Jake2 is a port of the GPL'd Quake2 engine from id Software to Java. Jake2 is distributed under the terms of the GPL (see LICENSE).
The port was done completely in Java. No native libraries are used for the game functionality. We use the jogl Java OpenGL bindings for graphics rendering and Java OpenAL (joal) for sound. Since 0.9.4 release, Jake2 comes with an lwjgl driver as an alternative for the jogl/joal combination.
Jake2 is still under development. Send bug reports and feedback to [email protected].
Currently Jake2 supports Linux, Windows2000/XP and Mac OS X. The Jake2 dedicated server runs on every Java supported plattform.
requirements: 400 MHz CPU Geforce2 MX or better graphics accelerator at least JRE 1.4 to run Jake2 at least JDK 1.5 to build Jake2 from source
from binary distribution:
build from source:
installation of Quake2 data:
If you want to have the latest experimental features you can grab the latest Jake2 sources from CVS.
Jake2 uses: jogl OpenGL bindings https://jogl.dev.java.net joal OpenAL bindings https://joal.dev.java.net lwjgl Light Weight Java Game Library http://www.lwjgl.org openal Audio library http://www.openal.org izpack Installer http://www.izforge.com/
the source distribution comes with: ant build tool http://ant.apache.org xerces XML library http://xml.apache.org
Use [email protected] for bug reports and feedback.
have fun!
Holger Zickner [email protected] Carsten Weisse [email protected] Rene Stoeckel [email protected]
David Sanders lwjgl support