Thin abstraction layer over the Haskell OpenCL library.
BSD-3-CLAUSE License
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Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.
A self-hosting mini Haskell compiler with a mini C runtime.
Utilities for working with OpenGL's GLSL shading language and vinyl records.
FFT and IFFT for `vector`, with minimal dependencies
Opinionated Haskell Interoperability
Pre-processor for .hsc files
Functional Programming Course
let's write a compiler
Embedded language for high-performance array computations
Example application with Cloud Haskell.