tile

Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

MIT License

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tile - v1.3.0 Latest Release

Published by kelindar almost 2 years ago

What's Changed

Full Changelog: https://github.com/kelindar/tile/compare/v1.2.3...v1.3.0

tile - v1.2.3

Published by kelindar almost 2 years ago

tile - v1.2.2

Published by kelindar almost 2 years ago

What's Changed

Full Changelog: https://github.com/kelindar/tile/compare/v1.2.1...v1.2.2

tile - v1.2.1

Published by kelindar over 2 years ago

This PR fixes MoveBy() function as north and south directions were flipped.

Full Changelog: https://github.com/kelindar/tile/compare/v1.2.0...v1.2.1

tile - v1.2.0

Published by kelindar almost 3 years ago

This release adds a Direction enumeration as well as Point.Move(Direction) Point and Point.MoveBy(Direction, int16) Point which allows to translate a point to a certain direction.

What's Changed

Full Changelog: https://github.com/kelindar/tile/compare/v1.1.0...v1.2.0

tile - v1.1.0

Published by kelindar almost 3 years ago

This release migrates the go version to v1.17 and updates to use kelindar/iostream for encoding/decoding.

tile - v1.0.0

Published by kelindar about 4 years ago

Initial release