godot-multiple-resolutions

[WIP] Demonstrates how to handle multiple display resolutions with Godot

MIT License

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Multiple Resolutions Demo for Godot

Work in progress.


This project demonstrates how to use Godot's UI system to support multiple aspect ratios (including ultrawide displays and console-like HUDs with custom margins), as well as scaling the GUI and providing hiDPI support.

License

Copyright 2018 Hugo Locurcio and contributors

  • Unless otherwise specified, files in this repository are licensed under the
    MIT license, see LICENSE.md for more information.
  • Assets are licensed as specified in LICENSE.assets.md.
  • The Noto Sans fonts are licensed under
    the SIL OFL 1.1, see fonts/LICENSE.txt for more information.