SuperTux source code
GPL-3.0 License
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Published by maxteufel about 8 years ago
The SuperTux team is excited to announce the availability of the third release candidate for the upcoming stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.
For more information on the changes in the upcoming 0.5.0 release, please see the NEWS, the 0.5.0-rc.1 announcement, and the 0.5.0-rc.2 announcement.
Changes from 0.5.0-rc.2 (2016-08-10):
Update 1, 2016-08-27 08:57 UTC+2 (@maxteufel): By now, a source tarball, an OS X build, as well as Windows 32-bit and 64-bit builds have been uploaded and added below. Linux builds still need some work and will be available via OBS.
Update 2, 2016-08-31 09:15 UTC+2 (@maxteufel): Linux builds are now available via OBS!
If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.
Published by maxteufel about 8 years ago
The SuperTux team is excited to announce the availability of the second release candidate for the upcoming stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.
For more information on the changes in the upcoming 0.5.0 release, please see the NEWS or the 0.5.0-rc.1 announcement.
Changes from 0.5.0-rc.1 (2016-08-05):
Packages and source tarballs are being uploaded as they are built. This might take some time. A link to Linux packages for specific distributions will appear later too.
If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.
Published by maxteufel about 8 years ago
Important: After committing and tagging the release, it turned out that our build system does not like the version tag. As such, builds are broken until we release a second release candidate. Sorry for the inconvenience.
The SuperTux team is excited to announce the availability of the first release candidate for the upcoming stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself. No need for installing an external editor, anymore. Since this editor is still very much work-in-progress, we'd like to ask you to test it thoroughly. The chances are high that we missed some bugs during our initial testing rounds.
Testing this release candidate will help us avoiding a large amount of issues reported for stable release, as occurred with the v0.4.0 release. We would like to apologize for those problems. Please report any problem you might encounter on GitHub and please follow the bug reporting guidelines.
Changes:
Thanks to @Hume2 for large parts of the editor code. Other contributions were made by @tobbi and @Karkus476.
The improved Forest Island levels are part of larger project aiming to redesign the Forest Island. A more finished up version of Forest Island should be included in a future release. Until then, Forest Island will remain in development and stay open for suggestions as mentioned in the v0.4.0 release announcement. Feedback can be posted at http://forum.freegamedev.net/viewtopic.php?f=67&t=7098 and https://github.com/SuperTux/data/issues/28. Thanks to @Rusty-Box and @serano01 for working on the levels.
If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.
Published by maxteufel almost 9 years ago
After more than a decade of slow, but hard development the SuperTux team is happy to announce the first stable release after 0.1.3 (which was released on 2005-07-09), 0.4.0.
Compared to 0.1.3, this release features:
And of course we updated the official levels to make use of all the new features.
Compared to the latest beta, 0.3.5a, this release features:
(direction "horizontal_sector / vertical_sector")
to your gradient.A big thanks also to our translators who worked very hard, even providing translations for strings changed after the announced string freeze. We'll try to not let that happen for the next release.
Note: Please remember that language packs are now managed via the add-on manager. This means that you need to install language packs if you previously used a localized interface. Moreover, you may want to regularly reinstall the language pack from the add-on manager to keep the localization up-to-date (an update system is planned for the 0.5.0 release: #270).
Note: If you're in the mood for some christmas feelings, activate Christmas mode in the Options. ;)
Edit (2015-12-28): @maths22 used openSUSE's OBS to build packages for some recent Linux distros. You can find them here.
Published by Flakebi over 9 years ago
A bugfix release is sneaking in. 3 weeks after 0.3.5 was released it's time
to fix some bugs. This affects mostly the windows installer where some libraries
were missing and add-ons couldn't be downloaded. Luckily we managed to get all
of these nasty bugs away.
One more patch affects linux packagers: The AppData file from our repository is
now contained in the source package.
Thanks to the activity of some translators there are also new translations in
this release.
If you want to help us and improve SuperTux, join our IRC channel #supertux on
freenode.net or write to the mailing list!
Published by tobbi over 9 years ago
In celebration of SuperTux’s 15 year anniversary, we are releasing SuperTux 0.3.5.
This release includes the switch to SDL2 for graphics rendering, a few performance
improvements, tons of bugfixes, new tiles and badguys amongst other things.
NOTE: Due to the planned shutdown of Google Code, the SuperTux source code has moved to
GitHub. You can find all the repositories here: https://github.com/SuperTux/supertux
A changelog for this release is available at
http://supertux.lethargik.org/wiki/Changelog_0.3.5
Major changes in this release:
Published by Grumbel over 9 years ago
SuperTux is a classic 2D jump'n run sidescroller game in a style similar to the original Super Mario games covered under the GPL. The Milestone 1 release of SuperTux features:
Together with a little story, we hope to provide a good gaming experience with this first Milestone release.
SuperTux is available for Linux, Windows as well as numerous other more exotic systems like MacOSX.
Published by Grumbel over 9 years ago
After more than three years of development the SuperTux development team has
agreed to package a development snapshot of Milestone 2 of our jump and run
game.
Unfortunatly, after such a long time it's hard to say what the most notable
changes are. We hope that the game engine is more stable (or at least more
advanced ;) and that the game is more fun to play overall.
If you want to help improve SuperTux, please don't hesitate to join us. We're
always looking for interested people to design levels, graphics, test the
current development version and / or contribute code. To get in touch with us,
please refer to the "Contact" wiki page in the SuperTux wiki,
http://supertux.lethargik.org/wiki/Contact
We hope you enjoy SuperTux. Now off you go, rescue Penny! ;)
Published by Grumbel over 9 years ago
It's been more than three years since the last development snapshot for
Milestone 2 of SuperTux, making this a bit overdue. Once again it is hard to
say what the most notable changes are, but one thing players should notice is
a greater wealth of levels to play through an expanded avalibility of add-ons.
Additionally, SuperTux development has moved to Google Code. Check it out at:
If you are intersted in contribuiting to SuperTux, please do so. The more
people working on the project, the faster development can continue. The hope
is that this release will generate more interest which will lead to more
frequent releases. You can refer to the wiki page on "Contributing" to get
started:
And of course, enjoy the game and have fun!