Estragonia is a bridge allowing the use of the powerful Avalonia UI framework in the no less powerful Godot game engine!
It's GPU accelerated using Vulkan, which is the main renderer used in Godot 4.
JLeb.Estragonia
NuGet package inside your Godot C# project.UseGodot().SetupWithoutStarting()
.Control
node to your scene, assign it a script inheriting from JLeb.Estragonia.AvaloniaControl
and populate its Control
property with any valid Avalonia view.For a more detailed guide, see the step by step instructions.
For various things to know regarding compatibility, rendering and input handling, see this document.
Samples:
The whole Estragonia project source code is under the MIT License. Some specific licenses may apply to some assets used in the samples. See each sample for more information.
https://github.com/MrJul/Estragonia/assets/1623034/7bcb12e4-0f0a-41c4-8dd8-71d8c80ede0b
From the GameMenu sample