Implementations of Firebase for Godot using GDScript
MIT License
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Published by WolfgangSenff about 2 months ago
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v6.0.1...godotfirebase-v6.0.2
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v6.0...godotfirebase-v6.0.1
Published by WolfgangSenff 5 months ago
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v5.6...godotfirebase-v6.0
This represents one of the biggest refactors the plugins has ever undergone. Firestore will be changed forever.
Published by WolfgangSenff 5 months ago
Published by WolfgangSenff 5 months ago
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v5.4...godotfirebase-v5.5
Just fixing tabs and call to emit which fails on 4.2.x for some stupid reason.
Published by WolfgangSenff 5 months ago
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v5.3...godotfirebase-v5.4
Published by WolfgangSenff 7 months ago
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v5.2...godotfirebase-v5.3
Published by WolfgangSenff 11 months ago
This release includes the "once" functionality found in other Firebase implementations so that you can simply get what's at a specific place in the Realtime Database once-only, rather than having to listen to the changes.
Published by WolfgangSenff over 1 year ago
Removed automatic caching from Firestore node to prevent the corruption bug that many people have been seeing.
Published by WolfgangSenff over 1 year ago
Updated to remove automatic caching in the Firestore node to prevent the big corruption bug that people have been running into.
Published by WolfgangSenff over 1 year ago
This release targets the 4.x version of the GodotFirebase plugin. USE THIS IF YOU INTEND TO USE THE PLUGIN ON GODOT 4.x!
Published by WolfgangSenff over 2 years ago
Implemented a fix for an Android-specific bug, and have updated the error handling in firestore_task to be more robust.
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v4.6...godotfirebase-v4.7
Published by WolfgangSenff over 2 years ago
This small update has a large impact on your codebase when using Firestore! This will break it! Make sure for your error handler you switch to using the new signal (it's the same signal as before, but with more data). I'm hoping this helps people debug their workflows better.
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v4.5...godotfirebase-v4.6
Published by WolfgangSenff over 2 years ago
Fix for a massive bug in the realtime database, specifically with the HTTPSSEClient, which had an unstable refactor that missed a part of an if-condition. As such, we now support realtime database streaming again! As well as patching.
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v4.4...godotfirebase-v4.5
Published by WolfgangSenff over 2 years ago
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v4.3...godotfirebase-v4.4
Published by WolfgangSenff over 2 years ago
Fixes an issue with Firestore where it did not respect the dot notation for nested objects.
Published by WolfgangSenff almost 3 years ago
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/godotfirebase-v4.1...godotfirebase-v4.2
Published by WolfgangSenff almost 3 years ago
Full Changelog: https://github.com/GodotNuts/GodotFirebase/compare/v4...godotfirebase-v4.1
Published by WolfgangSenff about 3 years ago