c# uabe for newer versions of unity
MIT License
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No major updates, just fixes a few well known bugs and updates the tpk.
This is the last release of this version of UABEA before the rewrite. The docking and multi-bundle version is still a work in progress.
Requirements:
Published by nesrak1 over 1 year ago
m_PlatformBlob
field to detect swizzle information (which I also don't really know the format of). However, when you create a new asset, this field will not be filled out. I suggest finding a texture of similar size and copying its dump into the new texture asset before importing.Future features:
And if you're curious about the new UABEA in progress, I've pasted some screenshots over on the Discord: https://cdn.discordapp.com/attachments/862035809795964969/1082539367492505701/image.png
Requirements:
Published by nesrak1 over 1 year ago
UABEA now has a free and paid version. See the popup on startup for more info.
There's tons of new updates in this version so check it out for yourself for what's new!
Published by nesrak1 almost 2 years ago
The changelog is really long so here's the short and sweet version:
What didn't make it into this release:
What's in the future besides the above:
Published by nesrak1 over 2 years ago
You should download the latest release instead of this version.
This is the fourth release for UABEA.
Features:
Bug fixes:
Known bugs/issues (not new, just discovered):
Published by nesrak1 about 3 years ago
You should download the latest release instead of this version.
This is the third release for UABEA.
Features:
Bug fixes:
Thanks to everyone for reporting bugs on Github and Discord. If you have time and want to help out, either by fixing bugs or adding new features, please do!
Edit: If it wasn't already obvious, the lin version is for Linux and the win version is for Windows...
Published by nesrak1 over 3 years ago
You should download the latest release instead of this version.
hello everyone, this is the second release to uabea.
I didn't expect anyone else to use it as I had made this for someone on discord but didn't tell anyone else about it. I kept getting a lot of issues/discord pms about adding features though, so here I am releasing the second update. there's still tons of things to be done and probably tons of bugs and issues I haven't found yet, but it's getting there. also, linux build is now available so feel free to try it out and let me know if it works or doesn't work for you.
changes:
plugin support and texture plugin
command line support (not much testing done so probably doesn't work well)
fix save not working on bundles
fix strings not escaping newlines correctly in export dump
fix bundles not decompressing to file
Published by nesrak1 over 3 years ago
have fun, people who wanted this