Open source recreation of Daggerfall in the Unity engine
MIT License
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Published by Interkarma almost 3 years ago
This release is a preview / pre-release for testing several updates to rendering and lighting. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. More details about this update in the blog posts linked below.
Part 1
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update/
Part 2
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-2/
Part 3
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-3/
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.12.3 instead.
Mod compatibility has improved substantially. Many mods incompatible with 0.13.0 are either now compatible with 0.13.3 or will soon have a release providing compatibility.
If you are a mod author and encounter any difficulties rebuilding your mod for 0.13.3, please reach out on the forums for help.
Please help mod authors by testing their updated mods with this release and providing them with your feedback.
Thank you for helping to test Daggerfall Unity!
Published by Interkarma almost 3 years ago
This release is a preview / pre-release for testing several updates to rendering and lighting. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. More details about this update in the blog posts linked below.
Part 1
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update/
Part 2
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-2/
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the latest stable Beta release Daggerfall Unity 0.12.3 instead.
Mod compatibility has improved substantially as of 0.13.2. Many mods incompatible with 0.13.0 are either now compatible with 0.13.2 or will soon have a release providing compatibility.
If you are a mod author and encounter any difficulties rebuilding your mod for 0.13.2, please reach out on the forums for help.
Please help mod authors by testing their updated mods with this release and providing them with your feedback.
Thank you for helping to test Daggerfall Unity!
Published by Interkarma about 3 years ago
This release is a preview / pre-release for testing several updates to rendering and lighting. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. More details about this update in the blog post linked below.
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update/
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the latest stable Beta release Daggerfall Unity 0.12.3 instead.
Graphical mods with custom Materials, Lights, Shaders, or Postprocessing may no longer be compatible from this release. Even if mod loads OK, the mod may not look the same as it did under 0.12. Mod authors may need several weeks to update their mods to be compatible with 0.13. Please be patient with them as this can take considerable work. At minimum, mod author will need to provide a rebuild of mod.
Graphical mods that only adjust in-game properties, such as fog and lighting properties, should work OK. But the mod author might need to re-tune changes to look their best under new lighting conditions and provide a rebuild of mod.
Non-graphical mods such as gameplay changes, formula changes, UI changes, etc. should not be impacted by this release. But as usual with Daggerfall Unity updates, please be sure to download any mod compatibility updates if mod author makes one available.
If you find a mod isn't working from 0.13, please provide feedback and details to the mod author / maintainer. They will be able to update you on status of compatible mod update.
If you want to provide feedback on the lighting review and other changes, please use the Workshop Forums in General.
Thank you for helping to test Daggerfall Unity!
Published by Interkarma about 3 years ago
This release is a preview / pre-release for testing several updates to rendering and lighting. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. More details about this update in the blog post linked below.
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update/
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the latest stable Beta release Daggerfall Unity 0.12.3 instead.
Graphical mods with custom Materials, Lights, Shaders, or Postprocessing may no longer be compatible from this release. Even if mod loads OK, the mod may not look the same as it did under 0.12. Mod authors may need several weeks to update their mods to be compatible with 0.13. Please be patient with them as this can take considerable work. At minimum, mod author will need to provide a rebuild of mod.
Graphical mods that only adjust in-game properties, such as fog and lighting properties, should work OK. But the mod author might need to re-tune changes to look their best under new lighting conditions and provide a rebuild of mod.
Non-graphical mods such as gameplay changes, formula changes, UI changes, etc. should not be impacted by this release. But as usual with Daggerfall Unity updates, please be sure to download any mod compatibility updates if mod author makes one available.
If you find a mod isn't working from 0.13, please provide feedback and details to the mod author / maintainer. They will be able to update you on status of compatible mod update.
If you want to provide feedback on the lighting review and other changes, please use the Workshop Forums in General.
Thank you for helping to test Daggerfall Unity!
Published by Interkarma about 3 years ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Downloads are below release notes under Assets.
Cliffworms
jefetienne
Hazelnut
KABoissonneault
Jay_H
Ferital
Interkarma
Published by Interkarma about 3 years ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Downloads are below release notes under Assets.
If you're running 0.11.5 through 0.11.7, please update to a new release as soon possible. There's a fix for main quest breaking in those versions.
Mundifex
Pango
Hazelnut
Jay_H
TheLacus
KABoissonneault
Interkarma
Published by Interkarma about 3 years ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Downloads are below release notes under Assets.
Daggerfall Unity has been updated to Unity 2019.4.28f1. This is now available for general testing in a stable build to help modders identify any problems. Based on feedback from modders using 0.12.0 pre-release, compatibility with engine update has been very good. Mods previously compatible with 0.11.x should work normally with 0.12.1.
Note: Mods built specifically for 0.12.1 or later will not be backwards compatible with older versions of Daggerfall Unity.
This release fixes a regression with 50% chance of causing main quest not to start. Anyone using releases 0.11.5 through 0.11.7 are encouraged to update to this version as soon as possible before starting a new character. If you started a new character under these versions and have been affected by this issue, see this forum post for workaround. If you didn't start a new character under these versions, or main quest has started successfully, you can ignore this workaround.
Note1: This bug can also affect Dust of Restful Death. Please update to 0.12.1 or later before completing Medora's Freedom. If you completed Medora's Freedom under 0.11.5-0.11.7 and Dust of Restful Death hasn't started after 30 days, update to 0.12.1 or later and use "startquest S0000018" from console to restart quest.
Note2: If you do need to restart Dust of Restful Death manually as above, the random Crypt used in this quest will be selected from whatever region you were in when using "startquest S0000018", rather than Isle of Balfiera as when quest starts normally. If you were in some other region when restarting quest, look for the named Crypt in the region you used console command instead.
Ferital
Jay_H
Mundifex
Interkarma
Published by Interkarma about 3 years ago
Daggerfall Unity has been updated to Unity 2019.4.28f1. Anyone working with the source project should now update to this version.
The below builds are identical to 0.11.7 with only the engine update applied. The purpose of these builds is primarily for modders to test and rebuild their mods if necessary before next stable 0.12.x release.
Edit: The next stable release is 0.12.1.
Note: Based on some developer feedback, you might need to freshly reclone/redownload source project for 2019.4.28f1 if you encounter errors or cannot attach debugger to Unity after update. This doesn't affect users running builds, only developers working with source project in Unity Editor.
Published by Interkarma about 3 years ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Downloads are below release notes under Assets.
This release fixes issue where player is misplaced in wilderness, possibly falling out of world. This can happen when exiting a building or loading a save created by 0.11.5 or 0.11.6. If you have installed either of these versions, please update to 0.11.7 as soon as possible.
Note that saves created by 0.11.5 or 0.11.6 might still cause player to be misplaced on load due to bad position data in save. Once you have updated to 0.11.7, save again to fix serialized position data. If you are falling out of world then fast travel to nearest location.
This release also fixes issue for exterior automap compatibility with DREAM HUD & Menu mod introduced in 0.11.5. If you are using that mod and previously installed 0.11.5, please update to latest release.
Published by Interkarma about 3 years ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Note: If you have installed 0.11.5 or 0.11.6, please update to 0.11.7 or later as soon as possible. The 0.11.7 release has hotfixes for DREAM HUD & Menu crash and save issue causing player to be misplaced on terrain after loading a save or exiting a building.
This release is a hotfix for automap incompatibility with DREAM HUD & Menu mod introduced by 0.11.5. Please update to 0.11.6 if you plan to use DREAM HUD & Menu mod.
Full patch notes for 0.11.5 prior to this hotfix can be found here.
Published by Interkarma about 3 years ago
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Note: If you have installed 0.11.5 or 0.11.6, please update to 0.11.7 or later as soon as possible. The 0.11.7 release has hotfixes for DREAM HUD & Menu crash and save issue causing player to be misplaced on terrain after loading a save or exiting a building.
Ferital
KABoissonneault
Jefetienne
Jay_H
Jefetienne
Ferital
TheLacus
KABoissonneault
Pango
Hazelnut
Interkarma
Published by Interkarma over 3 years ago
KABoissonneault
Ferital
Pango
Jefetienne
l3lessed
Hazelnut
XJDHDR
Jay_H
TheLacus
Interkarma
Published by Interkarma over 3 years ago
The quest debugger has a few changes to input settings. These changes are to prevent accidentally opening debugger during normal play, free up the Tab key for other uses, and to make shortcuts easier on non-US keyboards. For example, the square bracket keys [ and ] are not so easy to use on AZERTY keyboards.
If you are not a quest author or don’t care about quest debugger, you can ignore these changes.
Note: Some inputs might move character, e.g. Ctrl+Shift+D will also move character slightly to right when activating debugger. This is expected and not considered a breaking issue for a debug/development feature that is normally disabled.
Pango
Ferital
Hazelnut
KABoissonneault
Bl4ckh34d
XJDHDR
TheLacus
Interkarma