cmake-ide

Use Emacs as a C/C++ IDE

BSD-3-CLAUSE License

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cmake-ide

CppCon 2015 Lightning talk on cmake-ide:

Introduction

cmake-ide is a package to enable IDE-like features on Emacs for CMake projects. It also supports non-CMake projects as long as a compilation database is generated out-of-band.This includes autocompletion and on-the-fly syntax checking in Emacs for CMake projects with minimal configuration. It uses other packages to do its heavy lifting, in a combination of:

cmake-ide will set variables and call functions for the installed dependent packages.

It works by running CMake in Emacs in order to obtain the necessary compiler flags to pass to the other tools. Since all the dependencies are specified in the CMake scripts, there is no need to maintain a parallel dependency tracking system for Emacs. Just ask CMake.

Features

  • Sets variables for auto-complete-clang, flycheck and others for a CMake
    project automagically. Hardly any configuration necessary.
  • Automatically reruns CMake when a file is saved. Great when using
    CMake file globs to pick up newly created files, but needs
    cmake-ide-build-dir to be set.
  • cmake-ide-delete-file allows you to have the same convenience when
    deleting files. I can't figure out a better way to do this. Obviously
    simply deleting the file means having to run CMake again manually for
    it to register the change in the list of files to be compiled.
  • If cmake-ide-build-dir is set, it is considered to be the build
    directory to run CMake in. Additionally, this will cause
    cmake-ide-compile to compile the project there. It automatically
    detects Ninja and Make builds and sets the compile command
    accordingly. The command to use can be customised by setting
    the cmake-compile-command variable.
  • cmake-ide can make usage of
    rtags for finding
    definitions, also using clang. If (require 'rtags) is called before
    cmake-ide-setup, it will automatically start the rtags server (rdm)
    and call rc -J to index the project files for 0-config "jump to
    definition" and everything else rtags offers. This only works if both
    rdm and rc and in the system path or if cmake-ide-rdm-executable
    and cmake-ide-rc-executable are customized correctly.

Build Pool Directories and Persistent Naming of Automatic Build Directories

cmake-ide can automatically create build directories for you -- either in the system's tmp-directory or under cmake-ide-build-pool-dir (if set). By default, all automatically created build directories (no matter where created) will have temporary and unique names, that will change with each new session and are thus not reusable. You can, however, by setting cmake-ide-build-pool-use-persistent-naming use a reproducible naming scheme that is based on the project's path and will not change as long as the project's path is the same. This way, you can reuse the build directory.

By using both cmake-ide-build-pool-dir and cmake-ide-build-pool-use-persistent-naming, you can fully do away with the need to configure a build directory per project with directory local variables (for example).

Non-CMake projects

Use .dir-locals.el to set the cmake-ide-project-dir and cmake-ide-build-dir variables (use absolute paths).

.dir-locals.el: ((nil . ((cmake-ide-build-dir . "/path/to/build/dir") (cmake-ide-project-dir . "/path/to/project/dir"))))

If a file called compile_commands.json exists in cmake-ide-build-dir, it will work just as well as for CMake projects. Bear (https://github.com/rizsotto/Bear) can be used to generate a compile_commands.json from a make command.

Installation

Install from MELPA or MELPA Stable with:

M-x package-install RET cmake-ide.

Usage

Add this to your .emacs / init.el:

(require 'rtags) ;; optional, must have rtags installed
(cmake-ide-setup)

If cmake-ide-flags-c or cmake-ide-flags-c++ are set, they will be added to ac-clang-flags and company-clang-arguments. These variables should be set. Particularly, they should contain the system include paths (e.g. '("-I/usr/include/c++/4.9.1" "..."). For a system with gcc, you can get this information by running gcc -v -xc++ /dev/null -fsyntax-only (it's the same prerequisite for auto-complete-clang to work, since that's how clang itself works).

And... that's it. It works by calling cmake and parsing the resulting JSON file with compiler flags. Set cmake-ide-build-dir to where your project is being built and you won't have to call CMake manually again (except for the first time to specify options). Best done with directory local variables.

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