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Published by Sam-Belliveau over 2 years ago
Published by Sam-Belliveau over 2 years ago
Vector3D
class
Published by cire694 over 2 years ago
Published by Sam-Belliveau over 2 years ago
Published by Sam-Belliveau over 2 years ago
LowPassFilter
ClassIFilter
/ IStream
BStream
/ BFilter
library for booleans (including debouncers)Looper
to call Runnable
at a certain ratePublished by Sam-Belliveau over 2 years ago
.isConnected()
functionPublished by Sam-Belliveau over 2 years ago
IFuser
PIDController
Published by selym3 over 2 years ago
2022.3.1
Published by Sam-Belliveau over 2 years ago
2022.2.1
Published by Sam-Belliveau almost 3 years ago
GradleRio
-> v2022.1.1
Angle
Class.opposite()
to Angle
Class.negative()
in Angle
ClassgetGamepadName()
for PS4
ClassPublished by Sam-Belliveau almost 3 years ago
maven-publish
inorder to return Jitpack support.Published by Sam-Belliveau almost 3 years ago
v2022.1.1-beta-2
Published by Sam-Belliveau over 3 years ago
PIDCalculator now works
Control Algorithms now interface with SmartDashboard more naturally
Published by Sam-Belliveau over 3 years ago
Published by Sam-Belliveau over 3 years ago
Published by Sam-Belliveau over 3 years ago
Published by selym3 over 3 years ago
Limelight
to be non-static so that multiple limelights can be supportedPolar2D
Published by Sam-Belliveau over 3 years ago
GamepadState.java
to store the state of a gamepadinitSendable()
to gamepad to clearly label the inputs being recievedVector2D.rotate()
as it greatly reduces the number of intermediate objects it createsSLMath.limit()
to SLMath.clamp()
Published by selym3 over 3 years ago
KeyGamepad
base class to control keymappings for a keyboard gamepad to make switching between then seamless.SimKeyGamepad
to use as a gamepad for simulated robot code. This is for robots like the ROMIKeyTracker
util file to make it more usable. It is useful for 2d java.awt simulationsPublished by Sam-Belliveau over 3 years ago
Vector2D
, Angle
, and Polar2D
Angle
Angle
Angle
equals(Object other)
to Vector2D
, Angle
, and Polar2D
toString()
functions for Vector2D
, Angle
, and Polar2D
more readableVector2D.toTranslation2d()
and Angle.toRotation2d
to make interoperability with WPILib more seamless