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Published by m-canton 4 months ago
Godot versions: 4.2.x, 4.3.x.
Now it supports for multiple loading screens. You can set three types:
DEFAULT
PERSIST
ONE SHOT
New methods in SceneManager
autoload:
set_loading_screen
set_loading_screen_from_packed
reset_loading_screen
Also, append_dependency
is renamed to append_resource
. I think it is better name because only resource are loaded with ResourceLoader in the backaground.
Published by m-canton 4 months ago
Now it supports for multiple loading screens. You can set three types:
DEFAULT
PERSIST
ONE SHOT
New methods in SceneManager
autoload:
set_loading_screen
set_loading_screen_from_packed
reset_loading_screen
Also, append_dependency
is renamed to append_resource
. I think it is better name because only resource are loaded with ResourceLoader in the backaground.
Published by m-canton 4 months ago
Now it supports extra resources loading in the background to add them to next scene properties. See SceneManager.append_dependency
.
var ref := SceneManager.append_dependency("my_character_data.tres")
SceneManager.change_scene_to_file("my_scene.tscn", {
characters = [
ref,
],
}, 1.0)