roadrunner

A general-purpose performance mod and fork of the popular "Lithium" mod made for the Forge mod loader.

LGPL-3.0 License

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24

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roadrunner - 1.2.2

Published by MaxNeedsSnacks about 3 years ago

  • hotfix 1.2.2: temp downgrade loom to 0.7.2 to fix #7 (Max)
roadrunner - 1.1.1

Published by MaxNeedsSnacks about 3 years ago

Initial release

(please note the action to upload assets to releases currently doesn't work, i'll fix this after my exams)

roadrunner - 1.1.0

Published by MaxNeedsSnacks about 3 years ago

This new pre-release contains backports of 1.17 redstone optimisations that were merged from upstream, a new feature that caches SideShapeType results to hopefully reduce login times on servers, as well as countless fixes for bugs that we have discovered while testing the previous build.

As we are slowly approaching the point of our first stable release, I would also like to thank the Enigmatica Team and Feed The Beast for their tremendous amount of help in testing this mod on their servers, as well as @malte0811 for maintaining and optimising this mod further so it can work without major issues in Forge-based modpacks!

roadrunner -

Published by MaxNeedsSnacks over 3 years ago

Second testing release, introducing a new Forge-specific patch (entity.fast_fluid_check) to speed up the updateSubmergedInWaterState that is performed on Entities each tick, as well as containing some general bug fixes and disabling the rules mixin.chunk.no_locking and mixin.entity.data_tracker.no_locks by default as this behaviour may (accidentally) be used by other mods despite remaining unused in Vanilla.

roadrunner -

Published by MaxNeedsSnacks over 3 years ago

This is an initial test release for the mod, to check whether Maven and GitHub artifact uploads work correctly.

The mod already works just fine in this state, so if you want to, feel free to try it out and report any issues you may find!