The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
APACHE-2.0 License
The LevelEditor is a software tool used to design levels (maps, campaigns, and virtual worlds) for a video game. A level editor is used by a game designer.
The standalone LevelEditor is a fully functional modern level editor. Using the LevelEditor, you can design a game world for any video game engine. You can create and lay out terrain, place static game objects in the world (such as rocks, plants, street lights, or buildings), place light sources for game objects, and place Linears for dynamic game objects.
The LevelEditor leverages the Authoring Tools Framework and C# for user interface and data management, and leverages the power of C++ and Microsoft DirectX 11 for 3D rendering.
Originally built from the Authoring Tools Framework, the LevelEditor offers a WYSIWYG interface and a variety of features that support asset management, game object creation, scene layout, and cross-team development. The LevelEditor can also be customized and extended by creating plug-ins. For more about the Level Editor's capabilities, see LevelEditor Features & Benefits.
The following LevelEditor features help you construct game levels efficiently and collaboratively:
To build/run LevelEditor:
Important note about performance: The release build of LvEdRenderingEngine.dll is much faster than the debug build when loading levels and rendering.
LevelEditor wiki pages: https://github.com/SonyWWS/LevelEditor/wiki