Discord Bot to automute Among Us players at round transitions, in conjunction with https://github.com/automuteus/amonguscapture
MIT License
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Published by denverquane about 4 years ago
Published by denverquane about 4 years ago
Better logging for troubleshooting issues, you can now mark players as alive with .au alive @player
or .au al @player
Published by denverquane about 4 years ago
Including an updater .exe with this release. Once you download the update.exe
, you can just run that executable to fetch the latest release of the amongusdiscord.exe
bot automatically, no need to re-download any .exe from the releases page again!
Also added the command to broadcast the room code and region to all players; using .au bcast <roomcode> <region>
or .au b
Example:
.au bcast abcd asia
or .au b abcd na
(accepts "asia", "europe", "north", or "as", "eu", and "na" for short)
Published by denverquane about 4 years ago
Now when starting the bot, it will automatically add all players to the tracking list (until filtered with .au track
)!
When a user disconnects, they will be removed from the tracking list
When players move in and out of the tracked channel, they will be muted/unmuted accordingly
Published by denverquane about 4 years ago
Added .au muteall
for cases where you need everyone muted, added GAME_START_DELAY
to sample.env (different delay from GAME_RESUME_DELAY
), and players you mark as dead will be automatically muted during the current discussion phase
Published by denverquane about 4 years ago
Adds a variable to the .env that allows you to select a different monitor than the default (which should be correct in most cases).
# Only change this value if you run multiple monitors and also encounter an issue
# 0 (the default) should be the primary display in a multi-monitor setup, but you may need
# to use values 0,1,2, etc if you have issues
# MONITOR = 0
EDIT: Hotfixed
Published by denverquane about 4 years ago
Resets all dead players properly when game ends
Editing the release to check the Discord webhook
Published by denverquane about 4 years ago
Added mute/unmute delays to config so they can be adjusted
# how many seconds before players are muted after the "Voting Results" text is displayed
GAME_RESUME_DELAY = 5
# how many seconds before players are unmuted after the "Who is the Imposter?" text is displayed
DISCUSS_START_DELAY = 2
Published by denverquane about 4 years ago
You can now mark dead players manually so they aren't unmuted (using .au d @player1 @player2 ...
). .au help
updated with new commands
Published by denverquane about 4 years ago