gdx-controllers

A libGDX cross platform game controllers extension

APACHE-2.0 License

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gdx-controllers - 2.2.3 Latest Release

Published by MrStahlfelge over 1 year ago

  • Android: improve default mapping, see #23 - set AndroidControllers.useNewAxisLogic to false to use old default mappings
  • Desktop: performance improvement #25
  • iOS: Fix haptic support on iOS 15+ #26
gdx-controllers - 2.2.2

Published by MrStahlfelge over 2 years ago

  • Desktop: Raised Jamepad to 2.0.20.0, canVibrate returns real value from connected controller
  • iOS: Compatibility with RoboVM 2.3.16
gdx-controllers - 2.2.1

Published by MrStahlfelge about 3 years ago

  • Desktop: Fix slow controller detection on Linux #11
  • Desktop: new method to add own controller mappings
  • Desktop: Mappings file is updated automatically on release of this lib from now on
  • Android: Do not show Pixel fingerprint sensor as a game controller
gdx-controllers - 2.2.0

Published by MrStahlfelge over 3 years ago

  • Added convenience method Controllers#getCurrent returning the most recently used controller
  • HTML: implemented cancelVibration()
gdx-controllers - 2.1.0

Published by MrStahlfelge over 3 years ago

  • Added Controller#getPowerLevel() with implementations on iOS and Desktop
  • Desktop: getAxisCount() and getMaxButtonIndex() return real values for connected controller
  • Desktop: raised Jamepad to 2.0.14.1, better compatibility for older MacOS versions, Jamepad configuration is overridable
  • iOS: added actual implementation for isVibrating() and cancelVibration()
gdx-controllers - 2.0.1

Published by MrStahlfelge almost 4 years ago

  • iOS: Fixed vertical axis values and event based input for analog axis
  • Desktop: improved canVibrate() and implemented cancelVibration()
gdx-controllers - 2.0.0

Published by MrStahlfelge almost 4 years ago