seppuku

Lightweight, dependency-free Minecraft 1.12.2 hack

GPL-3.0 License

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seppuku - 3.2.2 Latest Release

Published by uoil about 1 year ago

seppuku - 3.2.1

Published by uoil over 1 year ago

Client Changes:

  • Donator capes: Donators can now create profiles on Seppuku's website to upload a custom cape URL for other client users to see.
  • Cloud configs: Along with the new website update, donators can also upload configs (exported via .export command) to their profile on https://seppuku.pw/ and while in-game use the new .load command to change client configs on the fly.

New Modules:

New Commands:

New HUD Components:

Module Changes:

GUI Changes:

API Changes:

seppuku - 3.2.0

Published by uoil almost 2 years ago

Client Changes:

  • Multi-config system via .config command
  • ! WARNING ! Breaks old configs, Simply move all files in Seppuku/Config to Seppuku/Config/Default if updating from 3.1.8 or below.

New Modules:

New HUD Components:

Module Changes:

GUI Changes:

API Changes:

seppuku - 3.1.8

Published by uoil almost 3 years ago

Change-log will be provided soon.

For now, take a peek at CrystalAura(COMBAT), AutoTrap(COMBAT), ChestFarmer(COMBAT), BattleInfo(new hud component)

seppuku - 3.1.7

Published by uoil about 3 years ago

Client Changes:

  • Hot-swap configs via ".reload" is available now (any file in the Seppuku directory)
  • Notification icons
  • Updated main menu

New Modules:

  • Added Ambiance
  • Added AutoClicker
  • Added FakePlayer
  • Added FriendTab
  • Added NoToast

New Commands:

  • LocateFeature (".locatefeature") ("Like /locate, but client-side and with an option to override the origin for calculating the nearest feature", ".locatefeature or .locatefeature ")

Module Changes:

  • ElytraFly: New mode ("Look")
  • ElytraFly: X, Y, Z speed factor settings ("SpeedX, SpeedYUp, SpeedYDown, SpeedZ")
  • ElytraFly: Added setting for disabling NoHunger ("DisableNoHunger")
  • ElytraFly: AutoStart fixes
  • ElytraFly: Lowers AutoStart default delay
  • SpeedMine: Added new setting to allow for multimining ("Auto")
  • SpeedMine: Added new mode ("SEQUENTIAL")
  • GuiMove: Fixed bugs, added new modes ("NEW, OLD")
  • GuiMove: Added setting to stop movement in signs ("AllowSignMove")
  • Burrow: Added new mode ("INSTA")
  • Burrow: Added new settings ("ModeDelay, ModeSmartTp, ModeNoVoid")
  • Timer: Added new setting ("TPSSync")
  • ChatFilter: Added russian text setting ("Russian")
  • ChatFilter: Added asian text setting ("Asian")
  • ChatFilter: Added new setting ("Regex") ("Messages matching this regular expression will be hidden. Leave it blank to disable.")
  • ChatFilter: No longer have null pointer for the UnicodeBlock
  • AutoIgnore: Added setting for allowing friends to bypass ignore ("AllowFriends")
  • AutoIgnore: Hover over auto-ignored player names to see what they said
  • Waypoints: Alpha fix
  • Greeter: Added setting to only greet friends ("Friends")
  • NoteBot: Updated visual
  • NoFall: Added setting to disable NoFall when the player is flying ("ElytraDisable")
  • NoLag: Added new settings ("Torches, Fireworks, Redstone, RedstoneTorch, RedstoneLogic")
  • NoLag: Completely disables fireworks from being added
  • NoLag: Completely disables skulls from spawning if enabled
  • NoLag: Added force wither setting ("WithersForce") <-----------------------------------------------------

GUI Changes:

  • Toggleable anchor/glue snapping and nicer looking hud components
  • Added numbers to each panel in the GUI to represent the count of items in the list
  • TextComponent: Shift text to left when length is greater than width
  • TextComponent: Bug fixes
  • BlocksComponent: Add support for fluid blocks

API Changes:

  • Fixes string value saving bug
  • Code formatting
seppuku - 3.1.6

Published by uoil over 3 years ago

Client Changes:

  • Heavily optimized the client in many ways
  • Added an Alt Manager to the main menu
  • Added a Particle System to main menu & hud editor

New Modules:

  • Added AutoWither
  • Added AutoTorch
  • Added Burrow
  • Added NoteBot

New HUD Components:

  • Added Particles

Module Changes:

  • CrystalAura: Many new options! (improved logic & damage calculation overall)
    --- attackDelay: "The delay to attack crystals (ms)."
    --- attackRadius: "The minimum range to attack crystals."
    --- attackMaxDistance: "The max (block)distance an entity must be to the a crystal to begin attacking."
    --- placeDelay: "The delay to place crystals (ms)."
    --- placeRadius: "The radius in blocks around the player to process placing in."
    --- placeMaxDistance: "The (max)distance an entity must be to the new crystal to begin placing."
    --- placeLocalDistance: "The (max)distance away the entity must be from the local player to begin placing."
  • AutoTotem: New values (crystals, checkScreen)
    --- crystals: "Go back to crystals in offhand after health is replenished."
    --- checkScreen: "Checks if a screen is not opened to begin (usually disabled)."
  • ElytraFly: New values (stayAirborneDisable, stayAirborneDelay)
    --- stayAirborneDisable: "Automatically disables StayAirborne when touching the ground."
    --- stayAirborneDelay: "Automatically disables StayAirborne when touching the ground."
  • ElytraFly: No longer auto-equips with chest or shulkerbox opened
  • ElytraFly: Fixes AutoEquip when inventory is full
  • Multitask: Adds BowDisable option
    --- bowDisable: "Disables multi-tasking when holding a bow."
    --- shieldDisable: "Disables multi-tasking when holding a shield."
  • Multitask: Now works while steering boats! (eat or attack while driving a boat)
  • NewChunks: Added height value also added lineWidth value
    --- height: "Edit the height of the chunk visual."
    --- lineWidth: "Edit the line width chunk visual."
  • Commands: Added predictions value (WIP)
    --- predictions: "Renders command predictions on the screen (WIP)."
  • Keybinds: Adds new value (f3Toggle)
    --- f3Toggle: "If enabled you will not toggle modules if you also press f3."
  • Waypoints: Many many new values! Go check them out!
  • Search: Entirely re-written and optimized
  • Xray: Entirely re-written and optimized
  • NoLag: Adds value for wither skulls, also adds new value for disabling liquids/fluids
  • NoLag: Enabled particles value by default (big fps gains)
  • Reach: Entirely re-written and added a vanilla bypass option (teleport) for any reach distance!
  • BlockHighlight: Bug fixes
  • Holes: Added color value
  • Holes: Fix alpha if fade is disabled
  • ChatFilter: Only filters on 2b2t & 9b9t
  • Burrow: Add notification on enable if out of obsidian
  • HudEditor: Addd useful aliases ("clickgui", "gui", etc...)
  • InfEnderChest: Reset ender chest on world change
  • WallHack: Filtering bugs fixed
  • WallHack: Added new aliases
  • WallHack: Caches usernames for mob owners
  • Chams: Filtering bugs fixed
  • Chams: Adds color values for each entity type
  • NoCrystal: Waits 1 second to NoCrystal after successfully eating a chorus fruit
  • Phase: Temporary alternative method to addCollisionBoxes (noclip)
  • AutoTorch: Fixed placing bugs

New Commands:

  • Added .play

GUI Changes:

  • Heavily updated UI backend code
  • Added BlocksComponent (for values, check out xray and search in the gui!)
  • Added ItemsComponent (for values)
  • Colors: Added a color picker! (WIP)
  • ModuleList: Support all types of child components
  • OverView: Heavily optimized, has a new slider to change zoom!
  • ResizableHudComponent: Fixed resize logic
  • ResizableHudComponent: improve visibility of resize button
  • SliderComponent: Works with resizing now
  • SliderComponent: Bug fixes
  • Adds gradients to scrolled lists in the Hud Editor

API Changes:

  • Added GuiChatPatch
  • Added BlockRendererDispatcherPatch
  • Added EventRenderBlock
  • Added EventUIValueChanged
  • Added EventUIListValueChanged
  • Added EventExtendPlayerReach
  • Added EventPlayerReach
  • Updated access transformer
  • Removed all original Block patches (phase kinda broken rn)
  • GuiSeppukuMainMenu: Fix alpha bugs
  • ParticleSystem: Optimizations
  • ParticleSystem: Add lines between particles
  • Fixed bugs with main menu & particle system
  • Updated readme
  • Remove unused imports
  • Make sub-command arrays final
  • Chain append calls
  • Fix wonky function namings
  • Collapse identical catch blocks
  • Makes many classes final that needed be
seppuku - 3.1.5

Published by uoil almost 4 years ago

New: Modules

  • Added Reach

Changes: Modules

  • New task-based rotation system
    -- RotationTask: Every module that previously set the player's rotation
    -- will now be tasked with a priority. Currently it is using a 'smart' mode to
    -- determine which modules take priority, but in the future we will have a hud
    -- component to edit these priorities.
  • VisualRange: Adds modes for output to chat or notification, or both.
  • ElytraFly: Lowers autostart delay.
  • ElytraFly: StayAirborne auto disables on touching ground (will be an option soon).
  • Reach: Remove entity option until implemented.
  • Holes: Fixes render bugs.
  • NoCrystal: Update placeDelay value description.
  • WallHack: Move hpMode to top of settings.
  • WallHack: Move potionsMode to top of settings.
  • AutoFarm: Adds rotate value.
  • AutoMount: Bug fixes.
  • NoAFK: Bug fixes.
  • NewChunks: Default mode set to plane.

Changes: Hud Components

  • Added SliderComponent
  • Added CarouselComponent
  • Updates resize bugs in Colors and Hub
  • Add tooltips back to color values
  • Fixes tooltip bugs
  • Fixes hud configs
  • Widen scrollbars
  • Adds backspace holding to TextComponent & ColorComponent
  • TrayComponent: Add a button for the 'Colors' component
  • ToolTipComponent: Update looks
  • ToolTipComponent: Fixed many bugs
  • ModuleListComponent: Updated position of option gear
  • ModuleListComponent: Fixed saving bug
  • SliderComponent: Updated code formatting
  • SliderComponent: Fixed bugs
  • SliderComponent: Remove default super.render and replace with drag logic
  • TextComponent: Backspacing logic moved to function
  • TextComponent: Added CTRL-A & CTRL-V support
  • CarouselComponent: Lowercase initial display value
  • CarouselComponent: Proper capitalization
  • NotificationsComponent: Fixes bounding box
seppuku - 3.1.4

Published by uoil almost 4 years ago

New: Modules

  • Added DonkeyAlert

New: Hud Components

  • Added MovementGraph
  • Added Colors

Changes: Modules

  • WallHack: Added absorption hearts option
  • Search: Bug fixes
  • ElytraFly: CONTROL mode no longer makes you slowly fall (EventMove)
  • ElytraFly: Adds new aliases
  • ElytraFly: Removes outdated BYPASS mode
  • NoBiomeColor: Renamed Color to "Custom Color"
  • Chams: Added items
  • Chams: Items not enabled by default
  • DonkeyAlert: Fix timer reset bug
  • StorageAlert: Remove position from notification
  • StorageAlert: Use seppuku chat log instead of ingameGUI.getChatGUI
  • StorageAlert: Optimizations & updates
  • BlockHighlight: Fix color bug
  • Nuker: Creative nuker mode now only allowed in creative

Changes: Hud Components

  • EntityList: Removed position from chat info
  • ModuleList: Option gear added to all module buttons (on hover)
  • ModuleList: Changed 'Color' to 'List Color'
  • ModuleList: Make scrolling faster
  • ModuleList: Fixed bug with initial position
  • ModuleList: Fixes resizing bugs
  • ModuleList: Adds 'Enabled' button to all module settings
  • ModuleList: Moves keybind to top of module settings
  • MovementGraph: Update hover mechanics
  • MovementGraph: Update mechanics
  • MovementGraph: Update looks
  • TpsGraph: remove Vec2f from TpsNode
  • TpsGraph: Increase update limit
  • TpsGraph: Optimizations

Changes: Client API

  • HudComponent: Now has value saving
  • Notification: Update speed
  • CapeManager: Updated to use new automatic donation cape system
  • Removed default description for Hud Components
  • Scrolling made faster in all panels
  • Tooltips render a bit slower
  • Removed alpha from all HudEditor panels
  • Stops resizing panels when over panel max width
  • Value class now supports java.awt.Color
  • Rewrote how any old color values were created (mainly modules)
  • Heavily optimizes configs
  • Project code reformat & optimized all imports
  • Updated readme.md
seppuku - 3.1.3

Published by uoil almost 4 years ago

New Modules & Hud Components:

  • Added TpsGraph
  • Added EntityList
  • Added NoFriendHurt
  • Added AutoEat
  • Added AutoGapple
  • Rewrote AutoArmor

Module changes:

  • WallHack: Added MobOwner option
  • Nuker: Added "CREATIVE" mode
  • ElytraFly: new options (AutoEquip, EquipDelay, StayAirborne)
  • BlockHighlight: many new options!
  • NewChunks: many new options!
  • ChatFilter: Added new options for filtering out blue text & green text
  • StorageAlert: Added button to chat message to create waypoint at location
  • NameAlert: Added new option to save alerts to file (SaveToFile)
  • NoEntityTrace: Added tools only option
  • NoPacket: Added new option to cancel receiving remove/destroy entity packets (RemoveEntity)
  • Lagger: Added "MAP" mode
  • Search: Bug fixes
  • EnabledMods: Bug fixes

API changes:

  • Added InventoryUtil
  • Added BlockUtil
seppuku - 3.1.2

Published by uoil almost 4 years ago

New Modules

  • InfEnderChest (World)
  • Search (Render)
  • Multitask (Combat)
  • NoEntityTrace (Combat)

Feature Updates

  • New main menu!
  • Many (huge) client optimizations.

More change-log for this version coming soon...

seppuku - 3.1.1

Published by uoil almost 4 years ago

New Modules

  • NoPacket
  • NoEffects
  • Bridge
  • AutoFarm

Feature Updates

  • Arraylist now has options for Lowercase and ShowMetadata
    --- Lowercase: makes the enabled mods list appear fully lowercase
    --- ShowMetadata: shows the metadata or 'suffix' of the module in the list

  • NoLag has many new options! You can now disable the rendering of the following:
    --- Items
    --- Sky
    --- Names
    --- Withers
    --- WitherSkulls
    --- Crystals
    --- TNT

  • NoDesync now has an option for syncing up destroyed blocks: DestroyedBlocks

  • ElytraFly now has an option for setting the auto-start delay: AutoStartDelay

  • Added RespawnEntity option to EntityDesync

  • Added a pig latin chat mode to ChatMutator: PIGLATIN

  • Added baritone command support to AutoWalk

  • Added missing aliases for modules & values

  • Added missing descriptions

  • Fixes Nuker bugs

  • Fixes AutoMount bugs

  • Fixes HotBarRefill kicks by setting default delay higher

  • Fixes AutoTool bugs by having Silent off by default

  • Many small bug fixes from 3.1

API Updates

  • Added ColorComponent
  • Added EntityUtil
  • Updated TextComponent
seppuku - 3.1

Published by uoil almost 4 years ago

Latest Updates

New Modules

  • AutoMount
  • NameAlert
  • EntityDesync
  • Crosshair

Feature Updates

  • Huge update!
  • Hud Editor re-vamp, you can right click to edit module values in the hud now!
  • Rainbow! Type ".hud rainbow" in chat to make those enabled mods sexy again. (fully customizable!)
  • Tooltips added across the hud editor
  • Draggable hud elements now draw borders on interaction
  • Nether Coords now display green when in the nether, indicating overworld position.
  • ChatFilter now has a "death" option for filtering out death messages client-side.
  • Projectiles have an alpha option now.
  • Portal Finder now has an option to draw the tracer-line or not.
  • Module lists now separate on first launch, no more overlapping panels all the time!
  • Better username regex across the client, no more buggy AutoIgnore!
  • Tooltips will always stay within screen boundaries
  • Major bug fixes and optimizations
  • Many other unlisted module updates...
  • "Lock" any hud component with middle click, when enabled
    --- the component won't be affected by resizing the game

API Updates

  • Added EventSaveConfig
  • Added EventLoadConfig
  • Added EventHubComponentClick
  • Added EventRenderCrosshairs
  • Added new patch for rendering in-game crosshair
  • Added ButtonComponent
  • Added TextComponent
  • Added ToolTipComponent
  • Added ColorComponent(unfinished)
  • RenderUtil has a couple new draw functions
  • Removed JoinDateCommand(due to captcha)
  • HudConfig updated
  • All System.out.println calls removed, replaced with proper a logger
  • No longer changes game title to "Seppuku 1.12.2"
  • Velocity had two values renamed:
    ---- "Horizontal_Velocity" & "Vertical_Velocity" to "Horizontal" & "Vertical"
seppuku - 3.0.8

Published by uoil almost 4 years ago

Updates

  • New Tray hud component
  • New anchor point centered at the bottom (hold shift to ignore anchoring)
  • Added icons to all panels in hud editor
  • Glue/Anchor logic heavily updated
  • Multiple hud components optimized

API

  • Texture class updated
  • Remove location.png (unused photo in assets)
seppuku - 3.0.7

Published by uoil almost 4 years ago

Updates

  • Capes fixed
  • More scrollbar features
  • UI highlights
  • Fixes major module naming bug
  • New placeholders for many hud components

API

  • Renamed ArraylistComponent to EnabledModsComponent
  • Renamed "THREE_DIMENSIONAL/TWO_DIMENSIONAL" to "THREE_D/TWO_D" in multiple modules
seppuku - 3.0.6

Published by uoil about 4 years ago

  • Added TotemNotifierModule "Notifies you when others pop totems." [@jvyden420]
  • Added MiddleClickPearlModule "Throws a pearl if you middle-click pointing in mid-air" [@jvyden420]
  • New Nuker values [@jvyden420]:
    -- 'fixed', toggle on to use vertical and horizontal distances in blocks instead of distances relative to the camera.
    -- 'vdist' to change the maximum vertical distance in blocks the nuker will reach.
    -- 'hdist' to change the maximum horizontal distance in blocks the nuker will reach.
  • ArrayList module moved to appropriate category with updated description
  • Many Nocrystal updates by [@jvyden420] see commits for more info.
  • Velocity module code cleanup
  • Unused imports removed in multiple places
seppuku - 3.0.5

Published by uoil over 4 years ago

  • Added popup for first launch users guiding them on how to open the gui
  • Added QuickCraft module (@Old-Chum)
  • ChestAlert module replaced with new StorageAlert module (@casKd-dev)
  • Improved scaffold logic (@casKd-dev)
  • ElytraFly now disables NoHunger due to potential fall damage (@casKd-dev)
  • ElytraFly now has a new mode: control
  • Fixed a bug where you couldn't use ESC in the HudEditor GUI (@Rigamortis)
  • Fixed lots of bugs with cameras, RenderGlobalPatch, New events [see below] (@Rigamortis)
  • Values no longer clamp, Fixed gl bug with cameras (@Rigamortis)
  • Changed the PatchManager to update automatically (@ethug)
  • General optimization & bug fixes

New events:

  • EventFovModifier
  • EventRenderEntityOutlines
  • EventRenderBlockDamage
  • EventRenderSky
seppuku - 3.0.4-beta

Published by uoil almost 5 years ago

  • Added missing descriptions

  • Added HoleOverlay hud component

  • Added OverView/MiniMap hud component

  • Added RearView hud component

  • Added HotBarRefill module

  • Added CalcStronghold command

  • Projectiles now has color and width options ("red", "green", "blue", "width")

  • Velocity now has an option for cancelling fishing-bobber motion ("bobbers")

  • Freecam stops all player motion when disabling the module

  • ShulkerPreview has new middle click to peek option ("middleclick")

  • PullDown highly optimized

  • Hud Editor hub, and all module list components are now resizable

  • Hud Editor tool-tips ("tooltips")

  • Hud component automatic anchor clamping threshold lowered

  • Hud component width and height now saved and loaded in config

  • Many bug fixes!

seppuku - 3.0.3-beta

Published by uoil almost 5 years ago

WARNING!
! breaks old configs
! breaks old external modules

Configs and client data are now stored under the Minecraft directory in the folder 'Seppuku'
This means you will need to move all external modules to the new directory under Modules

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