VulkanDungeonCrawler
Playing around with Vulkan and random dungeon generation
Note
This is a personal playground, code may or may not compile and I won't take any pull requests for now.
TODO
- Visibility checks for dungeon cells
- Frustum culling
- Line of sight
- Dynamic command buffer rebuilding
- Based on visibility checks
- Multi threaded
- Different texture sets
- With their own descriptor sets
- gfx
- Normal mapping / parallax mapping
- Shadows
- Proper dungeon crawling movement
- Some basic gameplay
- Better random dungeon generator
- Smaller rooms
- Special rooms
- Doors and keys
- Level entry and exit
- User interface