Tweak DLL for NVIDIA DLSS, force DLAA on DLSS-supported titles, tweak scaling ratios & DLSS 3.1 presets, override DLSS versions without overwriting game files.
MIT License
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1+ is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x versions too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver series 528 & 53x - earlier driver versions may have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
If the tweaks helped improve your experience consider buying a coffee to support future development & help to obtain more games to test with. Thank you!
Ray Reconstruction note: DLSSTweaks versions 0.200.8 onward appear to work fine with RR without issues, the scaling ratios can still be adjusted & OverrideDlssHud
setting can show you the Ray Reconstruction HUD overlay, though if you do have any problems with it please feel free to let me know.
DLSSTweaks allows two different ways to setup the wrapper, which should help let it work across different system configs:
The easiest way to install is via nvngx.dll wrapping, this should work fine for the majority of games without needing to rename any files first.
However this method requires a small registry tweak to be applied first to stop DLSS from checking the nvngx.dll signature.
The included EnableNvidiaSigOverride.reg
can install this tweak for you, the DLSSTweaksConfig.exe tool can also be used to install/remove this registry tweak.
After setting up the registry tweak you should be able to just copy the nvngx.dll
& dlsstweaks.ini
files next to your game EXE, and it should hopefully load into the game fine.
(this is the same registry tweak used by CyberFSR2 to load in their custom nvngx.dll, haven't seen any reports of issues caused by it, but if you play games that use anti-cheat software you may want to use the method below, instead of installing this global registry tweak)
Alternatively if you don't wish to use the registry tweak, the older methods of loading in via dxgi.dll etc wrapping are also still supported.
(this older method requires more code hooks to be applied though, which may have issues on certain systems, the nvngx.dll method is believed to be more compatible)
You can switch to these wrappers by renaming the included nvngx.dll file to one of the supported filenames, the dlsstweaks.ini includes a list of filenames you can try.
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
Note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first - the included INI explains each of the available tweaks, along with alternate filenames you can rename the DLSSTweaks DLL to.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
BaseINI
setting to INI, this tells DLSSTweaks to read from the specified INI before reading the rest of the settings in the current INI, allowing it to act as a sort of "global config" (eg. you could setup a single DLSSTweaks INI in a central location, then edit your individual game INIs to point at it via BaseINI
, and then any changes to the central INI will automatically take effect, as long as they aren't set inside the game INI itself)OverrideDlssHud
should now apply to it fineDLSSTweaksConfig.exe -GlobalForcedScale 0.77
will set the GlobalForcedScale NvProfile setting to 0.77, multiple options can be used at onceA list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
Hashes for verification:
The files are signed too, but unfortunately only with a self-signed certificate, which would be easy for others to impersonate... more info about that at https://github.com/emoose/DLSSTweaks/wiki/DLL-Signature
(if someone with a proper code-signing cert is able to help sign DLLs for me it'd be extremely appreciated, please email me at abc (at) cock (dot) li)
Binaries / DLL file can be found on NexusMods: https://www.nexusmods.com/site/mods/550?tab=files
The files listed below are just source code for the DLL, the DLL itself for use with games can be found in the link above.
Published by emoose about 1 year ago
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1+ is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x versions too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver series 528 & 53x - earlier driver versions may have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
If the tweaks helped improve your experience consider buying a coffee to support future development & help to obtain more games to test with. Thank you!
Ray Reconstruction note: DLSSTweaks versions 0.200.8 onward appear to work fine with RR without issues, the scaling ratios can still be adjusted & OverrideDlssHud
setting can show you the Ray Reconstruction HUD overlay, though if you do have any problems with it please feel free to let me know.
DLSSTweaks allows two different ways to setup the wrapper, which should help let it work across different system configs:
The easiest way to install is via nvngx.dll wrapping, this should work fine for the majority of games without needing to rename any files first.
However this method requires a small registry tweak to be applied first to stop DLSS from checking the nvngx.dll signature.
The included EnableNvidiaSigOverride.reg
can install this tweak for you, the DLSSTweaksConfig.exe tool can also be used to install/remove this registry tweak.
After setting up the registry tweak you should be able to just copy the nvngx.dll
& dlsstweaks.ini
files next to your game EXE, and it should hopefully load into the game fine.
(this is the same registry tweak used by CyberFSR2 to load in their custom nvngx.dll, haven't seen any reports of issues caused by it, but if you play games that use anti-cheat software you may want to use the method below, instead of installing this global registry tweak)
Alternatively if you don't wish to use the registry tweak, the older methods of loading in via dxgi.dll etc wrapping are also still supported.
(this older method requires more code hooks to be applied though, which may have issues on certain systems, the nvngx.dll method is believed to be more compatible)
You can switch to these wrappers by renaming the included nvngx.dll file to one of the supported filenames, the dlsstweaks.ini includes a list of filenames you can try.
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
Note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first - the included INI explains each of the available tweaks, along with alternate filenames you can rename the DLSSTweaks DLL to.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
OverrideDlssHud
should now apply to it fineDLSSTweaksConfig.exe -GlobalForcedScale 0.77
will set the GlobalForcedScale NvProfile setting to 0.77, multiple options can be used at onceA list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
Hashes for verification:
The files are signed too, but unfortunately only with a self-signed certificate, which would be easy for others to impersonate... more info about that at https://github.com/emoose/DLSSTweaks/wiki/DLL-Signature
(if someone with a proper code-signing cert is able to help sign DLLs for me it'd be extremely appreciated, please email me at abc (at) cock (dot) li)
Binaries / DLL file can be found on NexusMods: https://www.nexusmods.com/site/mods/550?tab=files
The files listed below are just source code for the DLL, the DLL itself for use with games can be found in the link above.
Published by emoose over 1 year ago
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1+ is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x versions too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver series 528 & 531 - earlier driver versions may have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
Many hours have gone into developing/testing/researching, along with debugging issues with different games.
If the tweaks have helped improve your experience, please consider buying a coffee to support future development & help to obtain more games to test with.
DLSSTweaks now offers two different ways to setup the wrapper, which should help let it work across different system configs:
The easiest way to install is via nvngx.dll wrapping, this should work fine for the majority of games without needing to rename any files first.
However this method requires a small registry tweak to be applied first to stop DLSS from checking the nvngx.dll signature.
The included EnableNvidiaSigOverride.reg
can install this tweak for you (the tweak can also be removed via the DisableNvidiaSigOverride.reg
)
After setting up the registry tweak you should be able to just copy the nvngx.dll
& dlsstweaks.ini
files next to your game EXE, and it should hopefully load into the game fine.
(this is the same registry tweak used by CyberFSR2 to load in their custom nvngx.dll, haven't seen any reports of issues caused by it, but if you play games that use anti-cheat software you may want to use the method below, instead of installing this global registry tweak)
Alternatively if you don't wish to use the registry tweak, the older methods of loading in via dxgi.dll etc wrapping are also still supported.
(this older method requires more code hooks to be applied though, which may have issues on certain systems, the nvngx.dll method is believed to be more compatible)
You can switch to these wrappers by renaming the included nvngx.dll file to one of the supported filenames, the dlsstweaks.ini includes a list of filenames you can try.
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
Note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first - the included INI explains each of the available tweaks, along with alternate filenames you can rename the DLSSTweaks DLL to.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
A list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
Hashes for verification:
The files are signed too, but unfortunately only with a self-signed certificate, which would be easy for others to impersonate... more info about that at https://github.com/emoose/DLSSTweaks/wiki/DLL-Signature
(if someone with a proper code-signing cert is able to help sign DLLs for me it'd be extremely appreciated, please email me at abc (at) cock (dot) li)
Binaries / DLL file can be found on NexusMods: https://www.nexusmods.com/site/mods/550?tab=files
The files listed below are just source code for the DLL, the DLL itself for use with games can be found in the link above.
Published by emoose over 1 year ago
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1+ is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x versions too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver series 528 & 531 - earlier driver versions may have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
Many hours have gone into developing/testing/researching, along with debugging issues with different games.
If the tweaks have helped improve your experience, please consider buying a coffee to support future development & help to obtain more games to test with.
DLSSTweaks now offers two different ways to setup the wrapper, which should help let it work across different system configs:
The easiest way to install is via nvngx.dll wrapping, this should work fine for the majority of games without needing to rename any files first.
However this method requires a small registry tweak to be applied first to stop DLSS from checking the nvngx.dll signature.
The included EnableNvidiaSigOverride.reg
can install this tweak for you (the tweak can also be removed via the DisableNvidiaSigOverride.reg
)
After setting up the registry tweak you should be able to just copy the nvngx.dll
& dlsstweaks.ini
files next to your game EXE, and it should hopefully load into the game fine.
(this is the same registry tweak used by CyberFSR2 to load in their custom nvngx.dll, haven't seen any reports of issues caused by it, but if you play games that use anti-cheat software you may want to use the method below, instead of installing this global registry tweak)
Alternatively if you don't wish to use the registry tweak, the older methods of loading in via dxgi.dll etc wrapping are also still supported.
(this older method requires more code hooks to be applied though, which may have issues on certain systems, the nvngx.dll method is believed to be more compatible)
You can switch to these wrappers by renaming the included nvngx.dll file to one of the supported filenames, the dlsstweaks.ini includes a list of filenames you can try.
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
Note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first - the included INI explains each of the available tweaks, along with alternate filenames you can rename the DLSSTweaks DLL to.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
0.200.5-beta5 is a "release candidate" for the 0.200.5 main release, need to test it with a few more games before pushing out that release properly, but not sure how long that might take me, so figured it was worth making one last beta release for it first.
(0.200.5-beta3) DLSSPresets: add hook to override presets forced by DLSS with users ones - now OverrideAppId
shouldn't be required to override the presets determined by Nvidia, instead just change Default
to any preset and it should be made active.
(this might help DLSS to make any game-specific changes now too, since it'll now always be told the correct AppId for the game)
(0.200.5-beta3) INI: added VerboseLogs setting to control log level, enabling this will give a tiny bit extra debugging into into the log file, more things about DLSS will likely be logged there in future
(0.200.5-beta3) INI: monitor INI file by default, remove WatchIniUpdates
setting, add DisableIniMonitoring
in case some games have issues with it (the way it watches the INI is very efficient using Win32 directory-changes functions, so shouldn't have any perf issues)
(0.200.5-beta3) FrameGen: allow changing watermark patch during runtime by editing INI file
(0.200.5-beta3) FrameGen: zero dlssg watermark string instead of code patch (should help watermark patch work across any later versions)
(0.200.5-beta2) DLLPathOverrides: fix crash when INI section empty / doesn't exist
(0.200.5-beta2) removed messagebox when multiple instances of DLSSTweaks are detected, will now only write to dlsstweaks_error.log instead
(0.200.5-beta1) DisableDevWatermark: add watermark removal patch for DLSSG / FrameGen 3.1.10 (aka 1.10.0)
(0.200.5-beta1) DLLPathOverrides: now allows overriding almost any DLL to load from a custom path instead, useful for nvngx_dlss & nvngx_dlssg
(0.200.5-beta1) now tries to warn user via MessageBox / dlsstweaks_error.log file if multiple instances of DLSSTweaks are loaded in to the game
(0.200.4) OverrideDlssDll: fixed issues with spaces in path
(0.200.4) clamped/limited quality level ratios between 0.0 and 1.0
(0.200.4) updated to latest safetyhook
(0.200.4) INI: improved/simplified text
(0.200.4) added extra logging around errors & current settings
(0.200.4) improved vulkan function definitions
(0.200.4) for those using global injector setups, will now first read in settings from a global INI located next to the DLL, and then override with settings from an INI located next to game EXE, so settings can be overridden per-game
(0.200.4) now uses DLSS SDK for DLSS structs/properties instead of needing to define them ourselves
(0.200.3) improved how wrapped functions call back to original functions, helps fix crashes on certain games
(0.200.3) moved OverrideAppId
to DLSSPresets section
(0.200.3) added ResolutionOffset
setting to INI, allows offsetting the DLAA resolution by certain amount, for games that don't like DLAA working at full resolution (eg. Crysis 3 & RE Engine games...)
now supports wrapping the nvngx.dll
file itself, via exported wrapper functions (this requires signature checks to be disabled via EnableSignatureOverride.reg
)
improved code so that nvngx.dll wrapper method & the older hooking methods can both share the same logic
improved OverrideDlssHud
hook to let it work across more versions of DLSS
UltraQuality
override: allows setting a value for the normally-unused UltraQuality setting, most games don't support this, but a small number may detect the overridden value & make an Ultra Quality setting available to use (eg. Hogwarts Legacy)
OverrideDlssDll
setting: can override the path that DLSS will be loaded from, may help with games that don't allow the included nvngx_dlss.dll file to be modified (eg. with RGL launcher), so you could set this to make it load DLSS from a different path instead
reorganized hooks into separate namespaces for each DLL that we apply changes to (nvngx & nvngx_dlss)
uses better method to watch for DLSS DLLs being loaded in, using LdrRegisterDllNotification instead of LoadLibrary hooks, reduces chances of issues with other DLL plugins
changed priority of ForceDLAA
vs DLSSQualityLevels
, values set in DLSSQualityLevels
will now always override the ForceDLAA
setting, if the section is enabled.
improved support for older drivers that might be missing certain DLSS functions
changes how hooks are performed: instead of our DLL handling the hook install / removal ourselves (needing us to keep track of the DLL loads/unloads), we instead just hook the DllMain
of the module being hooked, which lets us know when the module is loaded/unloaded without needing any bookkeeping - this should help with games that might load & unload the DLSS modules during runtime
updated to newer safetyhook
to improve stability of code hooks
DLSSQualityLevels
section, where custom ratios can be set for each DLSS levelForceAutoExposure
to OverrideAutoExposure
, can now be force disabled if desiredWatchIniUpdates
setting, which can try applying any updated dlsstweaks.ini settings during the sessionOverrideDlssHud
setting, can allow force enabling/disabling the DLSS debug display without needing to edit registryDisableDevWatermark
setting to hide watermark message when using dev DLLsafetyhook
, use spdlog
for loggingGetPrivateProfile
functions, fixes issues with INI being locked & not being writable by external apps during runtime_beginthreadex
instead of CreateThread
for our main hook init thread0.123.10+ could have some regressions in certain titles compared to 0.123.9 - if you find a title that used to work but now doesn't, please let me know on the issues page.
A list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
DLL hashes for verification (nvngx.dll):
The DLL is also signed too, but unfortunately only with a self-signed certificate, which would be easy for others to impersonate... more info about that at https://github.com/emoose/DLSSTweaks/wiki/DLL-Signature
(if someone with a proper code-signing cert is able to help sign DLLs for me it'd be extremely appreciated, please email me at abc (at) cock (dot) li)
Binaries / DLL file can be found on NexusMods: https://www.nexusmods.com/site/mods/550?tab=files
(this beta version is listed as "DLSSTweaks beta")
The files listed below are just source code for the DLL, the DLL itself for use with games can be found in the link above.
Published by emoose over 1 year ago
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1+ is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x versions too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver series 528 & 531 - earlier driver versions may have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
Many hours have gone into developing/testing/researching, along with debugging issues with different games.
If the tweaks have helped improve your experience, please consider buying a coffee to support future development, & help to obtain more games to test with. Thank you!
DLSSTweaks now offers two different ways to setup the wrapper, which should help let it work across different system configs:
The easiest way to install is via nvngx.dll wrapping, this should work fine for the majority of games without needing to rename any files first.
However this method requires a small registry tweak to be applied first to stop DLSS from checking the nvngx.dll signature.
The included EnableNvidiaSigOverride.reg
can install this tweak for you (the tweak can also be removed via the DisableNvidiaSigOverride.reg
)
After setting up the registry tweak you should be able to just copy the nvngx.dll
& dlsstweaks.ini
files next to your game EXE, and it should hopefully load into the game fine.
(this is the same registry tweak used by CyberFSR2 to load in their custom nvngx.dll, haven't seen any reports of issues caused by it, but if you play games that use anti-cheat software you may want to use the method below, instead of installing this global registry tweak)
Alternatively if you don't wish to use the registry tweak, the older methods of loading in via dxgi.dll etc wrapping are also still supported.
(this older method requires more code hooks to be applied though, which may have issues on certain systems, the nvngx.dll method is believed to be more compatible)
You can switch to these wrappers by renaming the included nvngx.dll file to one of the supported filenames, the dlsstweaks.ini includes a list of filenames you can try.
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
Note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first - the included INI explains each of the available tweaks, along with alternate filenames you can rename the DLSSTweaks DLL to.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
(0.200.5-beta3) DLSSPresets: add hook to override presets forced by DLSS with users ones - now OverrideAppId
shouldn't be required to override the presets determined by Nvidia, instead just change Default
to any preset and it should be made active.
(this might help DLSS to make any game-specific changes now too, since it'll now always be told the correct AppId for the game)
(0.200.5-beta3) INI: added VerboseLogs setting to control log level, enabling this will give a tiny bit extra debugging into into the log file, more things about DLSS will likely be logged there in future
(0.200.5-beta3) INI: monitor INI file by default, remove WatchIniUpdates
setting, add DisableIniMonitoring
in case some games have issues with it (the way it watches the INI is very efficient using Win32 directory-changes functions, so shouldn't have any perf issues)
(0.200.5-beta3) FrameGen: allow changing watermark patch during runtime by editing INI file
(0.200.5-beta3) FrameGen: zero dlssg watermark string instead of code patch (should help watermark patch work across any later versions)
(0.200.5-beta2) DLLPathOverrides: fix crash when INI section empty / doesn't exist
(0.200.5-beta2) removed messagebox when multiple instances of DLSSTweaks are detected, will now only write to dlsstweaks_error.log instead
(0.200.5-beta1) DisableDevWatermark: add watermark removal patch for DLSSG / FrameGen 3.1.10 (aka 1.10.0)
(0.200.5-beta1) DLLPathOverrides: now allows overriding almost any DLL to load from a custom path instead, useful for nvngx_dlss & nvngx_dlssg
(0.200.5-beta1) now tries to warn user via MessageBox / dlsstweaks_error.log file if multiple instances of DLSSTweaks are loaded in to the game
(0.200.4) OverrideDlssDll: fixed issues with spaces in path
(0.200.4) clamped/limited quality level ratios between 0.0 and 1.0
(0.200.4) updated to latest safetyhook
(0.200.4) INI: improved/simplified text
(0.200.4) added extra logging around errors & current settings
(0.200.4) improved vulkan function definitions
(0.200.4) for those using global injector setups, will now first read in settings from a global INI located next to the DLL, and then override with settings from an INI located next to game EXE, so settings can be overridden per-game
(0.200.4) now uses DLSS SDK for DLSS structs/properties instead of needing to define them ourselves
(0.200.3) improved how wrapped functions call back to original functions, helps fix crashes on certain games
(0.200.3) moved OverrideAppId
to DLSSPresets section
(0.200.3) added ResolutionOffset
setting to INI, allows offsetting the DLAA resolution by certain amount, for games that don't like DLAA working at full resolution (eg. Crysis 3 & RE Engine games...)
now supports wrapping the nvngx.dll
file itself, via exported wrapper functions (this requires signature checks to be disabled via EnableSignatureOverride.reg
)
improved code so that nvngx.dll wrapper method & the older hooking methods can both share the same logic
improved OverrideDlssHud
hook to let it work across more versions of DLSS
UltraQuality
override: allows setting a value for the normally-unused UltraQuality setting, most games don't support this, but a small number may detect the overridden value & make an Ultra Quality setting available to use (eg. Hogwarts Legacy)
OverrideDlssDll
setting: can override the path that DLSS will be loaded from, may help with games that don't allow the included nvngx_dlss.dll file to be modified (eg. with RGL launcher), so you could set this to make it load DLSS from a different path instead
reorganized hooks into separate namespaces for each DLL that we apply changes to (nvngx & nvngx_dlss)
uses better method to watch for DLSS DLLs being loaded in, using LdrRegisterDllNotification instead of LoadLibrary hooks, reduces chances of issues with other DLL plugins
changed priority of ForceDLAA
vs DLSSQualityLevels
, values set in DLSSQualityLevels
will now always override the ForceDLAA
setting, if the section is enabled.
improved support for older drivers that might be missing certain DLSS functions
changes how hooks are performed: instead of our DLL handling the hook install / removal ourselves (needing us to keep track of the DLL loads/unloads), we instead just hook the DllMain
of the module being hooked, which lets us know when the module is loaded/unloaded without needing any bookkeeping - this should help with games that might load & unload the DLSS modules during runtime
updated to newer safetyhook
to improve stability of code hooks
DLSSQualityLevels
section, where custom ratios can be set for each DLSS levelForceAutoExposure
to OverrideAutoExposure
, can now be force disabled if desiredWatchIniUpdates
setting, which can try applying any updated dlsstweaks.ini settings during the sessionOverrideDlssHud
setting, can allow force enabling/disabling the DLSS debug display without needing to edit registryDisableDevWatermark
setting to hide watermark message when using dev DLLsafetyhook
, use spdlog
for loggingGetPrivateProfile
functions, fixes issues with INI being locked & not being writable by external apps during runtime_beginthreadex
instead of CreateThread
for our main hook init thread0.123.10+ could have some regressions in certain titles compared to 0.123.9 - if you find a title that used to work but now doesn't, please let me know on the issues page.
A list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
DLL hashes for verification (nvngx.dll):
The DLL is also signed too, but unfortunately only with a self-signed certificate, which would be easy for others to impersonate... more info about that at https://github.com/emoose/DLSSTweaks/wiki/DLL-Signature
(if someone with a proper code-signing cert is able to help sign DLLs for me it'd be extremely appreciated, please email me at abc (at) cock (dot) li)
Binaries / DLL file can be found on NexusMods: https://www.nexusmods.com/site/mods/550?tab=files
(this beta version is listed as "DLSSTweaks beta")
The files listed below are just source code for the DLL, the DLL itself for use with games can be found in the link above.
Published by emoose over 1 year ago
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1+ is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x versions too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver series 528 & 531 - earlier driver versions may have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
Many hours have gone into developing/testing/researching, along with debugging issues with different games.
If the tweaks have helped improve your experience, please consider buying a coffee to support future development, & help to obtain more games to test with. Thank you!
DLSSTweaks now offers two different ways to setup the wrapper, which should help let it work across different system configs:
The easiest way to install is via nvngx.dll wrapping, this should work fine for the majority of games without needing to rename any files first.
However this method requires a small registry tweak to be applied first to stop DLSS from checking the nvngx.dll signature.
The included EnableNvidiaSigOverride.reg
can install this tweak for you (the tweak can also be removed via the DisableNvidiaSigOverride.reg
)
After setting up the registry tweak you should be able to just copy the nvngx.dll
& dlsstweaks.ini
files next to your game EXE, and it should hopefully load into the game fine.
(this is the same registry tweak used by CyberFSR2 to load in their custom nvngx.dll, haven't seen any reports of issues caused by it, but if you play games that use anti-cheat software you may want to use the method below, instead of installing this global registry tweak)
Alternatively if you don't wish to use the registry tweak, the older methods of loading in via dxgi.dll etc wrapping are also still supported.
(this older method requires more code hooks to be applied though, which may have issues on certain systems, the nvngx.dll method is believed to be more compatible)
You can switch to these wrappers by renaming the included nvngx.dll file to one of the supported filenames, the dlsstweaks.ini includes a list of filenames you can try.
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
Note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first - the included INI explains each of the available tweaks, along with alternate filenames you can rename the DLSSTweaks DLL to.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
(0.200.5-beta3) DLSSPresets: add hook to override presets forced by DLSS with users ones - now OverrideAppId
shouldn't be required to override the presets determined by Nvidia, instead just change Default
to any preset and it should be made active.
(this might help DLSS to make any game-specific changes now too, since it'll now always be told the correct AppId for the game)
(0.200.5-beta3) INI: added VerboseLogs setting to control log level, enabling this will give a tiny bit extra debugging into into the log file, more things about DLSS will likely be logged there in future
(0.200.5-beta3) INI: monitor INI file by default, remove WatchIniUpdates
setting, add DisableIniMonitoring
in case some games have issues with it (the way it watches the INI is very efficient using Win32 directory-changes functions, so shouldn't have any perf issues)
(0.200.5-beta3) FrameGen: allow changing watermark patch during runtime by editing INI file
(0.200.5-beta3) FrameGen: zero dlssg watermark string instead of code patch (should help watermark patch work across any later versions)
(0.200.5-beta2) DLLPathOverrides: fix crash when INI section empty / doesn't exist
(0.200.5-beta2) removed messagebox when multiple instances of DLSSTweaks are detected, will now only write to dlsstweaks_error.log instead
(0.200.5-beta1) DisableDevWatermark: add watermark removal patch for DLSSG / FrameGen 3.1.10 (aka 1.10.0)
(0.200.5-beta1) DLLPathOverrides: now allows overriding almost any DLL to load from a custom path instead, useful for nvngx_dlss & nvngx_dlssg
(0.200.5-beta1) now tries to warn user via MessageBox / dlsstweaks_error.log file if multiple instances of DLSSTweaks are loaded in to the game
(0.200.4) OverrideDlssDll: fixed issues with spaces in path
(0.200.4) clamped/limited quality level ratios between 0.0 and 1.0
(0.200.4) updated to latest safetyhook
(0.200.4) INI: improved/simplified text
(0.200.4) added extra logging around errors & current settings
(0.200.4) improved vulkan function definitions
(0.200.4) for those using global injector setups, will now first read in settings from a global INI located next to the DLL, and then override with settings from an INI located next to game EXE, so settings can be overridden per-game
(0.200.4) now uses DLSS SDK for DLSS structs/properties instead of needing to define them ourselves
(0.200.3) improved how wrapped functions call back to original functions, helps fix crashes on certain games
(0.200.3) moved OverrideAppId
to DLSSPresets section
(0.200.3) added ResolutionOffset
setting to INI, allows offsetting the DLAA resolution by certain amount, for games that don't like DLAA working at full resolution (eg. Crysis 3 & RE Engine games...)
now supports wrapping the nvngx.dll
file itself, via exported wrapper functions (this requires signature checks to be disabled via EnableSignatureOverride.reg
)
improved code so that nvngx.dll wrapper method & the older hooking methods can both share the same logic
improved OverrideDlssHud
hook to let it work across more versions of DLSS
UltraQuality
override: allows setting a value for the normally-unused UltraQuality setting, most games don't support this, but a small number may detect the overridden value & make an Ultra Quality setting available to use (eg. Hogwarts Legacy)
OverrideDlssDll
setting: can override the path that DLSS will be loaded from, may help with games that don't allow the included nvngx_dlss.dll file to be modified (eg. with RGL launcher), so you could set this to make it load DLSS from a different path instead
reorganized hooks into separate namespaces for each DLL that we apply changes to (nvngx & nvngx_dlss)
uses better method to watch for DLSS DLLs being loaded in, using LdrRegisterDllNotification instead of LoadLibrary hooks, reduces chances of issues with other DLL plugins
changed priority of ForceDLAA
vs DLSSQualityLevels
, values set in DLSSQualityLevels
will now always override the ForceDLAA
setting, if the section is enabled.
improved support for older drivers that might be missing certain DLSS functions
changes how hooks are performed: instead of our DLL handling the hook install / removal ourselves (needing us to keep track of the DLL loads/unloads), we instead just hook the DllMain
of the module being hooked, which lets us know when the module is loaded/unloaded without needing any bookkeeping - this should help with games that might load & unload the DLSS modules during runtime
updated to newer safetyhook
to improve stability of code hooks
DLSSQualityLevels
section, where custom ratios can be set for each DLSS levelForceAutoExposure
to OverrideAutoExposure
, can now be force disabled if desiredWatchIniUpdates
setting, which can try applying any updated dlsstweaks.ini settings during the sessionOverrideDlssHud
setting, can allow force enabling/disabling the DLSS debug display without needing to edit registryDisableDevWatermark
setting to hide watermark message when using dev DLLsafetyhook
, use spdlog
for loggingGetPrivateProfile
functions, fixes issues with INI being locked & not being writable by external apps during runtime_beginthreadex
instead of CreateThread
for our main hook init thread0.123.10+ could have some regressions in certain titles compared to 0.123.9 - if you find a title that used to work but now doesn't, please let me know on the issues page.
A list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
DLL hashes for verification (nvngx.dll):
Future releases will also be self-signed, but those could then be self-signed by anyone else too, so hashes are still preferred way to verify it.
(if someone with a proper code-signing cert is able to help sign DLLs for me it'd be extremely appreciated, please email me at abc (at) cock (dot) li)
Binaries can be found on NexusMods: https://www.nexusmods.com/site/mods/550?tab=files
(this beta version is listed as "DLSSTweaks beta")
The files listed below are just source code for the DLL, binaries for use with games can be found in the link above.
Published by emoose over 1 year ago
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1+ is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x versions too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver series 528 & 531 - earlier driver versions may have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
Many hours have gone into developing/testing/researching, along with debugging issues with different games.
If the tweaks have helped improve your experience, please consider buying a coffee to support future development, & help to obtain more games to test with. Thank you!
DLSSTweaks now offers two different ways to setup the wrapper, which should help let it work across different system configs:
The easiest way to install is via nvngx.dll wrapping, this should work fine for the majority of games without needing to rename any files first.
However this method requires a small registry tweak to be applied first to stop DLSS from checking the nvngx.dll signature.
The included EnableNvidiaSigOverride.reg
can install this tweak for you (the tweak can also be removed via the DisableNvidiaSigOverride.reg
)
After setting up the registry tweak you should be able to just copy the nvngx.dll
& dlsstweaks.ini
files next to your game EXE, and it should hopefully load into the game fine.
(this is the same registry tweak used by CyberFSR2 to load in their custom nvngx.dll, haven't seen any reports of issues caused by it, but if you play games that use anti-cheat software you may want to use the method below, instead of installing this global registry tweak)
Alternatively if you don't wish to use the registry tweak, the older methods of loading in via dxgi.dll etc wrapping are also still supported.
(this older method requires more code hooks to be applied though, which may have issues on certain systems, the nvngx.dll method is believed to be more compatible)
You can switch to these wrappers by renaming the included nvngx.dll file to one of the supported filenames, the dlsstweaks.ini includes a list of filenames you can try.
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
Note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first - the included INI explains each of the available tweaks, along with alternate filenames you can rename the DLSSTweaks DLL to.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
OverrideAppId
to DLSSPresets sectionResolutionOffset
setting to INI, allows offsetting the DLAA resolution by certain amount, for games that don't like DLAA working at full resolution (eg. Crysis 3 & RE Engine games...)nvngx.dll
file itself, via exported wrapper functions (this requires signature checks to be disabled via EnableSignatureOverride.reg
)OverrideDlssHud
hook to let it work across more versions of DLSSUltraQuality
override: allows setting a value for the normally-unused UltraQuality setting, most games don't support this, but a small number may detect the overridden value & make an Ultra Quality setting available to use (eg. Hogwarts Legacy)OverrideDlssDll
setting: can override the path that DLSS will be loaded from, may help with games that don't allow the included nvngx_dlss.dll file to be modified (eg. with RGL launcher), so you could set this to make it load DLSS from a different path insteadForceDLAA
vs DLSSQualityLevels
, values set in DLSSQualityLevels
will now always override the ForceDLAA
setting, if the section is enabled.DllMain
of the module being hooked, which lets us know when the module is loaded/unloaded without needing any bookkeeping - this should help with games that might load & unload the DLSS modules during runtimesafetyhook
to improve stability of code hooksDLSSQualityLevels
section, where custom ratios can be set for each DLSS levelForceAutoExposure
to OverrideAutoExposure
, can now be force disabled if desiredWatchIniUpdates
setting, which can try applying any updated dlsstweaks.ini settings during the sessionOverrideDlssHud
setting, can allow force enabling/disabling the DLSS debug display without needing to edit registryDisableDevWatermark
setting to hide watermark message when using dev DLLsafetyhook
, use spdlog
for loggingGetPrivateProfile
functions, fixes issues with INI being locked & not being writable by external apps during runtime_beginthreadex
instead of CreateThread
for our main hook init thread0.123.10+ could have some regressions in certain titles compared to 0.123.9 - if you find a title that used to work but now doesn't, please let me know on the issues page.
A list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
Binaries can be found on NexusMods: https://www.nexusmods.com/site/mods/550?tab=files
(this beta version is listed as "DLSSTweaks beta")
The files listed below are just source code for the DLL, binaries for use with games can be found in the link above.
Published by emoose over 1 year ago
(old release, see https://github.com/emoose/DLSSTweaks/releases for latest version)
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1+ is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x versions too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver series 528 & 531 - earlier driver versions may have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
Many hours have gone into developing/testing/researching, along with debugging issues with different games.
If the tweaks have helped improve your experience, please consider buying a coffee to support future development, & help to obtain more games to test with. Thank you!
DLSSTweaks now offers two different ways to setup the wrapper, which should help let it work across different system configs:
The easiest way to install is via nvngx.dll wrapping, this should work fine for the majority of games without needing to rename any files first.
However this method requires a small registry tweak to be applied first to stop DLSS from checking the nvngx.dll signature.
The included EnableNvidiaSigOverride.reg
can install this tweak for you (the tweak can also be removed via the DisableNvidiaSigOverride.reg
)
After setting up the registry tweak you should be able to just copy the nvngx.dll
& dlsstweaks.ini
files next to your game EXE, and it should hopefully load into the game fine.
(this is the same registry tweak used by CyberFSR2 to load in their custom nvngx.dll, haven't seen any reports of issues caused by it, but if you play games that use anti-cheat software you may want to use the method below, instead of installing this global registry tweak)
Alternatively if you don't wish to use the registry tweak, the older methods of loading in via dxgi.dll etc wrapping are also still supported.
(this older method requires more code hooks to be applied though, which may have issues on certain systems, the nvngx.dll method is believed to be more compatible)
You can switch to these wrappers by renaming the included nvngx.dll file to one of the supported filenames, the dlsstweaks.ini includes a list of filenames you can try.
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
Note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first - the included INI explains each of the available tweaks, along with alternate filenames you can rename the DLSSTweaks DLL to.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
OverrideAppId
to DLSSPresets sectionResolutionOffset
setting to INI, allows offsetting the DLAA resolution by certain amount, for games that don't like DLAA working at full resolution (eg. Crysis 3 & RE Engine games...)nvngx.dll
file itself, via exported wrapper functions (this requires signature checks to be disabled via EnableSignatureOverride.reg
)OverrideDlssHud
hook to let it work across more versions of DLSSUltraQuality
override: allows setting a value for the normally-unused UltraQuality setting, most games don't support this, but a small number may detect the overridden value & make an Ultra Quality setting available to use (eg. Hogwarts Legacy)OverrideDlssDll
setting: can override the path that DLSS will be loaded from, may help with games that don't allow the included nvngx_dlss.dll file to be modified (eg. with RGL launcher), so you could set this to make it load DLSS from a different path insteadForceDLAA
vs DLSSQualityLevels
, values set in DLSSQualityLevels
will now always override the ForceDLAA
setting, if the section is enabled.DllMain
of the module being hooked, which lets us know when the module is loaded/unloaded without needing any bookkeeping - this should help with games that might load & unload the DLSS modules during runtimesafetyhook
to improve stability of code hooksDLSSQualityLevels
section, where custom ratios can be set for each DLSS levelForceAutoExposure
to OverrideAutoExposure
, can now be force disabled if desiredWatchIniUpdates
setting, which can try applying any updated dlsstweaks.ini settings during the sessionOverrideDlssHud
setting, can allow force enabling/disabling the DLSS debug display without needing to edit registryDisableDevWatermark
setting to hide watermark message when using dev DLLsafetyhook
, use spdlog
for loggingGetPrivateProfile
functions, fixes issues with INI being locked & not being writable by external apps during runtime_beginthreadex
instead of CreateThread
for our main hook init thread0.123.10+ could have some regressions in certain titles compared to 0.123.9 - if you find a title that used to work but now doesn't, please let me know on the issues page.
A list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
Binaries can be found on NexusMods: https://www.nexusmods.com/site/mods/550?tab=files
(this beta version is listed as "DLSSTweaks beta")
The files listed below are just source code for the DLL, binaries for use with games can be found in the link above.
Published by emoose over 1 year ago
(old release, see https://github.com/emoose/DLSSTweaks/releases for latest version)
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1+ is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x versions too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver series 528 & 531 - earlier driver versions may have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
Many hours have gone into developing/testing/researching, along with debugging issues with different games.
If the tweaks have helped improve your experience, please consider buying a coffee to support future development, & help to obtain more games to test with. Thank you!
DLSSTweaks now offers two different ways to setup the wrapper, which should help let it work across different system configs:
The easiest way to install is via nvngx.dll wrapping, this should work fine for the majority of games without needing to rename any files first.
However this method requires a small registry tweak to be applied first to stop DLSS from checking the nvngx.dll signature.
The included EnableNvidiaSigOverride.reg
can install this tweak for you (the tweak can also be removed via the DisableNvidiaSigOverride.reg
)
After setting up the registry tweak you should be able to just copy the nvngx.dll
& dlsstweaks.ini
files next to your game EXE, and it should hopefully load into the game fine.
(this is the same registry tweak used by CyberFSR2 to load in their custom nvngx.dll, haven't seen any reports of issues caused by it, but if you play games that use anti-cheat software you may want to use the method below, instead of installing this global registry tweak)
Alternatively if you don't wish to use the registry tweak, the older methods of loading in via dxgi.dll etc wrapping are also still supported.
(this older method requires more code hooks to be applied though, which may have issues on certain systems, the nvngx.dll method is believed to be more compatible)
You can switch to these wrappers by renaming the included nvngx.dll file to one of the supported filenames, the dlsstweaks.ini includes a list of filenames you can try.
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
Note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first - the included INI explains each of the available tweaks, along with alternate filenames you can rename the DLSSTweaks DLL to.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
OverrideAppId
to DLSSPresets sectionResolutionOffset
setting to INI, allows offsetting the DLAA resolution by certain amount, for games that don't like DLAA working at full resolution (eg. Crysis 3 & RE Engine games...)nvngx.dll
file itself, via exported wrapper functions (this requires signature checks to be disabled via EnableSignatureOverride.reg
)OverrideDlssHud
hook to let it work across more versions of DLSSUltraQuality
override: allows setting a value for the normally-unused UltraQuality setting, most games don't support this, but a small number may detect the overridden value & make an Ultra Quality setting available to use (eg. Hogwarts Legacy)OverrideDlssDll
setting: can override the path that DLSS will be loaded from, may help with games that don't allow the included nvngx_dlss.dll file to be modified (eg. with RGL launcher), so you could set this to make it load DLSS from a different path insteadForceDLAA
vs DLSSQualityLevels
, values set in DLSSQualityLevels
will now always override the ForceDLAA
setting, if the section is enabled.DllMain
of the module being hooked, which lets us know when the module is loaded/unloaded without needing any bookkeeping - this should help with games that might load & unload the DLSS modules during runtimesafetyhook
to improve stability of code hooksDLSSQualityLevels
section, where custom ratios can be set for each DLSS levelForceAutoExposure
to OverrideAutoExposure
, can now be force disabled if desiredWatchIniUpdates
setting, which can try applying any updated dlsstweaks.ini settings during the sessionOverrideDlssHud
setting, can allow force enabling/disabling the DLSS debug display without needing to edit registryDisableDevWatermark
setting to hide watermark message when using dev DLLsafetyhook
, use spdlog
for loggingGetPrivateProfile
functions, fixes issues with INI being locked & not being writable by external apps during runtime_beginthreadex
instead of CreateThread
for our main hook init thread0.123.10+ could have some regressions in certain titles compared to 0.123.9 - if you find a title that used to work but now doesn't, please let me know on the issues page.
A list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
Binaries can be found on NexusMods: https://www.nexusmods.com/site/mods/550?tab=files
The files listed below are just source code for the DLL, binaries for use with games can be found in the link above.
Published by emoose over 1 year ago
(old release, see https://github.com/emoose/DLSSTweaks/releases for latest version)
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1 is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver series 528 & 531 - earlier driver versions are known to have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
Many hours have gone into developing/testing/rewriting, along with debugging issues with different games.
If the tweaks have helped improve your experience, please consider buying a coffee to support future development, & help to obtain more games to test with. Thank you!
DLSSTweaks now offers two different ways to setup the wrapper, which should help let it work across different system configs:
The easiest way to install is via nvngx.dll wrapping, this should work fine for the majority of games without needing to rename any files first.
However this method requires a small registry tweak to be applied first to stop DLSS from checking the nvngx.dll signature.
The included EnableSignatureOverride.reg
can install this tweak for you (the tweak can also be removed via the DisableSignatureOverride.reg
)
After setting up the registry tweak you should be able to just copy the nvngx.dll
& dlsstweaks.ini
files next to your game EXE, and it should hopefully load into the game fine.
(this is the same registry tweak used by CyberFSR2 to load in their custom nvngx.dll, haven't seen any reports of issues caused by it, but if you play games that use anti-cheat software you may want to use the method below, instead of installing this global registry tweak)
Alternatively if you don't wish to use the registry tweak, the older methods of loading in via dxgi.dll etc wrapping are also still supported.
(this older method requires more code hooks to be applied though, which may have issues on certain systems, the nvngx.dll method is believed to be more compatible)
You can switch to these wrappers by renaming the included nvngx.dll file to one of the supported filenames, the dlsstweaks.ini includes a list of filenames you can try.
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
Note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first - the included INI explains each of the available tweaks, along with alternate filenames you can rename the DLSSTweaks DLL to.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
OverrideAppId
to DLSSPresets sectionResolutionOffset
setting to INI, allows offsetting the DLAA resolution by certain amount, for games that don't like DLAA working at full resolution (eg. Crysis 3 & RE Engine games...)nvngx.dll
file itself, via exported wrapper functions (this requires signature checks to be disabled via EnableSignatureOverride.reg
)OverrideDlssHud
hook to let it work across more versions of DLSSUltraQuality
override: allows setting a value for the normally-unused UltraQuality setting, most games don't support this, but a small number may detect the overridden value & make an Ultra Quality setting available to use (eg. Hogwarts Legacy)OverrideDlssDll
setting: can override the path that DLSS will be loaded from, may help with games that don't allow the included nvngx_dlss.dll file to be modified (eg. with RGL launcher), so you could set this to make it load DLSS from a different path insteadForceDLAA
vs DLSSQualityLevels
, values set in DLSSQualityLevels
will now always override the ForceDLAA
setting, if the section is enabled.DllMain
of the module being hooked, which lets us know when the module is loaded/unloaded without needing any bookkeeping - this should help with games that might load & unload the DLSS modules during runtimesafetyhook
to improve stability of code hooksDLSSQualityLevels
section, where custom ratios can be set for each DLSS levelForceAutoExposure
to OverrideAutoExposure
, can now be force disabled if desiredWatchIniUpdates
setting, which can try applying any updated dlsstweaks.ini settings during the sessionOverrideDlssHud
setting, can allow force enabling/disabling the DLSS debug display without needing to edit registryDisableDevWatermark
setting to hide watermark message when using dev DLLsafetyhook
, use spdlog
for loggingGetPrivateProfile
functions, fixes issues with INI being locked & not being writable by external apps during runtime_beginthreadex
instead of CreateThread
for our main hook init thread0.123.10+ could have some regressions in certain titles compared to 0.123.9 - if you find a title that used to work but now doesn't, please let me know on the issues page.
A list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
Binaries can be found on NexusMods: https://www.nexusmods.com/witcher3/mods/7925?tab=files
The files listed below are just source code for the DLL, binaries for using with games can be found in the link above.
Published by emoose over 1 year ago
(E: old release, check https://github.com/emoose/DLSSTweaks/releases for latest)
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1 is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver series 528 & 531 - earlier driver versions are known to have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
Many hours have gone into developing/testing/rewriting, along with debugging issues with different games.
If the tweaks have helped improve your experience, please consider buying a coffee to support future development & help to obtain more games to test with. Thank you!
DLSSTweaks now offers two different ways to setup the wrapper, which should help let it work across different system configs:
The easiest way to install is via nvngx.dll wrapping, this should work fine for the majority of games without needing to rename any files first.
However this method requires a small registry tweak to be applied first to stop DLSS from checking the nvngx.dll signature.
The included EnableSignatureOverride.reg
can install this tweak for you (the tweak can also be removed via the DisableSignatureOverride.reg
)
After setting up the registry tweak you should be able to just copy the nvngx.dll
& dlsstweaks.ini
files next to your game EXE, and it should hopefully load into the game fine.
(this is the same registry tweak used by CyberFSR2 to load in their custom nvngx.dll, haven't seen any reports of issues caused by it, but if you play games that use anti-cheat software you may want to use the method below, instead of installing this global registry tweak)
Alternatively if you don't wish to use the registry tweak, the older methods of loading in via dxgi.dll etc wrapping are also still supported.
(this older method requires more code hooks to be applied though, which may have issues on certain systems, the nvngx.dll method is believed to be more compatible)
You can switch to these wrappers by renaming the included nvngx.dll file to one of the supported filenames, the dlsstweaks.ini includes a list of filenames you can try.
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
Note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first - the included INI explains each of the available tweaks, along with alternate filenames you can rename the DLSSTweaks DLL to.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
nvngx.dll
file itself, via exported wrapper functions (this requires signature checks to be disabled via EnableSignatureOverride.reg
)OverrideDlssHud
hook to let it work across more versions of DLSSUltraQuality
override: allows setting a value for the normally-unused UltraQuality setting, most games don't support this, but a small number may detect the overridden value & make an Ultra Quality setting available to use (eg. Hogwarts Legacy)OverrideDlssDll
setting: can override the path that DLSS will be loaded from, may help with games that don't allow the included nvngx_dlss.dll file to be modified (eg. with RGL launcher), so you could set this to make it load DLSS from a different path insteadForceDLAA
vs DLSSQualityLevels
, values set in DLSSQualityLevels
will now always override the ForceDLAA
setting, if the section is enabled.DllMain
of the module being hooked, which lets us know when the module is loaded/unloaded without needing any bookkeeping - this should help with games that might load & unload the DLSS modules during runtimesafetyhook
to improve stability of code hooksDLSSQualityLevels
section, where custom ratios can be set for each DLSS levelForceAutoExposure
to OverrideAutoExposure
, can now be force disabled if desiredWatchIniUpdates
setting, which can try applying any updated dlsstweaks.ini settings during the sessionOverrideDlssHud
setting, can allow force enabling/disabling the DLSS debug display without needing to edit registryDisableDevWatermark
setting to hide watermark message when using dev DLLsafetyhook
, use spdlog
for loggingGetPrivateProfile
functions, fixes issues with INI being locked & not being writable by external apps during runtime_beginthreadex
instead of CreateThread
for our main hook init thread0.123.10+ could have some regressions in certain titles compared to 0.123.9 - if you find a title that used to work but now doesn't, please let me know on the issues page.
A list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
Binaries can be found on NexusMods: https://www.nexusmods.com/witcher3/mods/7925?tab=files
Published by emoose over 1 year ago
(E: old release, check https://github.com/emoose/DLSSTweaks/releases for latest)
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1 is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x too - DLSS framegen is unaffected by this DLL.
This has been tested with Nvidia driver version 528.49 - earlier driver versions are known to have issues, recommend updating if DLSSTweaks doesn't seem to apply to any games for you.
To install just extract dxgi.dll & dlsstweaks.ini next to your game executable, then edit the dlsstweaks.ini file with the tweaks you want to apply.
(note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first)
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
The included INI explains each of the tweaks available, along with alternate filenames you can try for the DLL if it doesn't seem to load in properly, or if you want to use it alongside another DLL wrapper such as ReShade.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
If this release helped you out at all, consider buying a coffee to help support future mods & tweaks :)
DLSSQualityLevels
section, where custom ratios can be set for each DLSS levelForceAutoExposure
to OverrideAutoExposure
, can now be force disabled if desiredWatchIniUpdates
setting, which can try applying any updated dlsstweaks.ini settings during the sessionOverrideDlssHud
setting, can allow force enabling/disabling the DLSS debug display without needing to edit registryDisableDevWatermark
setting to hide watermark message when using dev DLLsafetyhook
, use spdlog
for loggingGetPrivateProfile
functions, fixes issues with INI being locked & not being writable by external apps during runtime_beginthreadex
instead of CreateThread
for our main hook init thread0.123.10+ could have some regressions in certain titles compared to 0.123.9 - if you find a title that used to work but now doesn't, please let me know on the issues page.
A list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
Published by emoose over 1 year ago
Old release, latest release can be found at https://github.com/emoose/DLSSTweaks/releases
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking scaling ratios & DLSS 3.1 presets.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1 is required for DLSSPresets overrides to be applied, but DLAA forcing / scaling ratio tweaks should work fine across 2.x too - DLSS framegen is unaffected by this DLL.
To install just extract dxgi.dll & dlsstweaks.ini next to your game executable, then edit the dlsstweaks.ini file with the tweaks you want to apply.
(note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first)
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
The included INI explains each of the tweaks available, along with alternate filenames you can try for the DLL if it doesn't seem to load in properly, or if you want to use it alongside another DLL wrapper such as ReShade.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
If anyone would like to support future development my ko-fi page is https://ko-fi.com/emoose, your help is appreciated!
DLSSQualityLevels
section, where custom ratios can be set for each DLSS levelForceAutoExposure
to OverrideAutoExposure
, can now be force disabled if desiredWatchIniUpdates
setting, which can try applying any updated dlsstweaks.ini settings during the sessionOverrideDlssHud
setting, can allow force enabling/disabling the DLSS debug display without needing to edit registryDisableDevWatermark
setting to hide watermark message when using dev DLLsafetyhook
, use spdlog
for logging_beginthreadex
instead of CreateThread
for our main hook init thread0.123.10 might have some regressions in certain titles compared to 0.123.9 - if you find a title that used to work but now doesn't, please let me know on the issues page.
A list of games tested against DLSSTweaks can be found here: https://github.com/emoose/DLSSTweaks/wiki/Games
If you try out any game that isn't mentioned there please let us know how it went on the issue tracker!
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
Published by emoose over 1 year ago
Old release, latest release can be found at https://github.com/emoose/DLSSTweaks/releases
Wrapper DLL that can force DLAA onto DLSS-supported titles, along with tweaking the presets used by DLSS 3.1.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1 is required for DLSSPresets overrides to be applied, but the DLAA feature should work fine across 2.x too - DLSS framegen is unaffected by this DLL.
To install just extract dxgi.dll & dlsstweaks.ini next to your game executable, then edit the dlsstweaks.ini file with the tweaks you want to apply.
(note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first)
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
The included INI explains each of the tweaks available, along with alternate filenames you can try for the DLL if it doesn't seem to load in properly, or if you want to use it alongside another DLL wrapper such as ReShade.
NOT RECOMMENDED FOR ONLINE GAMES
The way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by most anti-cheats.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
If anyone would like to support future development my ko-fi page is https://ko-fi.com/emoose, any help is appreciated :)
NVSDK_NGX_VULKAN
functions, hopefully letting it work on vulkan titles (experimental, please let me know if you find a game that doesn't work with it!)ForceAutoExposure
settingYou can find a list of games that users have reported working or not at https://github.com/emoose/DLSSTweaks/wiki/Games
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
If you try out any game that isn't mentioned here please let us know how it went on the issue tracker!
Published by emoose over 1 year ago
Wrapper DLL that can force DLAA onto most DLSS-supported titles, along with tweaking the presets used by DLSS 3.1.
To install just extract dxgi.dll & dlsstweaks.ini next to your game executable, then edit the dlsstweaks.ini file with the tweaks you want to apply.
(note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first)
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
The INI should explain each of the tweaks available, along with alternate filenames you can use for the DLL if it doesn't seem to load in properly, or if you want to use it alongside another DLL wrapper.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1 is required for DLSSPresets overrides to be applied, but the DLAA feature should work fine across 2.x too - right now I'm not sure how this might affect DLSS framegen at all.
NOT RECOMMENDED FOR ONLINE GAMES - the way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by even the simplest anti-cheat.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
If anyone would like to support future development my ko-fi page is https://ko-fi.com/emoose, any help is appreciated :)
ForceAutoExposure
settingThe UE4 titles mentioned above might need to be renamed to XInput1_3.dll or XInput9_1_0.dll to work.
DLSS3.1 preset overrides may still work fine in the titles above.
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
If you try out any game that isn't mentioned here please let us know how it went on the issue tracker!
Published by emoose over 1 year ago
Wrapper DLL that can force DLAA onto most DLSS-supported titles, along with tweaking the presets used by DLSS 3.1.
To install just extract dxgi.dll & dlsstweaks.ini next to your game executable, then edit the dlsstweaks.ini file with the tweaks you want to apply.
(note that the default dlsstweaks.ini won't apply any tweaks, it must be edited first)
If the DLL loaded in fine there should be a dlsstweaks.log file created next to the EXE, if that shows up then hopefully the tweaks should be active.
(you can use the DLSS dev DLL to verify that they're actually active, the INI file has more info about that)
The INI should explain each of the tweaks available, along with alternate filenames you can use for the DLL if it doesn't seem to load in properly, or if you want to use it alongside another DLL wrapper.
Most titles that support DLSS2+ should hopefully work fine with this, but if you find any that don't, or have any other issues, feel free to post in the issue tracker.
DLSS 3.1 is required for DLSSPresets overrides to be applied, but the DLAA feature should work fine across 2.x too - right now I'm not sure how this might affect DLSS framegen at all.
NOT RECOMMENDED FOR ONLINE GAMES - the way the hook works is similar to how some game cheats modify games, it's very likely to be picked up by even the simplest anti-cheat.
Please don't reupload this DLL elsewhere, linking to the releases page would be appreciated.
If anyone would like to support future development my ko-fi page is https://ko-fi.com/emoose, any help is appreciated :)
The UE4 titles mentioned above might need to be renamed to XInput1_3.dll or XInput9_1_0.dll to work.
DLSS3.1 preset overrides may still work fine in the titles above.
Many thanks to DoktorSleepless & OrganizationOk4516 for helping test the DLL with most of these games before release!
If you try out any game that isn't mentioned here please let us know how it went on the issue tracker!
VirusTotal results for dlsstweaks-0.123.6.zip (0/63): https://www.virustotal.com/gui/file-analysis/ZDI0OWYyOGJjNjEzNzBiZTZkN2YwYmQ5OTI5Nzg4N2I6MTY3NjMwNzIzMA==