Codenames in Go and TypeScript
MIT License
codenames
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Welcome to Codenames!
Usage: codenames <command>
where <command> can be as follows:
<API>
codenames start
--> checks for game in progress, if so then prompts for destroy to start again
--> otherwise, creates a new game
--> reports whose turn it is
codenames clue <word> <number>
--> set your turn's clue
codenames guess <position>
--> validity
--> remaining guesses on turn
codenames next
--> ends your turn early
codenames clues
--> history of clues (incl. current)
codenames end
--> deletes current game
codenames start
"Red Spymaster, it is your turn to offer a clue."
show field (with codenames, positions, reveals)
codenames clue bugs 2
"All right, red team. Your clue is 'bugs 2'. Feel free to guess a card."
show field
codenames guess 18
"Nice! You found a red field agent!"
show field
"You have max two more guesses."
codenames guess 17
"Nope! It was a bystander! Red's turn has ended."
"Blue spymaster, please offer a clue."
codenames clue animals 4
"All right, blue team. Your clue is 'animals 2'. Feel free to guess a card."
codenames guess 1
"Nice! You found a blue field agent!"
show field
"You have max three more guesses."
codenames guess 7
"Whoops! You found a red field agent!"
show field
"Blue's turn has ended."
"Red spymaster, please offer a clue."
codenames clue bob 6
"All right, red team. Your clue is 'bob 6'. Feel free to guess a card."
// assassination outcome
codenames guess 8
"Oh no! You found an assassin. You dead."
"Blue wins!"
(any command from here doesn't work except `codenames start`)
// winning outcome
codenames guess 7
"Nice! You found the final red field agent! Red wins!"
(command from here doesn't work except `codenames start`)
codenames config
codenames field
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