FabricMC mod that let's you define entity and item attributes through datapacks
OTHER License
AttributeSetter Is a simple lightweight mod that can change the default attributes of any living entity through datapacks, inspired by Jackiecrazy's Attributizer
Inside your datapack namespace folder, create a attributesetter\entity
folder, and inside it, you can put as many json files as you want, with this format:
{
"minecraft:creeper": [
{
"attribute": "minecraft:generic.max_health",
"uuid": "0e1c07ef-d456-4567-b748-96b6f84b409e", //optional
"value": 5,
"operation": "BASE"
},
{
"attribute": "minecraft:generic.follow_range",
"value": 10,
"operation": "ADDITION"
}
],
"#minecraft:raiders": [
{
"attribute": "minecraft:generic.max_health",
"value": 8,
"operation": "ADDITION"
}
]
}
This file should be at data/example/attributesetter/entity/example.json
In the example above, all creepers will have 5 health, and +10 follow range. All entities tagged as raiders will have +8 health.
Which entity ID will be changed. If the first character is a # the key is treated as a tag. In the example above, all entities tagged as raiders will have +8 health, and all creepers will have 5 health.
Which attribute should be changed, supports modded attributes.
Can be ADDITION
, MULTIPLY_BASE
, MULTIPLY_TOTAL
, and BASE
. The first tree are explained in the MC Wiki, and BASE means it will override the default base value for that attribute
Inside your datapack namespace folder, create a attributesetter\item
folder, and inside it you can put as many json files as you want, with this format:
{
"minecraft:stick": [
{
"attribute": "minecraft:generic.attack_damage",
"uuid": "0e1c07ef-d456-4567-b748-96b6f84b409e", //optional, but you should generate one if you are adding more than one modifier
"value": 5,
"operation": "ADDITION", //Optional, default value is ADDITION
"slot": "mainhand" //Optional, default value is mainhand
},
{
"attribute": "minecraft:generic.max_health",
"value": 1,
"operation": "MULTIPLY_TOTAL",
"slot": "offhand"
}
],
"#c:swords": [
{
"attribute": "minecraft:generic.max_health",
"value": 8,
"operation": "ADDITION"
}
]
}
This file should be at data/example/attributesetter/item/example.json
In the example above, all swords have +8 health, and all sticks will deal +5 damage if in the main hand, and 2x health if in the offhand.
Which entity ID will be changed. If the first character is a # the key is treated as a tag.
This is how minecraft knows which item has which modifier. If you only have one modifier in the item you can ignore this, but if you have more than one, you should generate a UUID for each one. You can use this site to generate one. BASE operation doesn't need a UUID.
Which attribute should be changed, supports modded attributes.
Can be ADDITION
, MULTIPLY_BASE
, MULTIPLY_TOTAL
and BASE
. They are all in the MC Wiki except BASE
, that removes all other modifiers for that attribute and sets the value to the one in the json file.
Can be mainhand
, offhand
, head
, chest
, legs
, feet
. Default value is mainhand