MonoDevelop/Visual Studio for Mac Godot integration
At this moment extension only has 3 basic functionalities:
/Applications/Godot_mono.app/Contents/MacOS/Godot
(can be modified in preferences) inside same working directory as .csproj file. It also adds --remote-debug
parameter which allows sending "reload_scripts".23685
or whatever is written in project.godot
[mono] "mono/debugger_agent/port"
so we just connect to that port with debugger. --remote-debug
is connected to Godot Editor, hence "reload_scripts" is not woring.