automuteus

Discord Bot to automute Among Us players at round transitions, in conjunction with https://github.com/automuteus/amonguscapture

MIT License

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945
Committers
57

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automuteus - 1.3.2 Rate Limiting Fix (?)

Published by denverquane about 4 years ago

automuteus - 1.3.1 Better logging for debug, mark alive players

Published by denverquane about 4 years ago

Better logging for troubleshooting issues, you can now mark players as alive with .au alive @player or .au al @player

automuteus - 1.3.0 "Auto" Updater .Exe!

Published by denverquane about 4 years ago

Including an updater .exe with this release. Once you download the update.exe, you can just run that executable to fetch the latest release of the amongusdiscord.exe bot automatically, no need to re-download any .exe from the releases page again!

Also added the command to broadcast the room code and region to all players; using .au bcast <roomcode> <region> or .au b
Example:
.au bcast abcd asia or .au b abcd na
(accepts "asia", "europe", "north", or "as", "eu", and "na" for short)

automuteus - 1.2.0 Bot automatically adds users on startup!

Published by denverquane about 4 years ago

  • Now when starting the bot, it will automatically add all players to the tracking list (until filtered with .au track)!

  • When a user disconnects, they will be removed from the tracking list

  • When players move in and out of the tracked channel, they will be muted/unmuted accordingly

automuteus - 1.1.4 Misc. Features and Fixes

Published by denverquane about 4 years ago

Added .au muteall for cases where you need everyone muted, added GAME_START_DELAY to sample.env (different delay from GAME_RESUME_DELAY), and players you mark as dead will be automatically muted during the current discussion phase

automuteus - 1.1.3 Monitor Select Env Var

Published by denverquane about 4 years ago

Adds a variable to the .env that allows you to select a different monitor than the default (which should be correct in most cases).

# Only change this value if you run multiple monitors and also encounter an issue
# 0 (the default) should be the primary display in a multi-monitor setup, but you may need
# to use values 0,1,2, etc if you have issues
# MONITOR = 0

EDIT: Hotfixed

automuteus - 1.1.2 Dead Player Bugfix

Published by denverquane about 4 years ago

Resets all dead players properly when game ends

Editing the release to check the Discord webhook

automuteus - 1.1.1 Mute/Unmute Delays

Published by denverquane about 4 years ago

Added mute/unmute delays to config so they can be adjusted

# how many seconds before players are muted after the "Voting Results" text is displayed
GAME_RESUME_DELAY = 5

# how many seconds before players are unmuted after the "Who is the Imposter?" text is displayed
DISCUSS_START_DELAY = 2
automuteus - 1.1 More Commands

Published by denverquane about 4 years ago

You can now mark dead players manually so they aren't unmuted (using .au d @player1 @player2 ...). .au help updated with new commands

automuteus - 1.0 Release

Published by denverquane about 4 years ago

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