Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.
MIT License
🥉 The code for my Three.js tutorial series on YouTube.
Compares a spatial-query-based particle sort to other common sorting approaches.
Presentation-quality WebGL math graphing
A WebGPU demonstration of using frustum culling with render bundles through indirect instanced dr...
Demonstration of rendering three.js' BatchedMesh with different material properties in one draw c...
experimenting with a raymarching approach for gcode simulation
Demonstration of rendering 3d tiles using three.js BatchedMesh addon