !!!
  • New and improved backgrounds and sprites
  • Improvements to many levels in the Icy Island and forest world
  • Speed improvements for levels using a huge amount of lava tiles
  • An issue causing the bridge in the forest world to not be shown in certain cases was fixed
supertux -

Published by tobbi over 4 years ago

supertux - SuperTux 0.6.2 beta 1

Published by tobbi over 4 years ago

The SuperTux Team is excited to announce the availability of the first beta release of SuperTux 0.6.2. This is an unstable pre-release that fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.

Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!

supertux - SuperTux 0.6.1.1

Published by tobbi almost 5 years ago

This small bugfix release fixes an issue that caused right-to-left fonts, such as Arabic, to not be displayed properly in the AppImage builds on Linux. Apart from that, it's identical to 0.6.1.

supertux - SuperTux 0.6.1

Published by tobbi almost 5 years ago

The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.

Changes:

  • Rework of the first 3 Bonus Worlds
  • Added 3 new bonus worlds to the core game
  • Improvements to the story mode
  • Addition of Ghost Forest to the Story Mode
  • New Backgrounds and Music by BlasterMaster
  • Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
  • New enemy: The Ghoul
  • Fixes and optimizations (Fixing buggy controls, game speed, etc.)
  • Level Editor Improvements, Fixes and Optimisations
  • Revamp of the Credits Menu
  • Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
  • Trampolines as bonus block contents no longer hurt Tux
  • An issue causing music not to get saved in the level editor was fixed
supertux - SuperTux 0.6.1 beta 2

Published by tobbi almost 5 years ago

This release fixes the following issues after the last beta:

  • Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
  • Trampolines as bonus block contents no longer hurt Tux
  • An issue causing music not to get saved in the level editor was fixed
  • The translations were updated
supertux - SuperTux 0.6.1-beta.1

Published by tobbi almost 5 years ago

This is the first BETA release for the upcoming release of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.

Changes:

  • Rework of the first 3 Bonus Worlds
  • Added 3 new bonus worlds to the core game
  • Improvements to the story mode
  • Addition of Ghost Forest to the Story Mode
  • New Backgrounds and Music by BlasterMaster
  • Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
  • New enemy: The Ghoul
  • Fixes and optimizations (Fixing buggy controls, game speed, etc.)
  • Level Editor Improvements, Fixes and Optimisations
  • Revamp of the Credits Menu
supertux - SuperTux 0.6.0

Published by tobbi almost 6 years ago

The SuperTux team is excited to announce the availability of the stable release 0.6.0 after almost two years of development.

Changes:

  • Complete redesign of the icy world and forest world (Thank you, RustyBox and Serano)
  • Complete revamp of our rendering engine, the game should be much faster than it was previously
  • We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
  • A few graphics have been updated, and effects have been added
    • The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!)
    • Improved big Tux graphics and animations (Thanks to Alzter)
    • Various effects and shaders (Thanks to Grumbel)
  • Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations
  • A lot of other under-the-hood changes and bugfixes
  • Official Linux binaries

Note: If you've previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.

supertux - SuperTux 0.6.0-rc.1

Published by tobbi almost 6 years ago

supertux - SuperTux 0.6.0-beta.2

Published by tobbi almost 6 years ago

supertux - SuperTux 0.6.0-beta.1

Published by tobbi almost 6 years ago

supertux - SuperTux 0.6.0-alpha.3

Published by tobbi almost 6 years ago

supertux - SuperTux 0.6.0-alpha.2

Published by tobbi almost 6 years ago

supertux - SuperTux 0.6.0-alpha.1

Published by tobbi almost 6 years ago

The SuperTux team is excited to announce the availability of the first alpha for the upcoming stable release 0.6.0 after almost two years of development.

Changes:

  • Complete revamp of our rendering engine, the game should be much faster than it was previously
  • We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
  • A few graphics have been updated, and effects have been added
    • The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!)
    • Improved big Tux graphics adn animations (Thanks to Alzter)
    • Various effects and shaders (Thanks to Grumbel)
  • Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations
  • Forest worldmap redesigned with new levels and other redesigned levels (Thank you, RustyBox and Serano)
  • A lot of other under-the-hood changes and bugfixes
  • Official Linux binaries

Note: If you've previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.

supertux - SuperTux 0.5.1

Published by maxteufel almost 8 years ago

This is a bugfix release fixing some smaller problems that were reported after
the release of 0.5.0. It mostly features changes to the behavior of the level
editor, and adds some options that were missing but should have been included in
the stable release 0.5.0.

If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

Changes:

  • Editor: Tilemap: Add an option to change the draw target
  • Editor: Add an option to snap objects to the grid (this will make it easier to
    add objects to a nice location in levels)
  • Editor: Camera: Remove autoscroll option, as it is deprecated and should not
    be used anymore
  • Editor: Fix an issue where some areas in the editor would be excessively large
    relative to the window/screen size

Binary builds for Windows, and macOS, as well as source tarballs are available below. Linux binaries are available via OBS.

supertux - SuperTux 0.5.0

Published by maxteufel about 8 years ago

The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself. We would like to apologize for publishing the 0.4.0 release with a large number of issues.

In order to improve the Forest Island in the future, please help by filling out the poll at https://docs.google.com/forms/d/e/1FAIpQLSe8_nxdagVCHV2s7SX517aDTkEQLVXCA6KaufbPHBxyFtuH_Q/viewform.

If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

Binary builds for Windows, and macOS, as well as source tarballs are available below. Linux binaries are available via OBS.

Changes:

  • In-game level editor
  • Improved levels in Antarctica and Forest Island
  • Language packs are fixed
  • Engine performance improvements
  • Extended the scripting API: gradients are now scriptable
  • Added a few more tiles and music
  • New console commands and command line options (related to the editor)
  • Various other bugfixes of issues reported since the v0.4.0 release
  • And more (minor) improvements and changes

A big thanks to Hume2 and Tobbi, who worked very hard on the new in-game level editor, and also all of our translators who worked very hard to translate the new strings in time.

supertux - SuperTux 0.5.0-rc.5

Published by maxteufel about 8 years ago

The SuperTux team is excited to announce the availability of the fifth release candidate for the upcoming stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.

For more information on the changes in the upcoming 0.5.0 release, please see the NEWS, the 0.5.0-rc.1 announcement, the 0.5.0-rc.2 announcement, the 0.5.0-rc.3 announcement, and the 0.5.0-rc.4 announcement.

Changes from 0.5.0-rc.4 (2016-09-12):

  • Use PhysFS file system abstraction for is_directory checks
  • Prevent statistics text from overlapping
  • Fix a bug with Level.edit() in squirrel (#207)

Windows, OS X, as well as source tarballs will be uploaded automatically as soon as they have been built. Linux builds will be available via OBS soon.

In order to improve the Forest Island in the future, please help by filling out the poll at https://docs.google.com/forms/d/e/1FAIpQLSe8_nxdagVCHV2s7SX517aDTkEQLVXCA6KaufbPHBxyFtuH_Q/viewform.

If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

supertux - SuperTux 0.5.0-rc.4

Published by maxteufel about 8 years ago

The SuperTux team is excited to announce the availability of the fourth release candidate for the upcoming stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.

For more information on the changes in the upcoming 0.5.0 release, please see the NEWS, the 0.5.0-rc.1 announcement, the 0.5.0-rc.2 announcement, and the 0.5.0-rc.3 announcement.

Changes from 0.5.0-rc.3 (2016-08-26):

  • Fixes for the build system and updates with regard to the automatic deployment
    of releases
  • More code style fixes
  • Editor: verify some level properties have been set
  • Add the possibility to add sawblade/hurting platforms using the editor
  • Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses
    #499)
  • Fix an issue with odd behavior of music playback (#583)
  • Update some parts of the (user) documentation
  • Editor: multiple fixes to levelset and worldmap creation, including UX
    improvements
  • Editor: Angle option for spotlight
  • Unify string spelling for consistency
  • String freeze for translators is now in effect
  • Editor: sort layer in ascending order
  • Scripting: deduplicate code using the ExposedObject template class
  • Update the translations to reflect the translation progress as of 2016-09-12

Windows, OS X, as well as source tarballs will be uploaded automatically as soon as they have been built. Linux builds will be available via OBS soon.

In order to improve the Forest Island in the future, please help by filling out the poll at https://docs.google.com/forms/d/e/1FAIpQLSe8_nxdagVCHV2s7SX517aDTkEQLVXCA6KaufbPHBxyFtuH_Q/viewform.

If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.