dot-menu-settings-example

This is a small game made with @godotengine that showcases a simple settings menu where a user can set the screen width, height, and mode. The settings are saved to a JSON file on the file system.

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This is a small Godot game that showcases a simple 2D settings menu in a 3D environment. The settings menu includes three user options for changing the game window's width, height, and mode (e.g. full screen or windowed).

Settings are retrieved from a file on disk in JSON format. When the "Apply" button is clicked, the current settings are saved to the file on disk.

Note While in game, you can use the escape key to toggle the 2D menu.

General Settings

Here's a table of general settings the script uses.

Name Default Description
Default Width 1920 The default screen width.
Default Height 1080 The default screen height.
Default Windowed true Whether to run windowed mode by default.
Settings Path ./settings.json A path to the settings file on disk.

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