Port of the Sauerbraten clanmap cm|Valley to Godot 4.0
MIT License
A port of cm|Valley for testing Godot 4.0's new renderer. Uses SDFGI for global illumination.
The OBJ and MTL files were sourced from game-maps-obj.
Looking for a smaller urban/industrial test scene? See godot-reflection.
If you just want to run this demo, download the ZIP archive that includes all the required files.
You need a development build of Godot 4.0 to run this demo.
Once you have the project files, open the Godot Project Manager, click the
Import button, then select the project.godot
file of this project.
Confirm importing, then edit the project (so that the resources are imported
by the editor). Exit the editor (go back to the project manager), then run
the project. This is to make sure the editor does not render the demo in
the background, which would slow down the running project a lot.
Note: If some materials don't show up, try selecting
cmvalley/cmvalley.obj
in the FileSystem dock, go to the Import dock then
click Reimport.
If you'd like to run this demo but also be able to contribute pull requests, clone the Git repository:
git clone https://github.com/Calinou/godot-cmvalley.git
The cm|Valley OBJ file is too large to be included in the repository. Download it from
this link
and place it in the cmvalley/
folder. Don't replace the .mtl
file contained
in this repository! Otherwise, materials won't show up.
Copyright 2020-present Hugo Locurcio and contributors
cmvalley/
folder are licensed under various proprietary licenses.A big thanks to the Cube 2 engine community for making and releasing all these maps 🙂