TrenchBroom

Cross-Platform Level Editor

GPL-3.0 License

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TrenchBroom - TrenchBroom 2019.6-RC1

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Feature

  • #2259: Autocomplete classnames in key/value editor
  • #2421, #2454: Responsive manual
  • #2772: Enable Valve format for Hexen 2 game config
  • #1603: Generate a simple .mtl file for .obj export

Crash fixes

  • #2726: Fix crash when reloading textures
  • #2707: Fix crash during CSG Subtract

Other bug fixes

  • #2754: Don't use the model bounds for grid snapping entities
  • #2742: Fix hidden objects in groups being selectable
  • #2765, #2755: Fix positioning of pasted objects
  • #2727: Correctly update mangle when flipping entities
  • #2775: Clamp ortho camera zoom factor
  • #2728: Alternate method of computing UV origin
  • #2781: Fix issue names
  • #2762: .OBJ export: don't share vertices between brushes
  • #2735, #2757: Determine mip texture name from file name, not the name stored in the mip
  • #2675: Sort flag descriptions by their values when displaying them in the entity inspector

Internal changes

  • #2711: Do AABB removals by an unordered_map lookup rather than spatial search
TrenchBroom - TrenchBroom 2019.5

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
  • #1196: Rotate handle can be dragged anywhere on the circle handles
  • #1916: Respect rotation angle setting in rotate tool
  • #2635: Add support for alternate shader search paths in shader file system.
  • #2688: Show texture collection name in light gray in a second line in texture browser
  • #1568: Render occluded handles shaded

Bug fixes

  • #2632: Handle arbitrary default values for FGD choice attributes
  • #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
  • #2657: Improve model loading error messages and fix ASE parser.
  • #2679: Don't expect a SCENE directive in ASE files
  • #2659: md3 parser chokes on certain files
  • #2663: Allow closing braces on same line as shader directives in shader files
  • #2633: Support shaders with an absolute path
  • #2677: Always close current group on double click unless double clicking on a nested group
  • #2686: Don't use QBSP position correction when computing vertices after edge splitting
  • #2681: Allow choosing .ent in entity definition file dialog
  • #2672: Don't swallow accidental drags; convert them into clicks instead
  • #2694: Show all shortcuts in shortcut editor
  • #2705: Crash when deleting a duplicated entity with an angle value that's not in the same position as the original)
  • #2703: Properly initialize reader initial position to 0
  • #2700: Correctly parse surface flag dependent tag matcher
  • #2698: Fix broken Reload Point File and Reload Portal File commands
  • #2712: Fix missing preferences.
  • #2721: macOS 10.14 fixes (revert to Xcode 9)
  • #2716: Fix broken images in manual
  • #2723: fix JPEG loading on macOS
TrenchBroom - TrenchBroom 2019.5 Release Candidate 8

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.9 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog (since RC7)

  • #2723: fix JPEG loading on macOS
TrenchBroom - TrenchBroom 2019.5 Release Candidate 7

Published by ericwa over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.9 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog (since RC6)

  • #2721: macOS 10.14 fixes (revert to Xcode 9)
  • #2716: Fix broken images in manual
TrenchBroom - TrenchBroom 2019.5 Release Candidate 6

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
  • #1196: Rotate handle can be dragged anywhere on the circle handles
  • #1916: Respect rotation angle setting in rotate tool
  • #2635: Add support for alternate shader search paths in shader file system.
  • #2688: Show texture collection name in light gray in a second line in texture browser
  • #1568: Render occluded handles shaded

Bug fixes

  • #2632: Handle arbitrary default values for FGD choice attributes
  • #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
  • #2657: Improve model loading error messages and fix ASE parser.
  • #2679: Don't expect a SCENE directive in ASE files
  • #2659: md3 parser chokes on certain files
  • #2663: Allow closing braces on same line as shader directives in shader files
  • #2633: Support shaders with an absolute path
  • #2677: Always close current group on double click unless double clicking on a nested group
  • #2686: Don't use QBSP position correction when computing vertices after edge splitting
  • #2681: Allow choosing .ent in entity definition file dialog
  • #2672: Don't swallow accidental drags; convert them into clicks instead
  • #2694: Show all shortcuts in shortcut editor
  • #2705: Crash when deleting a duplicated entity with an angle value that's not in the same position as the original)
  • #2703: Properly initialize reader initial position to 0
  • #2700: Correctly parse surface flag dependent tag matcher
  • #2698: Fix broken Reload Point File and Reload Portal File commands
  • #2712: Fix missing preferences.
TrenchBroom - TrenchBroom 2019.5 Release Candidate 5

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
  • #1196: Rotate handle can be dragged anywhere on the circle handles
  • #1916: Respect rotation angle setting in rotate tool
  • #2635: Add support for alternate shader search paths in shader file system.
  • #2688: Show texture collection name in light gray in a second line in texture browser
  • #1568: Render occluded handles shaded

Bug fixes

  • #2632: Handle arbitrary default values for FGD choice attributes
  • #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
  • #2657: Improve model loading error messages and fix ASE parser.
  • #2679: Don't expect a SCENE directive in ASE files
  • #2659: md3 parser chokes on certain files
  • #2663: Allow closing braces on same line as shader directives in shader files
  • #2633: Support shaders with an absolute path
  • #2677: Always close current group on double click unless double clicking on a nested group
  • #2686: Don't use QBSP position correction when computing vertices after edge splitting
  • #2681: Allow choosing .ent in entity definition file dialog
  • #2672: Don't swallow accidental drags; convert them into clicks instead
  • #2694: Show all shortcuts in shortcut editor
  • #2705: Crash when deleting a duplicated entity with an angle value that's not in the same position as the original)
  • #2703: Properly initialize reader initial position to 0
  • #2700: Correctly parse surface flag dependent tag matcher
  • #2698: Fix broken Reload Point File and Reload Portal File commands
TrenchBroom - TrenchBroom 2019.5 Release Candidate 4

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
  • #1196: Rotate handle can be dragged anywhere on the circle handles
  • #1916: Respect rotation angle setting in rotate tool
  • #2635: Add support for alternate shader search paths in shader file system.
  • #2688: Show texture collection name in light gray in a second line in texture browser

Bug fixes

  • #2632: Handle arbitrary default values for FGD choice attributes
  • #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
  • #2657: Improve model loading error messages and fix ASE parser.
  • #2679: Don't expect a SCENE directive in ASE files
  • #2659: md3 parser chokes on certain files
  • #2663: Allow closing braces on same line as shader directives in shader files
  • #2633: Support shaders with an absolute path
  • #2677: Always close current group on double click unless double clicking on a nested group
  • #2686: Don't use QBSP position correction when computing vertices after edge splitting
  • #2681: Allow choosing .ent in entity definition file dialog
  • #2672: Don't swallow accidental drags; convert them into clicks instead
  • #2694: Show all shortcuts in shortcut editor
TrenchBroom - TrenchBroom 2019.5 Release Candidate 3

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
  • #1196: Rotate handle can be dragged anywhere on the circle handles
  • #1916: Respect rotation angle setting in rotate tool
  • #2635: Add support for alternate shader search paths in shader file system.
  • #2688: Show texture collection name in light gray in a second line in texture browser

Bug fixes

  • #2632: Handle arbitrary default values for FGD choice attributes
  • #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
  • #2657: Improve model loading error messages and fix ASE parser.
  • #2679: Don't expect a SCENE directive in ASE files
  • #2659: md3 parser chokes on certain files
  • #2663: Allow closing braces on same line as shader directives in shader files
  • #2633: Support shaders with an absolute path
  • #2677: Always close current group on double click unless double clicking on a nested group
  • #2686: Don't use QBSP position correction when computing vertices after edge splitting
  • #2681: Allow choosing .ent in entity definition file dialog
  • #2672: Don't swallow accidental drags; convert them into clicks instead
TrenchBroom - TrenchBroom 2019.5 Release Candidate 2

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
  • #2635: Add support for alternate shader search paths in shader file system.

Bug fixes

  • #2632: Handle arbitrary default values for FGD choice attributes
  • #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
  • #2657: Improve model loading error messages and fix ASE parser.
  • #2659: md3 parser chokes on certain files
TrenchBroom - TrenchBroom 2019.5 Release Candidate 1

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2580: ASE model loader (includes on demand loading of model frames to improve load times and the ability to pick entity models that extend beyond their bounding box)
  • #2635: Add support for alternate shader search paths in shader file system.

Bug fixes

  • #2632: Handle arbitrary default values for FGD choice attributes
  • #2640: Use C file access instead of memory mapped files (avoids memory issues when loading large pak files on Windows)
TrenchBroom - TrenchBroom v2019.4

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Notes

This version breaks compatibility with game configuration files from previous versions. Please refer to the manual to find out how to adapt your custom game configuration files.

Changelog

Features

  • #2567: Tagging system with smart tags to replace brush content types, allows hiding individual faces like "caulk"
  • #1856: Allow binding hotkeys to settings in the "other" View menu
  • #2581: Add support for loading ENT entity definition files
  • #2056: Better entity documentation rendering

Bug fixes

  • #2626: Don't crash when invalid scale factors are used on a Group
  • #2623: Don’t crash when loading game configs fails
  • #2619: Restore ability to convex merge selected faces when a vertex tool is active
  • #2611: Various changes to make Brush / Polyhedron more resilient
  • #2598: Don't collate vertex commands that affect different brushes.
  • #2599: Check texture dimensions on load
  • #2601: Fix FGD parser for float and string option values with defaults
  • #2602: Make clip tool more reliable with two clip points
  • #2600: Close any open groups in MapViewBase::OnRemoveObjectsFromGroup
  • #2642: Ensure game factory is initialized before attempting to open a file from cmd line
  • #2644: respect UV lock preference when snapping verts
  • #2636: Don't send wxAcceleratorEntry with keycode 0 to wxWidgets
  • #2631: adjust min sizes to fix issue where the smart editor is collapsed
TrenchBroom - TrenchBroom v2019.4 RC1

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Features

  • #2567: Tagging system with smart tags to replace brush content types, allows hiding individual faces like "caulk"
  • #1856: Allow binding hotkeys to settings in the "other" View menu
  • #2581: Add support for loading ENT entity definition files
  • #2056: Better entity documentation rendering

Bug fixes

  • #2626: Don't crash when invalid scale factors are used on a Group
  • #2623: Don’t crash when loading game configs fails
  • #2619: Restore ability to convex merge selected faces when a vertex tool is active
  • #2611: Various changes to make Brush / Polyhedron more resilient
  • #2598: Don't collate vertex commands that affect different brushes.
  • #2599: Check texture dimensions on load
  • #2601: Fix FGD parser for float and string option values with defaults
  • #2602: Make clip tool more reliable with two clip points
  • #2600: close any open groups in MapViewBase::OnRemoveObjectsFromGroup
TrenchBroom - TrenchBroom v2019.3

Published by kduske over 5 years ago

Supported Platforms

  • Windows: XP, Vista, 7, 8, 10
  • Linux: GTK+ 2.6 or higher (deb and rpm packages see below)
  • macOS: 10.7 or higher

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Bug fixes

  • #2559: Brush content types requires all faces to match, add option for ignoring some textures
  • #2574: Don't discard the entire virtual file system if one file system fails to load
  • #2561: Crash when loading md3 models with empty shader paths
  • #2568: Improve support for blend factors in Quake 3 shaders
  • #2552: Prevent a scale of 0 when scaling textures. Don't allow scaling, rotation, shearing when one scale factor is 0.
  • #2562: Set focus in RenderView::OnMouse when starting mouse capture
  • #2560: fix GL_TEXTURE_MAG_FILTER not being set
  • #2568: Fix typo in Q3 shader blend func parameters
  • #2571: Update Hexen 2 FGD
TrenchBroom - TrenchBroom 2019.2

Published by kduske over 5 years ago

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

New features

  • #2431: Add support for loading md3 models
  • #2535: Allow multiline comments in shader files
  • #2542: Collate input events and process them before rendering

Bug fixes

  • #2556: Remove unescaped trailing backslash from entity property keys and values
  • #2523: Error when loading a different map of the same game on Windows
  • #2550: Fix selection not being restored when undoing CSG subtract
  • #2544: Disregard autosave backups with invalid file name pattern
  • #2537: Handle carriage return without a following line feed in parsers
  • #2539: Autosave Aborted Spams Console
TrenchBroom - TrenchBroom 2019.1

Published by kduske almost 6 years ago

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

New features

  • #2518: Include experimental Quake 3 game config
  • #2510: Add support for parsing Quake 3 maps
  • #2426: Quake 3 shader support
  • #2424: Add support for pk3 files
  • #2288: Allow multiple subtrahends for CSG subtract; subtract against "select touching"
  • #2503: Make CSG merging work with selections of vertices, edges, or faces when in their respective tools
  • #2337: Menu items for reloading texture collections / entity definitions
  • #2441: Make UV lock keyboard shortcut global, and add menu item
  • #2465: Update Windows build instructions and remove need to edit PATH
  • #2489: Add support for Teamfortress
  • #2249: Keep images in a subdirectory in the generated manual

Bug fixes

  • #2478: Use snapped clip point when computing clipping help vectors
  • #2491: Don't crash on brushes with colinear face points
  • #2523: Add better error reporting when mapping files fails on Windows
  • #2528: Fix 2D entity angle arrows always being culled
  • #2525: Handle nan in entity origin
  • #2520: Check .mdl ident/version, reject Hexen 2 mission pack format
  • #2496: Handle corrupt package files
  • #2495: Allow dragging when clicking anywhere in cell view
  • #2487: Fix size hints positioning when camera is within the selection bounds
  • #2479: Add wxWidgets patch to work around mouse motion events being inserted at the beginning of the event queue
  • #2476: Fix crash when select touching is used on overlapping query brushes
  • #2474: Fix FreeImage texture loader bugs, add test of image contents
  • #2470: Avoid ambiguous redirect error with patch
  • #2507: Use constexpr for constants and scalar math functions
TrenchBroom - TrenchBroom 2.1.0

Published by kduske almost 6 years ago

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

New features

  • #2351: UV Lock option for vertex editing
  • #2344: Shortcut to moving faces in 2D
  • #2420: TrenchBroom Manual is now responsive
  • #2336: Add a text field to the Scale tool to enter the desired bounds
  • #871: Add scale / shear tool
  • #1304: Add support for Daikatana
  • #2279: Add generic game configuration
  • #1404: Improve selection and general rendering performance
  • #2069: CSG hollow
  • #1157: Portal file loading
  • #1780: Add "Reload Point File" and "Reload Portal File" menu items
  • #1412: Support fence textures with "{" prefix and MF_HOLEY .mdl flag for alpha-masked skins
  • #1540: Draw arrowheads on entity links to indicate direction
  • #2051: Support merging groups
  • #1723: Support for sub-integer grid sizes
  • #885: Add button to reload texture collections
  • #2276: Add "hint" and "skip" Quake 2 surface flags
  • #2202: Add support for FGD includes
  • #2329: Add support for string continuations in FGD files
  • #2278: Document game configuration file syntax
  • #2272: Game path box in game preferences is always blank

Bug fixes

  • #2463: Add support for fence textures to dkwal texture loader
  • #2459: Fix handling of embedded palettes when reading daikatana wals.
  • #2457: fix excessive CPU use in Preferences window
  • #2434: Increase WASD framerate
  • #2357: Can drag map view pane splitters outside of the window
  • #2438: avoid accessing preferences from FlyModeHelper thread (fixes registry corruption)
  • #2434: Fly mode is choppy on macOS and Windows
  • #2445: Zoom sometimes inverts the viewport
  • #2448: work around ambiguous redirect in bash script
  • #2432, #2399: Quake texture loading fixes
  • #2397: Rewrite Camera pitch limit
  • Add up/down keys to Fly Mode docs
  • #2410: Use hints when possible and some UI cleanups
  • #2407: Fix space in Hexen2FileSerializer
  • #2401: Disable reload point / portal file menu items if the files are deleted
  • #2402: Add mapversion property when creating a new Valve map
  • #2396, #2391: Fix Quick Fix feature on Linux, Windows
  • #2394: Fix alt-click requiring 2 clicks in some circumstances
  • #2369: Request vsync on Windows
  • #2389: Fix a few interface rendering problems
  • #2385: With clip tool active, texture changes dont occur until you exit the tool or place a clip point
  • #2384: Brushes created by CSG merging faces should go in the parent of the first selected brush
  • #2380: Fix reading animated MDL skin groups
  • #2381: Don't crash when palette cannot be found
  • #2368: Don't consider invalid group merge targets
  • #2263: Fix loading Quoth FGD
  • #2371: Fix crash when loading invalid entity definition bounds
  • #2361: Crash when adjusting edges/faces
  • Added slider to set the RendererFontSize preference
  • #2349: Allow more decimal places for rotation angle
  • #2345, #2340: Daikatana config fixes
  • #2335: Add windows shortcut to open manual
  • #2334: Add manual entry for CSG hollow, change default shortcut, update shortcut map
  • #2256: Don't crash when loading invalid texture collections
  • #2254: Don't crash when loading a BSP with missing textures
  • #2290: Subtracing a brush that encloses the subtrahend has no effect
  • #2297: UV editor crashes if zoomed too much
  • #2318: UV editor origin handle disappears
  • #2315: Resizing a 45° clipped face yields invalid results
TrenchBroom - TrenchBroom 2.1.0 Release Candidate 3

Published by kduske almost 6 years ago

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

Bug fixes

  • #2438: avoid accessing preferences from FlyModeHelper thread (fixes registry corruption)
  • #2434: Fly mode is choppy on macOS and Windows
  • #2445: Zoom sometimes inverts the viewport
  • #2448: work around ambiguous redirect in bash script
TrenchBroom - TrenchBroom 2.1.0 Release Candidate 2

Published by ericwa almost 6 years ago

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

New features

  • #2351: UV Lock option for vertex editing
  • #2344: Shortcut to moving faces in 2D
  • #2420: TrenchBroom Manual is now responsive
  • #2336: Add a text field to the Scale tool to enter the desired bounds

Bug fixes

  • #2432, #2399: Quake texture loading fixes
  • #2397: Rewrite Camera pitch limit
  • Add up/down keys to Fly Mode docs
  • #2410: Use hints when possible and some UI cleanups
  • #2407: Fix space in Hexen2FileSerializer
  • #2401: Disable reload point / portal file menu items if the files are deleted
  • #2402: Add mapversion property when creating a new Valve map
  • #2396, #2391: Fix Quick Fix feature on Linux, Windows
  • #2394: Fix alt-click requiring 2 clicks in some circumstances
  • #2369: Request vsync on Windows
  • #2389: Fix a few interface rendering problems
  • #2385: With clip tool active, texture changes dont occur until you exit the tool or place a clip point
  • #2384: Brushes created by CSG merging faces should go in the parent of the first selected brush
  • #2380: Fix reading animated MDL skin groups
  • #2381: Don't crash when palette cannot be found
  • #2368: Don't consider invalid group merge targets
  • #2263: Fix loading Quoth FGD
  • #2371: Fix crash when loading invalid entity definition bounds
  • #2361: Crash when adjusting edges/faces
  • Added slider to set the RendererFontSize preference
  • #2349: Allow more decimal places for rotation angle
  • #2345, #2340: Daikatana config fixes
  • #2335: Add windows shortcut to open manual
  • #2334: Add manual entry for CSG hollow, change default shortcut, update shortcut map
TrenchBroom - TrenchBroom 2.1.0 Release Candidate 1

Published by kduske about 6 years ago

Requirements

Windows users please install the Visual C++ Redistributable for Visual Studio 2017 (x86 version)

Changelog

  • #871: Add scale / shear tool
  • #1304: Add support for Daikatana
  • #2279: Add generic game configuration
  • #1404: Improve selection and general rendering performance
  • #2069: CSG hollow
  • #1157: Portal file loading
  • #1780: Add "Reload Point File" and "Reload Portal File" menu items
  • #1412: Support fence textures with "{" prefix and MF_HOLEY .mdl flag for alpha-masked skins
  • #1540: Draw arrowheads on entity links to indicate direction
  • #2051: Support merging groups
  • #1723: Support for sub-integer grid sizes
  • #885: Add button to reload texture collections
  • #2276: Add "hint" and "skip" Quake 2 surface flags
  • #2202: Add support for FGD includes
  • #2329: Add support for string continuations in FGD files
  • #2278: Document game configuration file syntax
  • #2272: Game path box in game preferences is always blank
  • #2256: Don't crash when loading invalid texture collections
  • #2254: Don't crash when loading a BSP with missing textures
  • #2290: Subtracing a brush that encloses the subtrahend has no effect
  • #2297: UV editor crashes if zoomed too much
  • #2318: UV editor origin handle disappears
  • #2315: Resizing a 45° clipped face yields invalid results
TrenchBroom - TrenchBroom 2.0.6

Published by kduske about 6 years ago

Requirements

Windows users please install the x86 version of Visual C++ Redistributable for Visual Studio 2015

Changelog

  • #2241: Use auto where possible to fix a compilation error.
  • #2237: Fix window updates freezing when an exception is thrown
  • #2236: Freeze when undoing off-axis face drag
  • #2195: Vertices becoming unstuck when dragging
  • #2128: always select only the reparented nodes when reparenting.
  • #2195: Vertices becoming unstuck when dragging
  • #2128: Make "Move brushes to world" only select the moved brushes, instead of selecting all worldspawn brushes.
  • Ignore warnings about 0 as nullptr constants.
  • appveyor.bat: check errorlevel after more commands