This is a clone of the BedWars plugin of the Rewinside.tv Minecraft server. This plugin is not affiliated nor related to Rewinside.tv in any way. This plugin is not intended to be used for commercial.
docker compose run --rm --service-ports rewi-bw-server
First of all, you need to make sure that you have the spigot server in your local maven repository.
You can archive this by using SpigotMC's BuildTools.
Just run it with java -jar BuildTools.jar --rev 1.8.8
. Note that you need to have Java 8 and Maven installed.
This projects uses gradle(-wrapper) as build tool. Therefore, you can use the following commands to build the project: On shell:
./gradlew clean build
On Windows:
.\gradlew.bat clean build
The plugin can be found inside the bedwars/build/libs
directory. The setup tool will be located in the map-setup-tool/build/libs
directory.
bedwars-*-all.jar
into the plugins
directory inside your server directory (you might need to create it)plugins
directoryeula.txt
in the server directory and add eula=true
to it to accept the EULA of Mojanganti-reduce-agent-*-all.jar
from the latest releasejava -javaagent:<your_agent_jar>.jar -jar <your_server_jar>.jar
If you are feeling adventurous, you can take a look at the server-bin
directory.
It contains an example start script for the server and some preconfigured server files for performance improvements.
Alternatively, you can use Docker to run the server. If you are familiar with Docker, you can use the docker-compose.yml
file in the root directory to run the server.
The Image is provided on DockerHub.
You might also take a look at the Dockerfile of the BedWars server and the Dockerfile of the server base.
teams:
players: 2 # amount of players per team
colors: # which teams are available
- red
- green
- purple
- yellow
voting:
votable-slots: [1, 4, 7] # which slots in the vote inventory are filled with a map
maps:
path: /data/maps/ # path to the map pool collection (maps will be copied to the server)
lobby: /data/lobby/ # path to the lobby map
world:
generator: empty # Map generator (currently only empty is supported)
environment: normal # Map environment (normal, nether, the_end)
init-time: 0 # Time of day when the map is loaded
difficulty: normal # Map difficulty (peaceful, easy, normal, hard)
spawn: # Spawn location
x: 16.5
y: 64.0
z: 2.5
yaw: 180.0
cps-tester: # Optional: Where the cps tester is located
x: 14.5
y: 64.0
z: 2.5
jump-and-run: # Optional: Where the jump and run is located
start:
x: 12.5
y: 64.0
z: 2.5
finish:
x: 10.5
y: 64.0
z: 2.5
teams:
<team color>:
joiner: # The ArmorStand to join the team
x: 9.5
y: 64.0
z: -5.5
displays: # An array of positions for the display npc's
- x: 8.5
y: 65.0
z: -8.5
pitch: 0.0
yaw: 0.0
This might not be the most convenient way to configure a map, but it gives you the most control about the locations. If you want to have a more user-friendly way to configure the map, you can use the Map Setup Tool to generate the configuration file.
world: # Same as lobby config
spectator-pawn:
x: -72.5
y: 120.0
z: -6.5
pitch: 90.0
map:
icon: log_2:1 # icon in format <id>[:<data>]
display-name: "Medieval Mansion" # display name
border: # The border of the map
x1: 21
x2: -167
z1: -101
z2: 87
shops: # array of shop locations
- x: -76.5
y: 75.0
z: -80.5
yaw: -45.0
spawner:
bronze: # array of bronze spawning locations
- x: -80.5
y: 75.0
z: 67.5
silver: # array of gold iron locations
- x: -71.5
y: 73.0
z: 20.5
gold: # array of gold spawning locations
- x: -66.5
y: 87.0
z: 70.5
teams:
<team color>:
bed: # bed position and direction
x: -150 # These need to be integers
y: 82
z: 0
direction: north
spawn: # The team spawn location
x: -144.5
y: 75.0
z: -6.5
yaw: -90.0