Collision Detection & Response in JavaScript
OTHER License
GoblinPhysics is an open source physics engine written from the ground up in JavaScript. It aims to provide a fast and dependable physics simulation regardless of platform (desktop vs. mobile, browser vs. nodejs).
See Building
below for how to generate documentation. Hosted version available at http://www.goblinphysics.com/documentation.
Non-exhaustive list of planned features
gulp is used to build the library and generate documentation. Follow gulp's getting started page for a quick setup. To install the packages necessary to build GoblinPhysics, run npm install
in the git checkout directory. Once all of the packages have been downloaded you can build by running gulp default
. To generate documenation, run gulp docs
.
GoblinPhysics is distributed under the zlib license. This means you can use the library to do whatever you want, free of charge, with or without giving attribution (although attribution is always appreciated). Three.js and Stats.js, used in GoblinPhysics' examples and tests, are distributed under the MIT license which requires attribution if used.