It's meant to simplify foliage placement in a natural-feeling way without having to use heightmap terrain or writing procedural placement algorithms.
It can also handle thousands of foliage instances without completely tanking the FPS (with an reasonable setup).
This is a single player plugin and works best with finite medium-sized scenes. Think platformers, shooters, adventure games, anything with a hand-made level.
Current stable release requires at least Godot v4.2.
Want a test-drive? Go to Releases and get the most recent windows build: godot_spatial_gardener_showcase_windows_x64_<version>.zip
.
This plugin is installed the same way as other Godot plugins.
Download the code by clicking green Code
button and then Download ZIP
. Unpack it anywhere you like.
Copy the folder addons/dreadpon.spatial_gardener/
to res://addons/
in your Godot project and enable it from Project -> Project Settings -> Plugins
.
For a detailed guide you can refer to my tutorial.
It comes in two formats, depending on your preference:
Text tutorial is the most up-to-date, but video better illustrates each step due to being a video, duh.
If you want to report a bug or request a feature, you should do so on GitHub using Issues
.
Refer here for more details.
You're welcome to support me on:
Or with crypto:
BTC
bc1qr7wrgagssy5gu03l7r92rsd59qpcwnp49qkjnfETH
0xbf8596a783c473A259F07b472FbcfA3aB1E52956This will help make updates for this plugin and embark on new exciting projects!
You can also join me on Discord:
You can use 'Spatial Gardener' logos on the basis of 'fair use' whenever you mention this plugin (e.g. in a video review/tutorial).
As long as you don't modify them in any way, claim as your own or redistribute/resell you should be fine.