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Published by slashback100 about 2 months ago
Published by slashback100 3 months ago
Published by slashback100 6 months ago
Published by slashback100 6 months ago
Published by slashback100 6 months ago
#128 Possibility to consider 'unavailable' states as 'off' states
#129 Update Slovak translations
#120 Fix the fact that calling off service reset the scene even if switch was not on previously
#127 Update German translations
Add icons for services
Published by slashback100 7 months ago
Fix of #119
Published by slashback100 8 months ago
Published by slashback100 8 months ago
Published by slashback100 8 months ago
Published by slashback100 8 months ago
Published by slashback100 8 months ago
You can create as many presence simulation switch as you wish, each with its own config.
Use case example: Create a presence simulation switch for the blinds without a random parameter; and a switch for the lights without a random parameter. When you leave you can then activate both switches, and create an automation to turn off the light simulation switch when your blinds are down.
Includes a major refactoring of the code.
Published by slashback100 9 months ago
Skip unavailable/unknown states in historic gathering
Published by slashback100 9 months ago
Trigger an event "presence_simulation_change" when simulation calls a service during the simulation
Published by slashback100 11 months ago
Published by slashback100 over 1 year ago
#87 fix
Published by slashback100 over 1 year ago
Published by slashback100 over 1 year ago
Published by slashback100 over 1 year ago
Published by slashback100 over 1 year ago
Published by slashback100 over 2 years ago
Add possibility to configure several entities in the default configuration (#62)
Add Polish translations